D93 Big Gunzzz wrote: Also putting a perimeter around the playing field in the btc game when a player may take the tank may be a good idea too and avoid players from taking the tank so close to the carrier. Heck when a player gets the tank right next to the carrier it's no different than a player using the tank glitch in the btb game right next to the hangers.
Best point you’ve made in this thread, Gunzzz.
Here, unfortunately, is where that seemingly irrefutable bit of logic runs off the rails. In a BtB match, when is it acceptable for a tank to roll up to within 5-30 yards of the hangars, and start blowing them away? You have a pretty comfortable margin of people who would agree that it is unfair if you somehow chute into the “no chute zone” and then take advantage of the tank glitch.
What if, however, you start from somewhere well outside that zone and just roll on up to pointblank range to takeout the hangars? The percentage of people crying foul goes down. You yourself offered that as an option in the BtC match as a way for tankers to earn their way to the enemy base. Some would agree, while others will still be crying GLITCHER!!!
What’s the difference between “sneaking “ high or wide in a plane, and doing the same thing in a tank, and ,in either case, is it wrong/weak/cheating/unfair or is it tactical/strategic?
The problem is, there is no set rule about this, it’s all subjective. The mechanism Zup put in place to attempt to solve the problem of the tank glitch is unreliable, and the definition of exactly what that glitch is has been lost in the deep gray pool of muddied water in the court of popular opinion.
You remember what they say about opinions; all us a--holes have one.