[*M]VonHuLK wrote: Let me guess, you are the type that believes that "every" player should get a trophy. In my day the winner got a trophy, not every single player. The ones that cry, it's to hard, or I can't run as fast. Boo Hoo. Adapt, Learn, Overcome. Life is tough, get used to it. I can picture it, if you played Candy Cruch, you would restart every couple of days. Just to stay as a beginner, I have tried to keep learning, keep getting better. It's how life goes, keep pushing forward or you fall back. These are simple life lessons that your parents should have instilled in you. The carrot keeps moving, in the end if the game changes the leaderboard won't change much. The top players will adjust and kill. I have watched it happen over the years. The cream always rises to the top. Good luck.
That is one of the best posts in support of continuing to make changes.
I'm not proposing to make it as real as possible (I've always said that when given an even choice to go for realism) but during war, even
modern warfare ,the technology has always constantly changed the battlefield and tactics. The ability to adapt has always been one of the most important things to focus on.
As for the leader board...It is merely a reflection of who spends the most time here. It only coincides that high rank players typically have higher skill because it is normal for those who have dedicated the most time to something to be better (on average) than those with less experience. It would be a great change to have world rank to reflect skill and merit in stead of just total accumulated points, but just imagine the complaints then! I'm thinking it would be better to be able to use different filters to look up the world rank results...kind of like Blue Fighter is doing. The way it is those who "show up every day" are the ones who get "a trophy". The "cream" that rises to the top probably also (on average) have the longest "honey do" lists in the real world.