Rules that aren’t really rules
I used to think that the term “war crimes” was an oxymoron. How could anyone commit a crime during the act of warfare? War is a dreadful aspect of our human condition; however, we glorify it. We glorify it because we as a species believe (for whatever reason) that even war has honor. And I think most of us would agree that killing another human being during combat is far more honorable than executing a person who is unarmed and/or in bondage. And, of course, we recognize that committing the act of ethnic cleansing is the most offensive moral undertaking the world has ever witnessed. Treason is up there on the most dishonorable list as well. I won't get into torture. Likewise, I think most of us would agree that there is more honor in a fistfight as opposed to a drive-by shooting. Therefore, “war crimes” exists and have a permanent and useful place in managing war. Morals, ethics, a code, are all terms that the concept of honor rest upon even in battle.
My point here is that there are men and there are savages, and by men I mean “wo/mankind”. Our “honorable” actions, whatever those maybe, are what set us apart from animals. As the philosopher Kant once said, “Live your life as if every act would become universal law” [possibly paraphrased]. That universal law is how we distinguish those building blocks of honor. With that said, I believe even a community at war with one another deserves a sense of honor and pride, even if that community is set within the limits of a game. Believe it or not, but Dogfight has been writing its own definition of honor with each and every player and forum posts.
I know many people see Dogfight as just a game, and they may also see posts such as this one beyond the reasonable means of game enjoyment. However, I argue this point of view on three fronts. One is that many players recognize Dogfight (DF) as a community and with every community come ethics, etiquette, a discourse (unique terminology), and a hierarchy, all of which Dogfight includes (all bow to the MORAFS). Second is that gaming is essentially how we practice for real life scenarios. Like a lion cub learns to kill its prey by pouncing on a sibling, games are how we learn life skills safely. Therefore, our mannerisms within a gaming community may very well mirror our way of life, our fundamental code of honor. For example, many of us wouldn’t leave our children or significant others alone with a known team killer. Third is that games are meant to be enjoyed, and by following a moral code, one that gives a greater sense of pride, is highly enjoyable to players like myself. By looking at the context of the material on this forum, it seems most players appreciate a sense of order and honor.
The codes I have adopted and will list below are not my creations. Instead, I have collected these by reading post on this forum and by reading text during flight time. This is where DF pilots may find this post most interesting. What I believe I have done here is collected the most popular standards or codes of honor within the community of DF. Of course, I have included my own flavor to the moral recipe. Regardless, my aim is to provide new pilots (or veterans) with a quick (or not so quick) reference to Dogfight culture: The rules that aren’t really rules.
In no particular order:
Lag (
www.dogfightplay.com/index.php/forum/2-g...eorists?limitstart=0)
For starters, I have learned to never enter a game from a location that I know has the high potential for a slow connection. Lag seems to piss off Pilots more than anything else, almost. With this in mind, if pilotss notice lag, it is a good idea to message fellow players and ask if they have noticed glitches in game play as well. Or what is commonly done is to text “LAG.” If the pilot is the only one experiencing lag, it is honorable (not so customary) to immediately leave the game. Many pilots assume that other player will notify them (or complain) about their lagging, which is perfectly fine in the eyes of the DF community. Regardless how a pilot discovers they are lagging, it is the much appreciated duty as pilot to exit for the time being. If everyone is lagging, then there is little to be done. All pilots fly through the cloud of lag.
Sneakers (Going high/ flanking to the far left or right to avoid the opposing team)
It seems there is an ongoing debate about sneaking. Many despise it, but many believe it is a tactical maneuver. Regardless, one can hardly argue that sneaking keeps the game interesting. Personally, I love shooting down a sneaker. However, it appears the majority see frequent sneaking as cowardice especially under certain circumstances. Within this complicated debate, there seems to be a nearly unanimous agreement on certain circumstances for sneaking. For example, if the sides/numbers are heavily in favor of our honored Blue team, one should never sneak. Within the DF community, this is a golden rule with only one exception. If the evil Reds are dropping their bombs to even out the disadvantage in numbers, sometimes pilots sneak to prevent an endless, redundant game, and they seems to mostly get away with it honor still intact. Personally, I never sneak if my stats during the game are dismal. If I cannot hold my own in head-to-head combat, which is often the case, I won’t flank or go high to avoid certain death. In other words, I must have more kills than deaths within a match before I put on the sneakers.
Dropping (dropping your bomb during bombing missions in order to have a speed advantage)
Most pilots hate droppers, but we all do it. Pilots generally drop under two circumstances. One is when they are the only honored Blue and the evil Reds have many more in the air. Two is when a hornet’s nest of Reds is circling above the Blue runway. As soon as, or if, the circumstances even out, most honorable players carry the next run.
Switching Sides (logging out and logging back in the same server to switch sides)
Many players switch sides to even out the numbers. This is a common act that seems to have no shame. I have many times appreciated this gesture. However, other players sometimes become touchy when players switch sides. If there are forum debates on switching, I am not aware of it. Personally, I will never do it. I see it as a bit like treachery. Once I’m Blue, I stay that way. Plus, I like this random and lopsided aspect of the game. Good pilots don’t mind a good challenge when being outnumbered.
Spawn Killing (Killing pilots during take-off)
Although every player hates the evil Reds just as much as the next, most pilots respect their right to fly. To shoot a pilot in the back during take-off is considered highly egregious behavior. However, like all rules, there are special conditions and this code apparently has two. On a bombing mission, if a pilot is leading a team of honored Blue within sight of the target, they will spray the runway with firepower. Again, this seems to be a fairly common and acceptable tactical maneuver and a good one for not only the pilot leading the charge but for the fellow Blue. The second is during a Blimp mission. If pilots are protecting the blimp, they protect the blimp especially when it approaches the drop zone.
However, Spawn Killing during a dogfight scenario is highly shameful.
Camping (circling a runway in order to get an easy kill)
Camping tends to be an interesting debate. No one advocates camping, but many players don’t seem to be able to help themselves. In bombing missions, the best pilots pride themselves on hitting the target and then circling back home to reload. However, if an evil Red engages a retreating Blue in combat, many pilots turn, engage, and retaliate. This turning to retaliate often gives the appearance of camping, but it is not, provided the successful bomber turns back home. Personally, my end goal is to make it back home to reload. I love nothing more than limping back to base after a solid run with a smoldering engine.
Auto-Destroy
Hitting Auto-Destroy to avoid having to fly back to the base to reload is fairly common practice. I have yet to read a debate about whether or not this practice is deemed suitable behavior within the DF community. Personally, I abhor it for many reasons. But I hope pilots will voice their opinions in the comment sections below.
Tanks
I hate tanks, but many pilots like to moonlight as tank commanders. There seems to be two codes of honor applied to tanks. One is to never sit on a runway and spawn kill. This is one of most dishonorable behaviors. Two is not to abandon your teammates by staying out of the air. Tanks on the ground mean fewer fighters in the air. Finally, it seems to be bad form for a pilot to beg to be shot down in order to leave tracks in the mud. DF is for pilots first. Again, I hate tanks.
Team Killing/Friendly Fire (Shooting a Blue)
In a game without any rules, this is one to follow. Purposeful team killing is forbidden. Once you kill blue always a red. And, that is if your wings aren’t permanently cut by the Gods of DF. Friendly fire, however, is something all pilots have done, but a good pilot apologized immediately and prays every night for forgiveness.
Savages:
This brings me to the savages. If a player/s has such a lack of honor that it disrupts the enjoyment of the game, good pilots simply find a new bunch of pilots that act as wo/men do. There is a big sky to enjoy.
Finishing the Game
Don’t run (unless real life is unavoidable). If outnumbered, good pilots will take their lumps and be better for it. I would rather die 20 times with no kills than leave a fair game. By fair game, I mean that the other players are pilots, not savages. In other words, a fair game could still be five evil Reds with only one representative of Blue. There can be much enjoyment fighting it out to the last hangar, and, as many know, there is a sense of honor in losing to respectable, even if ugly, Reds. There is much to learn when one is outmatched but sticks with it. Those lessons often go far beyond the world of gaming.
Finally, my list above has not been posted to criticize players who have differing definitions of honor, philosophies, or practices. It is, however, to offer a collection of ethics displayed on this forum. Also, I hope to stimulate other pilots to consider what honor in the world of Dogfight means to them. Many, if not all, of the squadrons have a code to fly by, and I am an advocate for each pilot to consider their own, even those within a squadron and especially those I.P.s (independent pilots) like myself. For me, by following what seems to be the community’s mostly agreed upon honor system has been my way of distinguishing my good self from my bad; my man from my savage. It is how I have grown to enjoy this game better. It’s what I consider “fun.”