I had to take a break from the skies for a bit, and, now that I'm back, I haven't really logged enough air time to nail down the full impact of differences that have come in the last series of updates.
Bullet drop doesn't seem to have as much of an impact as it did a few weeks ago, even for me (and I haven't played enough lately to have gotten use to it). Did Zup actually "nerf" the bullet drop to appease the whining duelist or has everyone just gotten use to it and adapted?
My planes also seem markedly slower/more sluggish than they did a few weeks back. Did Zup also dial back speed/handling on the WWI planes in these last updates?
I'm kind of at the same point as Cundall; Elite showed a lot of potential, but it's not turning out to be as different as I had hoped. I doubt I will ever spend enough time to become one of the top tunnel of death duelists/snipers here, and, frankly, I have no desire to.
At the risk of starting a flame war here, I'll use the word reality . . . outside of Hollywood, there is little evidence of the head-on, extreme limit of weapon range kill prior to the deployment of air-to-air guided missiles (long after WWI/WWII). Ambush tactics, sneaking, and turn fighting would be closer to reality. A flight simulator that effectively discourages those tactics, and doesn't even have a cockpit anymore (sorry, one of my personal pet peeves) seems to be moving farther away from reality.
Fly up the middle, shoot, live or die, rinse, repeat eventually just isn't all that entertaining.
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