Well, I can't say I didn't see this coming....
ParrotHead wrote: Well when this all goes to hell, I guess I'll take full blame.
Thanks Zup,
For listening and acting.
I've type at least 3 thoughtful drawn out responses and at least one snotty one and have either gotten a failure, timeout or just deleted them. So, now I'll post this not-so-well-thought-out- but-still-drawn-out reply
I stand behind my original opinion that there should be a penalty. Having experienced huge point penalties myself, both for accidental kills and teamkiller thumping, the increased 200-500/1000 point penalty were too high. I think the penalty should match the points you would receive for a red kill/hangar. I'm not sure from Z's post, but I also think the penalty should be for kills, not hits. I guess when I get a chance to play I'll test it.
I also disagree with the thought/position that teamkilling isn't a problem. I do not play "a lot" anymore and I still see it in every round (hour or 2+) of playing. When a noob or habitual TKer joins up the disruption really is minimal most of the time. The players in the game will usually work together to run them off. However, when they take out hangars there is no recovery. It has impacted that game and cannot be repaired. This is the offense that gets me spun up. I probably never would have reached the level of frustration that I did when I made this suggestion if this weren't possible. Solution- make hangars immune to friendly bombs, like the carriers. As for the plane shooting teamkillers, give the mods back the "power" of extended bans. I think a 1 week max sentence is enough to get the point across. 2 days(or less) could go completely unnoticed, but cover a weekend and I bet we see results. The way the system is now, I don't even report anymore, except to back up somebody else's report.
Joaquin, I love the game and am probably as guilty as anyone for taking it too seriously. When pilots behave badly it has a real impact. It's not insignificant or non-issue. It's pilots like me that support the game, leave repeated good feedback on the app stores and spread the word to get more people playing. You've shown that you listen to us and I appreciate. It's a truly remarkable way to run your game.
Wig, for the record, you point that the extreme punitive penalties will discourage new players was the real sell for me. Other points.... I can live with disagreement.
To everyone... I knew this would turn into a heated discussion, but I really appreciate the fact that it stayed civil. Love this community!
(In a rare mood... Didn't proofread.... I'm sure I'll hear about it)