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Playing against PC players. 8 years 6 months ago #358023

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darraxx wrote: I have a question about pc players. now when im behind a pc player and just start shooting how do they know to turn before my rounds even get to them.and its always a split second before their hit.do pc players have a rearview screen in the corner.the only way i can see behind is to swipe my screen.and that makes flying damn near impossible.

the main way i do this is i wear head phones when playin and shots come in stereo so i know what side to dip out to !!! if level then i know there right behind me !!!!!
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Playing against PC players. 8 years 6 months ago #358026

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Headphones? Brilliant!

I have played with headphones in the past. The sound is very good indeed. I don't make a habit of it, but maybe I should....








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Playing against PC players. 8 years 6 months ago #358032

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Viper10{WP} wrote: Headphones? Brilliant!

I have played with headphones in the past. The sound is very good indeed. I don't make a habit of it, but maybe I should....

its simple but really works !!! somthing i picked up last few months chatting in the den ;)
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Playing against PC players. 8 years 6 months ago #358107

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i have to disagree a lil bit on zup not tuneing pcs down closer to tabs this is a 2015 vid with me with one bomb and the speed advantage it not there like it was in df 1 !!! it was so fast my rec app couldnt keep up with it !!!! the vid looks a lil choppy but what i saw while playing was seemless !!!!!!!! lookin back its crazy how fast pc used to be !!! but pc over tilt advantage is very very simple tilt check to see your range of motion it take u to get where u wanna be thats ur gyro vs my arrow keys instant up down left or right were all same speed we knboiw that but i push up take me like 2 or 3 sec to go full flap vs tilt havin to go thru a range of motion thats the difference !!!! simple as tilt u pull up vs me pullin up mines just instant vs your bringin tab from level to how far u move it to get full flaps!!! and if your sensi is down then your even slower than that !!!!!!
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Playing against PC players. 8 years 6 months ago #358251

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In short there is not advantage over any device in turning, now I either am out turned (yay) or will circle in an eternity.
There is no more advantage, at least for me. I'm a brick just like you. =)
IN YOUR OVEN OR ON YOUR SIX!

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Playing against PC players. 8 years 6 months ago #358254

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Los giros son más. rápidos y más cerrados con el pc.

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Playing against PC players. 8 years 6 months ago #358255

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baron rojo wrote: Los giros son más. rápidos y más cerrados con el pc.


No para mí Barón, estoy restringido a tiroteo directo y estoy neutralizado al intentar dar la vuelta.
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Playing against PC players. 8 years 6 months ago #358257

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So why do i keeps seeing pc guys make an instant left or right.and the ever popular.im flying one way do an instant reverse the an other and be on my 6 before i can get a quarter turn..
My turns even a s tight as i can make them wont be qnd never will be instant.speed is not an issue.
Its the instant turn pc players can make your turns are sharp qnd fast.your.2 second turn takes a tilt player 5 or 6 seconds..

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Playing against PC players. 8 years 6 months ago #358259

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darraxx wrote: So why do i keeps seeing pc guys make an instant left or right.and the ever popular.im flying one way do an instant reverse the an other and be on my 6 before i can get a quarter turn..
My turns even a s tight as i can make them wont be qnd never will be instant.speed is not an issue.
Its the instant turn pc players can make your turns are sharp qnd fast.your.2 second turn takes a tilt player 5 or 6 seconds..


It's their devices, it nerfed my chances. But I'm not whining. Deal with it *until further changes take place.
lots of hearts I guess.
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Playing against PC players. 8 years 6 months ago #358260

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If it were devices, as a PC player I should be tearing all the tablet and phone players up, and at least matching the other PC players . . . yet I regularly run into the same problems darraxx is citing. I would be willing to bet that if Zup managed to scratch up enough revenue to spring for a couple test servers, and split the devices up to separate servers, you would still see the same problems.

It's a lag issue. We had these lag problems with df-1, but usually not nearly as persistent, consistent, or wide spread . . . why? What was different about the server setup? Maybe it was having more regional servers thus splitting the user load, and reducing the area covered per server?
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