I've posted the following on the M.O.M thread. Here it is again complete with Parrothead's response and those of several other players who had no idea this was even under discussion, much less implemented and already robbing them of points.
Wig
Does anyone know where a thread or sequence of posts can be found that refer to raising the point penalty for blue on blue kills? I've been in contact with Joaquin over what I naturally assumed is a glitch - a 500 point penalty for nicking a blue's wing, 1000 points for knocking a blue down - and he informs me that these penalties are not only accurate, but that some player(s) actually requested them!
Are you, whomever you are, outta your f*ckin' mind?!?!
I was just in a BTB, 2 vs. 6, with the reds going high and diving, swarming in, camping, spawnkilling (thanks Musicious, Fragmental, et al including a couple very disappointing M.O.Ms...I love when ugly sh*t like that ends with everyone on the winning team saying "GG"...yeah, put that one in your scrapbook, quite the accomplishment) ... and as they were storming in I took down four of the five but also hit my teammate in the snarl.
So for stopping four reds I got 200 points. And for accidentally killing one blue I lost 1000 points. Just a wing hit, not a take down, costs 500 points. Ten good kills or carrier hits or bombed hangars wiped out for accidentally clipping a blue's wing. With the lag, skipping, jutter, f*cked up frame rate issues all being what they are...you lose the point equivalent of TWENTY clean kills for one unintentional team kill? WTF?!?!? Are you completely nuts?
If I can't fire into a crowd of reds for fear that I might lose all the points I've amassed for the past twenty minutes - or if a blue wandering/lagging into my fire does the same - I'll f*cking well go high and dive, too, when I'm one of six or seven blues.
These wildly disproportionate fines don't do a damn thing to discourage teamkillers, if that was the misguided goal. Teamkillers don't give a rat's ass about losing points. Next time think it through. And Joaquin, drop these ridiculous penalty amounts now, please. 50 points was fine. 1000 points is insane.
Parrothead
Wig,
That was my suggestion. It was was picked up and carried by many. I didn't think it was 500. 1000 for a hangar, yes. I thought zup said it was 200. Having lost my share of points today, I get where you're coming from. I don't agree that teamkillers don't care about points. Those that have made it to the upper servers, might be in that category, but a noob trying rank and make bank to upgrade planes would think about it.
Sorry we're not on the same page on this. The 50 point penalty was suspended months ago, btw. Zup reinstated it and up the number and added hangars to it. He did say if there was a big ruckus about it, he take it out again.
Wig
Then he needs to take it out again. It's wildly disproportionate to what it's intended, and will almost always fail, to achieve. If the best we can do to discourage teamkillers (of which there are far fewer than the hue and cry on this forum would give one to believe) is to penalize the 99.9% who are interested in accruing points honestly and have no teamkilling ambitions (where does that info come from? I'm unaware of any empirical data to support anything at all to do with teamkilling, its motivations or even its frequency) then we need to spend more time at the drawing board.
The now accurately larger hangars have produced more accidentally bombed hangars than the inflated teamkilling penalties have discouraged teamkills. I first began to become aware of this a couple weeks ago when watching a comparative noob doing his best to shoot down every other blue on our team. One by one he tried his luck. When I saw him finally draw smoke from his third attempted target I teed him up and blew him down. Then took the time to tell him if he kept it up he'd be banned. Higher fines for teamkilling didn't harm him in the least, but I now realize it cost me 1000 points to protect a teammate, something I'll not do again given the knowledge of the over-inflated penalty. I'll just let that fellow blue fend for himself and type something about banning the teamkiller while my teammate is being shot in the back. This is not my idea of strengthening the game experience.
I would much rather have a jerk destroy blue hangars than to see you, Parrot, or someone else, hit the bomb button when being swarmed/camped and inadvertently take out a friendly hangar or three as often happens now...then be spanked for as much as 3000 points. Better to tighten the parameters of the teamkilling 5-minute ban than to punish clean players for unavoidable mistakes that happen virtually every single session of play. Make it two teamkills or hangars and you take a five minute time out, that's enough to stop a game from being ruined and not a severe enough sanction to do more than send a clean player to the fridge for a glass of milk then straight back into the game. A thousand points for one teamkill, whether plane or hangar, is entirely too much. You're sending the wrong messages to the wrong people and doing very little actual good in the process. I don't want to lose any more points for simply playing hard and I don't want to see you lose them, either.
Personally I've always felt that the general obsession with teamkilling is overwrought. Back when I joined DF we dealt with teamkillers easily; called a truce, all reds and blues ganged up on the teamkiller, almost invariably the teamkiller took a brutal pounding and left. It contributed to the sense of community, everyone protecting our game together. (and no, we do not need a "TASK" force and never have) There are Moderators policing the game and on the whole I'd say we do a fairly respectable job.
Joaquin has my feelings about this in a personal email. It needs to be changed back to 50 points, or no points (and let us deal with teamkilling appropriately as it arises, which is infrequently) asap.
RAPTOR
Wow! I disagree with this point punishment to the point of ...... Something really profoundest !!!!! ( yes PH i know thats not propper)!!! Duuuuude your a smart guy what is up?
TK dont really care about piont! It goes against there idiotic CREED and counterproductive to there own stupid play of the game. They were getting pionts for killing blue thats how the parasites got here to the big kidds server.
So to punish the terds that fly around killing team mates, we the Borderline hororable all the way to swop and everyone inbetween will loos piont, ( myself by the thousands a day) with -500 for wingin and -1000 for the "crap so sorry, didnt mean to". Total BS!! We are going to loose millions of piont to punish pilots who could give a flying . ..... You know.
I hate to admit this here but wth, everyone will know by the end of the week when i spawn in as group leader, due to this punishment system. Truth is i wing a blue nearly every damn game!!! and god help me now when a sever setts up tbe game 1/ 7!!!!! And blues are the 7 all going after the single red!!! Damn it man not the way punishment is fair. I dont SK, or TK, maliciously, its never done premeditated, so whe it happens, its always a miss calculation, or sometimes they unexspectedly fly into the line of fire!!!
This is stupid! And will NOT work! Wtf bappened to banishment, that accually seemed to effect the targeted!!!!!!
RAPTOR again
My apolgies for coming over to your thread and voicing my uninvited opinion on the matter, i mean no disrespect at all. Really just surprised PH has taken up heavey drinking.. Im kidding PH, i truely am surprised you support this.
I guess if you have tons of piont the every now and then accidental wont hurt much at all.
It does effect he lower ranking/newer players in a big way, which effects DF future. My boy, Jr was asking me why he was down a thousand points earlier. I wasnt awere of the brainfart pionts lost rule thingy. So i said i didnt know. Well a game hes been professing his love for as the best game ever, suddenly became the stupidest game, "why play when your pionts disapear" a quote rom my 12yr Jr.
Now, no matter how cool i package this its going to be seen as a stupid rule in a cool package. To the fure of this game....
Cause when your trying like hell to get to the next level 7500 pionts and you just had 1000 of your hard earned 3400 takin away, due to poor players, the game seems not as fun.
I hope it is terminated, this points punishment. The game doesnt need it, and it will hurt it.
Bellsaj
Is it 500 per hit?
Blowing up a friendly tank is how much... 2500?
I never or rarely look at the points while playing.
Did I loose 2000 points yesterday then for shoting a blue tank shoting at the blue teams spwaning point?
Thats just wrong...
Gizmo
I've got to agree with wig this points deductions has got to stop,played a game yesterday accidentally killed a blue and clipped another
Lost 1500 points,you could say I should be more carful but it happens in the heat of battle,I know we can get 1500 points back in an hour or so but to a beginner that's going to take a long time,please zupp reconsider this penalty.
Wig
I've just emailed Joaquin and recommended that he avoid a mass revolt by dumping this nutty points-penalty concept. Everyone I've mentioned it to has been, a) unaware of it, and, b) pissed off. I've been getting a ton of questions recently, like, "Wig, my points are going down. Why?" I had no answer. Now we know.
Here's what I've suggested to Z:
Either return to the 50-point penalty for a blue-on-blue kill...and get rid of the penalty for a wing hit...or dump the point penalties completely and revise the temp-auto-ban. Instead of a 5 minute ban after 5 blue kills, trigger the ban after 2 or 3. And consider putting the auto-ban on a clock. After 15-minutes the clock resets. Many of us have played games that lasted a couple hours with kill scores into the triple digits. In those marathons blue hits and/or kills happen a lot. 2 friendly kills every 15 minutes before you're banned would preserve the game for most of us. Team killing noobs lack that kind of patience. But if it's a ton of extra work for Joaquin the old 50-point penalty system worked fine.
I'm gonna say it again: I advocate no points-based penalties in what is a points-based game where kids like Raptor's work hard, play clean, and get punished for honest mistakes. That policy simply doesn't fly. And I advocate ganging up on teamkillers like we used to do, it never failed. Repeat offenders would quickly come to the attention of the entire community and, once the Mods were appointed, would find themselves banned long-term.