|111th|tSwopCaml wrote: I'm for whatever Zuperman wants....He doesnt support spawnkilling and teamkilling...and he doesnt want tactics diminished.
If this game were just dogfight missions head to head then he wouldnt have developed all of the many other missions...thats the beauty of Dogfight....we have bombing, zepplin, tank, dogfight, etc. Many more of the missions are "team missions"...and for that I and a super majority in dogfight are greatful
I really couldn't care less what Zup wants. This isn't his personal arena where all must abide, it exists to create income & to gain notoriety for echoboom so it can make more income. Once funds are exchanged, we should all get more of a say in DF. If it is his personal arena, I'm inclined to be done with the game (well actually, I'm not very far from done anyway). Zup may genuinely care about these things, but I'd also bet the restrictions placed on language & spawn/team killing have as much to do with goals 1 & 2 in order to make the game appealing to more people (to achieve goals 1 & 2) as any sense of cleanliness & fair play...noobs aren't likely to stay & buy upgrades if they're spawnkilled repeatedly. I would also guess that there are different missions to make that appeal broader & to accommodate everyone's style as opposed to throwing all styles into one map, which could be interesting if the game were more evolved.
What droppers are really advocating for is an unfair advantage in bombing missions to get easy kills & to play "their" dogfight game. To that end, it's really not much different than spawnkilling, except for the fact that you can still have some chance with a dropper. Remember too that you won't face the dropper once in a sortie, he'll be there constantly since he's fast & agile & you are not. You can kill him many times, but it only takes once for you to have your flight time wasted. Droppers also prolong games since all have to drop to fight them, which also lends itself to collateral damage on the dropper's bomb-carrying teammates. If we equate escorting (dropping) to real world war as strategy, then why do we limit spawnkilling? As I said in another post, in war, I'd kill you as you slept to prevent you from even getting to a plane. This is a low-grade video game (as compared to other complex online pc sims), not war. Playability here is as important as anything else in the game.
Everyone drops under some circumstances. What's being advocated here is a fair shot at getting to the target, nothing more. A skilled player can easily upset a game & eliminate that chance, especially for inexperienced players in inferior planes. Don't forget that most people speaking here are experienced & have some confidence in their abilities. Not all players have this.
What we need are 2 things. 1) Selectable missions to allow for player style (some games even show who is in play to allow you to find friends/enemies). 2) Remove the performance penalty for carrying a bomb. That would make all of this a moot point.
edit: the views expressed and/or implied here are solely my own. They do not necessarily reflect the views of the [M]isfits as a whole, my wife, nor the 3 yorkies sitting on the couch with me, although my wife is contractually obligated to agree with me & the yorkies generally agree with me when treats are involved.