ParrotHead wrote: Wig,
That was my suggestion. It was was picked up and carried by many. I didn't think it was 500. 1000 for a hangar, yes. I thought zup said it was 200. Having lost my share of points today, I get where you're coming from. I don't agree that teamkillers don't care about points. Those that have made it to the upper servers, might be in that category, but a noob trying rank and make bank to upgrade planes would think about it.
Sorry we're not on the same page on this. The 50 point penalty was suspended months ago, btw. Zup reinstated it and up the number and added hangars to it. He did say if there was a big ruckus about it, he take it out again.
Then he needs to take it out again. It's wildly disproportionate to what it's intended, and will almost always fail, to achieve. If the best we can do to discourage teamkillers (of which there are far fewer than the hue and cry on this forum would give one to believe) is to penalize the 99.9% who are interested in accruing points honestly and have no teamkilling ambitions (where does that info come from? I'm unaware of any empirical data to support anything at all to do with teamkilling, its motivations or even its frequency) then we need to spend more time at the drawing board.
The now accurately larger hangars have produced more accidentally bombed hangars than the inflated teamkilling penalties have discouraged teamkills. I first began to become aware of this a couple weeks ago when watching a comparative noob doing his best to shoot down every other blue on our team. One by one he tried his luck. When I saw him finally draw smoke from his third attempted target I teed him up and blew him down. Then took the time to tell him if he kept it up he'd be banned. Higher fines for teamkilling didn't harm him in the least, but I now realize it cost me 1000 points to protect a teammate, something I'll not do again given the knowledge of the over-inflated penalty. I'll just let that fellow blue fend for himself and type something about banning the teamkiller while my teammate is being shot in the back. This is not my idea of strengthening the game experience.
I would much rather have a jerk destroy blue hangars than to see you, Parrot, or someone else, hit the bomb button when being swarmed/camped and inadvertently take out a friendly hangar or three as often happens now...then be spanked for as much as 3000 points. Better to tighten the parameters of the teamkilling 5-minute ban than to punish clean players for unavoidable mistakes that happen virtually every single session of play. Make it two teamkills or hangars and you take a five minute time out, that's enough to stop a game from being ruined and not a severe enough sanction to do more than send a clean player to the fridge for a glass of milk then straight back into the game. A thousand points for one teamkill, whether plane or hangar, is entirely too much. You're sending the wrong messages to the wrong people and doing very little actual good in the process. I don't want to lose any more points for simply playing hard and I don't want to see you lose them, either.
Personally I've always felt that the general obsession with teamkilling is overwrought. Back when I joined DF we dealt with teamkillers easily; called a truce, all reds and blues ganged up on the teamkiller, almost invariably the teamkiller took a brutal pounding and left. It contributed to the sense of community, everyone protecting
our game together. (and no, we do not need a "TASK" force and never have) There are Moderators policing the game and on the whole I'd say we do a fairly respectable job.
Joaquin has my feelings about this in a personal email. It needs to be changed back to 50 points, or no points (and let us deal with teamkilling appropriately as it arises, which is infrequently) asap.
--w--