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What you want me to do for the next Dogfight? 10 years 5 months ago #143417

  • [*M] MISFIT CROCKETT
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A couple of UFOS flying around might be cool. I know im weird. Lol
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What you want me to do for the next Dogfight? 10 years 5 months ago #143425

  • *D~x~P-29*
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Ah all sou ds good and fun,
Im even more supported i the defence area like,
Entering a game with the choice of manning a 50cc with-in a zep, or off the deck of a carrier,, maybe even an added tower off the runway of a hangers game,
I dont know how others feel about the capture game, but sure would calk it quits with capture and added more storage for advance hanger and bombing mission, hell even a 3 manned plane 1 pilot 2 gunnys. More priorities would fall more in the cummunication part without everyone knowing a teams plans.
Ok i shared, time to play....

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What you want me to do for the next Dogfight? 10 years 5 months ago #143426

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dogfightplay.com/index.php/forum/3-feedb...imitstart=0&start=28

This. (Forget my post on the page)

Maybe instead of a flag, you could have to pick up some cargo, or guns, or something more realistic than a flag.

Another idea:

If the 3 seat bomber is still a plan for the future, then you could dedicate one player on one of the teams ( Not both) to have the bomber, and one player to be a walker, who starts in the enemy base in a building (Pretend there's a bunch of prisoners in there), and he can start sneaking away. He's immune, invisible, or something like that, until he gets a certain distance from the starting point, at which point he becomes vulnerable. If he gets killed, he restarts as another prisoner inside the building. The guy in the three seat and the walker would have to coordinate (Team chat?) to plan a pick-up spot, where the plane would land, and the walker could climb in as the tail gunner. The front seat of the bomber would be unarmed, so teamwork would be essential to get the bomber to the site. The tailgunner would then cover the retreat. The game ends either when a certain number of prisoners are shot, or the prisoner gets back to the friendly base. If the bomber or the walker were to quit, then the next person to join the game would be assigned the position. The first two to join the game at the beginning would be assigned.
See you in the skies!
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What you want me to do for the next Dogfight? 10 years 5 months ago #143430

  • darraxx
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One extra ship at 50 percent in btc this must be taken out first before. Carrier can be hit. And if you could put the bases in a different location and have them change location maybe once every couple of months would keep the game fresh and replace ctc with bomb the artillery maybe six guns that can be aimed and fired at buildings on base thanks zup
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What you want me to do for the next Dogfight? 10 years 5 months ago #143434

  • [*M] bware
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McFate wrote:
Make some of the buildings able to provide cover for soldiers and tanks.


Like that idea!

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What you want me to do for the next Dogfight? 10 years 5 months ago #143436

  • suxxor
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off the top of my head

BTB:
random respawns from carrier and base...to mix it up
ability bomb runways to force carrier respawn
shrink enemy territory to allow closer tank option
trenches around base to make getting close harder


Zep:
something to make defending more attractive/ feasible
guns on zep?
2 zeps going each direction

random:
Plane Paint options for MORAF's
fix ghost issue
like the idea of more places to land/explore

machine gun option on tank to be able to defend
<< WIGBOMB >>
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What you want me to do for the next Dogfight? 10 years 5 months ago #143449

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suxxor wrote: off the top of my head

BTB:
random respawns from carrier and base...to mix it up
ability bomb runways to force carrier respawn
shrink enemy territory to allow closer tank option
trenches around base to make getting close harder


How 'bout a BTB/C? Different from a glitch game, you need to destroy both.

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What you want me to do for the next Dogfight? 10 years 5 months ago #143451

  • GreyGhost
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suxxor wrote: off the top of my head

BTB:
random respawns from carrier and base...to mix it up
ability bomb runways to force carrier respawn
shrink enemy territory to allow closer tank option
trenches around base to make getting close harder


Zep:
something to make defending more attractive/ feasible
guns on zep?
2 zeps going each direction

random:
Plane Paint options for MORAF's
fix ghost issue
like the idea of more places to land/explore

machine gun option on tank to be able to defend


Fix my issue? Or your issue with me? :ohmy: Not meaning to cause problems! :whistle: or am i? :evil: :P
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What you want me to do for the next Dogfight? 10 years 5 months ago #143454

  • yose[M]ite
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Some more planes. I always pick the best allied plane and the best german plane(i forget the name of them) but I've been using them for like ever now and it would be nice to switch it up now an then. So there should be planes that have the same ability as those two that way we don't use the same two planes everytime.

Some cool looking planes:

Sopwith tabloid
Royal aircraft factory r.e.8
Nieuport-délage ni-d 29
Short 184
Hansa-Brandenburg w.12
Airco d.h.4 liberty plane
Caproni ca.3
Aeg gIV
Zeppelin-staaken r-series
Vickers vimy mkII
Handley page
Aeg c.IV
Armstrong whitworth f.k.8
Fokker c.I
Sopwith snipe

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Last edit: by yose[M]ite.

What you want me to do for the next Dogfight? 10 years 5 months ago #143464

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Be able to destroy hangers by strafing with guns. Have it take several hundred hits.



If you build it, I will come.......and bomb it !!!
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What you want me to do for the next Dogfight? 10 years 5 months ago #143467

  • Manfred
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--J-- wrote: Be able to destroy hangers by strafing with guns. Have it take several hundred hits.

... fun idea, although that would encourage camping after a bomb drop and justify strafing spawning planes as strategic, and noobs would have a tough time getting off the runway. Heck, I'd have a tough time if several planes are at it. Anyway, some dynamics to consider.
Manfred
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Last edit: by Manfred.

What you want me to do for the next Dogfight? 10 years 5 months ago #143468

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Maybe not in the game but as an app or in game if possible....a video capture ptogram....I cant find one anywhere so it would be pretty unique and allow us to save the clips for reference, to create tactics, to teach new guys and just to keep those really fun times .
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What you want me to do for the next Dogfight? 10 years 5 months ago #143469

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More planes and more things to upgrade on our planes is all I'd ever want. Plenty of fellow players have plenty of gold coins that need spending! :)
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What you want me to do for the next Dogfight? 10 years 5 months ago #143484

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I would also eliminate the abilty to die while in a chute (unsporting) and eliminate the abilty to down a plane from a chute (HIGHLY unlikely).

Id like team chat in games and the ability to voice chat with your team. Almost essential prior to squad wars.

Add practice rooms where vets cann help noobies hone their skills but deaths and victories dont count for anything.
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Last edit: by Big Tex.

What you want me to do for the next Dogfight? 10 years 5 months ago #143487

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I agree with kestrel about adding a rudder slider. It would open the door to some much more interesting dogfights and level the playing field a bit, but might i add that maybe some instability should be added such as a stall spin if you're on the rudder too long?
Also here's my wish list:

1) some dedicated bomber aircraft like the handley page 0/400 and the german gotha bomber

2) a choose your side tab when entering a match so that if you get disconnected you can return to the same side you were on

3)customizable paint jobs for our planes would be cool

4)some new maps and missions would make it more interesting i think

5)an x wing, just kidding :-p
6) an option to get out of the plane and walk around, maybe grab a drink at the bar, you know us pilot types are heavy drinkers :-)
7)an option to man aaa guns at the friendly base or carrier on respawn if its under attack
8) and this is probably one of the more important ones is a practice mode for squads to practice together in as well as help noobies hone their skills like big tex said. I have an idea of how i'd like my squad to fly when they're together in a match, but unfortunately ive only ever seen more than two of my squadmates a grand total of three times in the months since i started the wraiths and we didnt come close to what i wanted to see bc we cant practice together. Hope this all helps zup, and happy holidays from all the wraiths!

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What you want me to do for the next Dogfight? 10 years 5 months ago #143494

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Then I forgot ... (since it does not cost anything to write ..).

Solve the problem of unbalanced match, both level and number (moraf Vs noob, 7 or 8 against 1 or 2).
Having the possibility of training even with the tank.
In mode carrier and base bombing, have to the respawn, the possibility to choose whether to use the plane or anti-aircraft station to oppose the camping (of course can be destroyed).
Is also nice (as someone has already mentioned), a mixed battle zep (with crews of 3-4 persons to the machine guns) and aircraft.

Bye.

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What you want me to do for the next Dogfight? 10 years 5 months ago #143496

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Please NO rudder I don't have three thumbs.

1000 point penalty for leaving protect the zep games(jk hate point hungry players)

Even servers both in rank and numbers.(4 slots per side)

Make sitting on a carrier worth it.As in zep point hungry players dont play.

Implement AA at base that cant be destroyed and after 30 seconds campers will be fired upon.

Team dogfight.two EVEN teams cumulatively gaining say 40-50 kills.

Smaller tag names.Theres far to many characters allowed.the screen at times becomes full of red writing you can't see the mountain behind nevermind a plane amongst it.
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What you want me to do for the next Dogfight? 10 years 5 months ago #143497

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Mountain bikes for walking soldiers
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What you want me to do for the next Dogfight? 10 years 5 months ago #143499

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With a padlock to prevent a red from steal a blue bike

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Last edit: by woospy.

What you want me to do for the next Dogfight? 10 years 5 months ago #143500

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Some nice lights on the trees for Christmas would look good.lol
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What you want me to do for the next Dogfight? 10 years 5 months ago #143503

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-A game clock that would show up at the end of the game score menu that tells you how long that round lasted.

-Enemy radio towers off in the distance that can be destroyed, limiting the enemies radar range.
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What you want me to do for the next Dogfight? 10 years 5 months ago #143505

  • |111th| John II
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A small list of things I'd like to see, sorry for any repeats from previous posts...

First and foremost on my mind: sensitivity, I'd like to have plane, person, and tank options to adjust each without affecting the other. This may seem trival but to me its the world. I have my sensitivity lower than most and still find my foot soldier uncontrollable at best while in 1st person view. And yet my plane is sluggish when turning.

Option to spawn as either plane tank or foot soldier. When you die or land on airfield.
AA Guns on tanks as well as at bases. Or the option to spawn as a AA specific vehicle.
Capture the flag game mode.
Destroy the convoy game mode. Kind of like the zep mission but the convoy can take different routes.
Team chat, as mentioned before, an important addition for squad wars.
Customization to planes like adding squadron insignia designed and approved by squad leader or appointed member and uniformly enforced.

Finally (for now) an X-Wing. No? Not even a Tie-fighter? Ok...

Thank you Zuperman for this wonderful game and the ability to comment on what we'd like to see come next.

John II

P.S. Death Star? Ok ok... no really you're next game could and should be a Star Wars dogfight one... only if Disney would sign off on it...

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Last edit: by |111th| John II.

What you want me to do for the next Dogfight? 10 years 5 months ago #143524

  • [*M] MISFIT CROCKETT
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I just wanted to see a couple of UFOs

See how easy i am? :woohoo: :woohoo:

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What you want me to do for the next Dogfight? 10 years 5 months ago #143527

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Well, You did ask. :huh: lots of good stuff here, some alittle over the top but still good stuff.
1. I still like the choice between bombs or torpedoes in a bomb the carrier game,
2. as for the AA guns at base and on carrier. Limit range and rate of fire but good ideal.
3. They should also have ability to engage in coming tanks as well.
4. When in a chute limit the number of bullets in MAX's pistol to 6...... :P
I could care....But I dont
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What you want me to do for the next Dogfight? 10 years 5 months ago #143535

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1. Keep it simple. This is flying game. If there are ever infantry attacks lets have them only as bots.

2. Fix spawn crash. I spawn crash 2-3 times on every game.

3. AA-gun on base for those who like to cry about camping. I like it when theres a lot of red names over my base (if theres no spawn killing inferno). I don't have to fly across the map to shoot them. They are already there!!

4. No AA-guns on tanks. This is flying game.

5. Make both teams even. It is not fun to play without enemy or with weak enemy.

6. Rookie planes should be better. I would like to have faster noobs in game.

7. No rudders, please. Keep it simple. Though possibility to use stall would be nice. It would make it possible to surprice enemy in turning fight if done right. Or cause uncontrolled falling if done wrong.

8. Bomber with machineguns would be nice. Maby protect the bomber mission?

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What you want me to do for the next Dogfight? 10 years 5 months ago #143539

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First off...thanks for the opportunity to be ignored! This will be just like high school!

My first suggestion is to resolve some of the problems with the game before adding features. Failing that, I would LOVE to see a post on the forum (from the development team) that lists known issues with the game. List what you know is a problem and whether you are working to resolve and what, if anything, the community can assist with.

Existing Problems:
  1. Windows 8 Ghosting
  2. Lagging
  3. Fair games (not sure why this is hard to implement)

Suggestions:
  1. Too easy to kill airplanes from chutes. Limit bullets. WWI pilots would use pistols and rarely (if ever) took down another pilot. Maybe limit chute killing to other chutes.
  2. Another option with chutes is to make it easier to kill chutes. A few bullets into the actual chute should kill the soldier.
  3. Eliminate plane crashes into chutes. OR, keep it but kill the chute, too.
  4. When planes crash then they BOTH should crash.

I know none of these ideas may be what you are looking for but I prefer to keep the game as "real" as possible and clean-up what isn't working before adding to my stress level with new features.
http://i1079.photobucket.com/albums/w502/MOMsquadron/banner_zandorhawke3_zpsa2e87126
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What you want me to do for the next Dogfight? 10 years 5 months ago #143546

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Thanks for inviting input, Joaquin. I'll reiterate here a few things you and I have already discussed:

Your plan for working cannons on carriers, operated by soldiers who (optionally) leave their planes and access the gun controls via the moving elevators you've already introduced, sounded great. Would the carrier guns be restricted to firing at incoming enemy planes? Or would it make sense to give them the ability to target the enemy base as well? This might open up new ways of winning and the need for more sophisticated strategy if the mission is more than simply bombing their boat faster than they bomb our boat. Shelling the airstrip would inhibit red bombers trying to take off but using limited cannon ammunition would diminish the carrier's defense against approaching planes.

A Balloon Busting mission. Each team's side of the front is stationed with, say, eight observation balloons at varying distances on the map. The assault on enemy balloons takes place at dusk. The balloons are being slowly reeled to the ground where they'll be safe from attack. The objective is to destroy all balloons before any one reaches the ground... or to defend them... and to do it before full darkness when the last of the balloons will be safely grounded and the attack unsuccessful. Darkening sky and incendiary ammo, both things you've experimented with, would be key features.

Terrain variants. More than one map. Ideally a different map with entirely different terrain for each of the six different server locations. If that's too unwieldy then a couple completely different looking landscapes that might either be attached to specific mission types or be interchangeable and generated randomly as the mission types are now. The suggestion of trenches or No Man's Land dividing the map at mid-field is an excellent one.

The ability to virtually lynch the rat bastard who invented lag. Then back over his smoldering corpse with a historically accurate tank. Several dozen times. For points. Lots of points.

Otherwise, yes, Squadron Wars, new planes, plane customization, sub-sonic blasts that scramble the internal organs of any Windows 8 user within a ten mile radius, a little dude in the cockpit, all brilliant ideas.
--w--

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What you want me to do for the next Dogfight? 10 years 5 months ago #143547

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And Davy 's UFOs. And the JFK motorcade. And Elvis. And eight naked cheerleaders (two per pilot) at each base. Fulfill the last request first.

Wigipedia
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What you want me to do for the next Dogfight? 10 years 5 months ago #143549

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Ok, lots of good ideas.

My top choices:
1) even teams
2) option to close end of game stat screen (like the hide chat button)
3) I realize it's not completely in your control, but windows ghosts are an increasing issue. In absence of a fix, segregation!
Fuck this place. Second rate hack playing in a yard that's too big for him.
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What you want me to do for the next Dogfight? 10 years 5 months ago #143550

  • [NLR] McFate
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ZandorHawke wrote:

  • When planes crash then they BOTH should crash.

  • Yes please!

    Also, a barn storming mission! A race where you have to check off certain way points, land at various places and destroy certain targets before returning safely to land at your base. This could be a great tank mission too.

    If there were smaller remote air fields; you could land and launch an observation balloon. Once your balloon is up your radar would show a visible parameter even when you are not in the area. The reds would need to destroy your balloon, land and launch their own. You'd have to "capture" by launching balloons at all 4 remote air strips (+/-) to win.
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