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Eliminating server choices 10 years 9 months ago #234447

  • Baby Crockett
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Good luck in the sky!

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Eliminating server choices 10 years 9 months ago #234493

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Flew under the subscription for the first time tonight. Gotta say, lag popped up now and a then, but overall seemed a good deal better. Got into a slugfest that drained the battery, no lag at all except for one pilot. Think y o u are on the right track Zup!

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Last edit: by [*M]Skyripper. Reason: Correcting auto correct

Eliminating server choices 10 years 9 months ago #234530

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Same here sky I subscribed too and close to no lag except miner lag that isn't a big deal but one player got laggy while I was in vimmy

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Eliminating server choices 10 years 9 months ago #234571

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[*M]yNuts wrote: ALL I KNOW BUCK, YOU USED TO BE SOMEONE I RESPECTED AND ENJOYED THE GAME WITH, A MULTITUDE OF TIMES, AS FORMER MILITARY AND SERVING MY COUNTRY PROUDLY, YOU ARE NOW AND HAVE BECOME THE "DOG FIGHT TALIBAN,"
BUCK YOUR THE DISEASE..AND THE MISFITS ARE THE CURE!!! HOOOOOOYAAAAH!!!!!


Warning: keep it clean. Calling someone a Taliban specially someone who has been on the military protecting your country against them, it's a pretty serious insult. We don't all have to be friends but we do have to be respectful to each other.

I hope the message is clear.
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Eliminating server choices 10 years 9 months ago #234589

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Removed..........


(On grounds of irony.....)

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Eliminating server choices 10 years 9 months ago #234616

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Out of interest I downloaded World of Tanks Blitz as some of my squad mates recommended it as a game that's"worked".
I thought I might meet them in the game.
Turned out the first thing that happened was that I was "assigned" to a European server so no chance of bumping in to anybody from anywhere other than Europe.
Zup I think your game may be unique in allowing intercontinental competition.
It would be a shame to lose this aspect of the game.
Still waiting for the Apple update to see if there is any improvement in performance.
I think thirds game is waiting for server speeds overall to catch up.
Technology seems to advance at a dizzy speed and when it happens you will have a winner.

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Eliminating server choices 10 years 9 months ago #234626

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Yes the way zup.has the servers set up is cool and i dont want to.lose that part of the game. I think i zup.made one standard screen for everyone that lag would be greatly reduced i have been thinking about the trees.and clouds if we all have them it would make the game more real for all it would add being able to use clouds for cover just like the real pilots did. Trees for the tankers but bring back the first tank.we all had. A whole.new aspect of the game.would open up. And going back to the orignal format for the game.as lag was almost nothing.do we really need such detailed fires and exploitation

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Eliminating server choices 10 years 9 months ago #234634

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Yes goddo i tried that game to see what all the fuss was.it is a polished game but its hard to notice lag at 5kmh. :)
Go to that games forum it is full of bugs aswell:
Pc users complain of lag caused by android and apple loading the servers,ininvisible tanks,team killing,bad ping since update,game crashes etc etc.

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Last edit: by Quit Bug J4ff.

Eliminating server choices 10 years 9 months ago #234640

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As far as trees,clouds,shadows,detailed terrain and water goes,i turn them all off.My device can handle them but they don't enhance the game any better as far as game play goes.
I'm assuming that all these effects are not in the game program we download from play stores as they only appear as you approach them meaning my connection is asking for this information too.Game size is small and they should be hard coded into the game program itself.(i know nothing of game programming btw so probably barkin up the wrong tree :) )

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Eliminating server choices 10 years 9 months ago #234647

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Hey buck, and all DF members who read this, I was way over the top when a called you Taliban, that was not fair and below the belt.
For THAT AND ONLY THAT, buck I do apologize.

TY, SINCERELY [*M]yNuts
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Eliminating server choices 10 years 9 months ago #234709

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When I first joined dogfight, there was no lag problem, also there were no trees, the trees came, the ones you could fly through, still no lag problem to speak of, then came pretty water, solid trees, airborne trees, a railway, now defunct, a small village, windows 8 and with each has come an exponential rise in lag. I said a long time ago, take the game back to just at the point of fly through trees, (I like trees, they add a depth) keep the explosions (initially) keep the shadows, we need them in the snow scene games.

Then we will have lots of happy little bunnies and Christmas cheer. There won't be many happy turkies though.

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Eliminating server choices 10 years 9 months ago #234710

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Goddo wrote: Out of interest I downloaded World of Tanks Blitz as some of my squad mates recommended it as a game that's"worked".
I thought I might meet them in the game.
Turned out the first thing that happened was that I was "assigned" to a European server so no chance of bumping in to anybody from anywhere other than Europe.
Zup I think your game may be unique in allowing intercontinental competition.
It would be a shame to lose this aspect of the game.
Still waiting for the Apple update to see if there is any improvement in performance.
I think thirds game is waiting for server speeds overall to catch up.
Technology seems to advance at a dizzy speed and when it happens you will have a winner.

You need to hit disconnect from server, then when you reconnect choose North American. That's where we is at.

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Eliminating server choices 10 years 9 months ago #234711

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Quit Bug J4ff wrote: Yes goddo i tried that game to see what all the fuss was.it is a polished game but its hard to notice lag at 5kmh. :)
Go to that games forum it is full of bugs aswell:
Pc users complain of lag caused by android and apple loading the servers,ininvisible tanks,team killing,bad ping since update,game crashes etc etc.


There is some lag, but it lasts for seconds or less and the glitches, problems, bugs are usually dealt with straight away, because the game development team all play on a regular basis and see any problems for themselves. When you consider the graphics it's an achievement to have a game that's so free of lag. Team killing was addressed as well, it is no longer possible to team kill, something dogfight could well do with.
In fact Zup, it would not be a bad idea to take a look at how that game is structured to make money for the developer.

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Eliminating server choices 10 years 9 months ago #234712

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Oh and re the above, I'm in the uk and play WoT on North America.
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Eliminating server choices 10 years 9 months ago #234766

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Flying muck wrote:

Quit Bug J4ff wrote: Yes goddo i tried that game to see what all the fuss was.it is a polished game but its hard to notice lag at 5kmh. :)
Go to that games forum it is full of bugs aswell:
Pc users complain of lag caused by android and apple loading the servers,ininvisible tanks,team killing,bad ping since update,game crashes etc etc.


There is some lag, but it lasts for seconds or less and the glitches, problems, bugs are usually dealt with straight away, because the game development team all play on a regular basis and see any problems for themselves. When you consider the graphics it's an achievement to have a game that's so free of lag. Team killing was addressed as well, it is no longer possible to team kill, something dogfight could well do with.
In fact Zup, it would not be a bad idea to take a look at how that game is structured to make money for the developer.


I'm friends with developers of WoT (and some even play Dogfight btw :P)... the way it is structured is that they got a few 100 million dollars for development from hyper rich investors. They don't make any money from the game yet (recovering investment still) and probably will eventually go bankrupt to be honest.

In any case, I don't see how this is related. If I do it the way WoT does it, I won't even ask for anything and just remove all server options.

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Last edit: by zuperman.

Eliminating server choices 10 years 9 months ago #234772

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Que.opciones del servidor serian esas que.eliminarias joaquin?siempre que se juegue mas fluido,aunque tengamos que perder algunas opciones seria bueno.es bueno sacrificar algunas cosas para conseguir otras mejores no?

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Eliminating server choices 10 years 9 months ago #234774

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Mi punto de vista sobre el lag y problemas en el juego despues de las.actualizaciones es el que sigue...casi todas las partidas que jugue
fueron con o muy poco lag,creo que se va notando una mejora.pienso que la mayoria de los pilotos,eso lo hacemos todos es cuando una mision no nos gusta,salimos a otros servidores por ej:capturar portaviones.entonces vas a donde no este esa mision,hr notado que los servidores se solapan,puedes estar en Europa y cambiar a america y ser el mismo,yo pienso que hay menos es eso joaquin?.resumiendo..al cambiar a servidores mas lejanos mayor lag,y eso pasa siempre,estas jugando en un servidor cercano perfectamente y de repente entra otro jugador de la otra punta y se chafo el juego
solucion..el que entre en su servidor mas cercano,que pueda cambiar de bando si quiere pero no pueda acceder a otro servidor hasta que la mision de esa pantalla termine.tambien he notado que donde esta mas saturado es donde mas lag hay se puede correguir esto de alguna manera joaquin.que conste que es lo que yo haria,claro no se si eso haria que pusiesemos jugar mejor y si de esto que escribo te puede valer para pues genial!!.sinó pues es lo que yo creo,yo solo quiero que el juego sea mejor para todos un saludo.

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Eliminating server choices 10 years 9 months ago #234784

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zuperman wrote:

Flying muck wrote:

Quit Bug J4ff wrote: Yes goddo i tried that game to see what all the fuss was.it is a polished game but its hard to notice lag at 5kmh. :)
Go to that games forum it is full of bugs aswell:
Pc users complain of lag caused by android and apple loading the servers,ininvisible tanks,team killing,bad ping since update,game crashes etc etc.


There is some lag, but it lasts for seconds or less and the glitches, problems, bugs are usually dealt with straight away, because the game development team all play on a regular basis and see any problems for themselves. When you consider the graphics it's an achievement to have a game that's so free of lag. Team killing was addressed as well, it is no longer possible to team kill, something dogfight could well do with.
In fact Zup, it would not be a bad idea to take a look at how that game is structured to make money for the developer.


I'm friends with developers of WoT (and some even play Dogfight btw :P)... the way it is structured is that they got a few 100 million dollars for development from hyper rich investors. They don't make any money from the game yet (recovering investment still) and probably will eventually go bankrupt to be honest.

In any case, I don't see how this is related. If I do it the way WoT does it, I won't even ask for anything and just remove all server options.


Just exploring avenues of possibility :)

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Eliminating server choices 10 years 9 months ago #234787

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Zup, I am in the US, WV. It is a very rare occaision when the US servers show the better connection. My best bets are usually Artois and whichever one is on the bottom left.

Seems odd but that's what I see. I hope if you automatically connect us to a server it is based on connection speed and not just geography.

Well all that is assuming the speed scales on this game are accurate.

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Eliminating server choices 10 years 9 months ago #234834

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My view on the lag and problems in the game after las.actualizaciones is as follows ... almost every game I played
were with or very little lag, believe to be noticing a mejora.pienso that most pilots, we do that all is when a mission we do not like, we went to other servers eg: capture portaviones.entonces go where no this this mission, hr noticed that overlap servers, you can be in Europe and change to America and be the same, I think there is less that joaquin? .resumiendo..al switch to more distant servers greater lag, and that happens always, you're playing in a nearby server perfectly and suddenly enters another player on the other end and the game chafo
solucion..el entering your nearest server, you can switch sides if you want but can not access another server until the mission that screen termine.tambien have noticed that where the more saturated is where there is more lag can correguir this somehow joaquin.que attesting that's what I would do, is not clear if that would make it pusiésemos play better and if I write this I can assert to improve the game, then great !!. but it is what it I think I just want to make the game better for everyone greeting.

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Eliminating server choices 10 years 9 months ago #234839

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I wouldn't say eliminating the players choice of server as the right move.But there needs to be a ping/latency limit to enter a server.This will prevent poor conections,throttlers and lag switchers from ruining the games.
It seems that you can have a fairly lag free game then as soon as one person joins jumpin about the screen firing lazers it effects the whole game.
Zep games have always been laggy.Everyone is simultaneously fireing causing too much server load.

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Eliminating server choices 10 years 9 months ago #234889

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Hey Zup,

I will play where ever. I am on a Kindle and have not been offered a subscription option yet? I agree with Jeff and some others about dumping trees, clouds, water whatever. The priority beyond fun should be airplane performance. In terms of choosing servers why not have waiting game lobbies of open games in progress and who's playing with a minimum connectivity standard? That way I could shop who I want to play with and be denied if my server is too slow? I am not a tech guy, so this might be unworkable...




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Eliminating server choices 10 years 9 months ago #234923

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TXLAWMAN wrote: Hey Zup,

I will play where ever. I am on a Kindle and have not been offered a subscription option yet? I agree with Jeff and some others about dumping trees, clouds, water whatever. The priority beyond fun should be airplane performance. In terms of choosing servers why not have waiting game lobbies of open games in progress and who's playing with a minimum connectivity standard? That way I could shop who I want to play with and be denied if my server is too slow? I am not a tech guy, so this might be unworkable...

Hey TX, I play on a Kindle too. If you have downloaded the update, go into a game and back out. When you go back to the servers you should see the timers. Tap one and it takes you to the subscription screen. From there to the AppStore where you can purchase the subscription. And Zup, played all weekend on the premium game. Have to say after turning off the water and other graphics, much better! Occasional lag with certain players, but overall a big difference for me.

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Eliminating server choices 10 years 9 months ago #234929

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zuperman wrote:

Flying muck wrote:

Quit Bug J4ff wrote: Yes goddo i tried that game to see what all the fuss was.it is a polished game but its hard to notice lag at 5kmh. :)
Go to that games forum it is full of bugs aswell:
Pc users complain of lag caused by android and apple loading the servers,ininvisible tanks,team killing,bad ping since update,game crashes etc etc.


There is some lag, but it lasts for seconds or less and the glitches, problems, bugs are usually dealt with straight away, because the game development team all play on a regular basis and see any problems for themselves. When you consider the graphics it's an achievement to have a game that's so free of lag. Team killing was addressed as well, it is no longer possible to team kill, something dogfight could well do with.
In fact Zup, it would not be a bad idea to take a look at how that game is structured to make money for the developer.


I'm friends with developers of WoT (and some even play Dogfight btw :P)... the way it is structured is that they got a few 100 million dollars for development from hyper rich investors. They don't make any money from the game yet (recovering investment still) and probably will eventually go bankrupt to be honest.

In any case, I don't see how this is related. If I do it the way WoT does it, I won't even ask for anything and just remove all server options.

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Eliminating server choices 10 years 9 months ago #234931

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Zup, just trying to show there are ways, that it is possible to achieve what you want.

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Eliminating server choices 10 years 9 months ago #234990

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let's seperate or eliminate Windows instead.

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Eliminating server choices 10 years 9 months ago #235003

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Flying muck wrote: Zup, just trying to show there are ways, that it is possible to achieve what you want.

yep, give me $100 million dollars to do all required 3 to 4 years development with over 100 employees and I'll achieve that. (btw, those numbers are not profit, just revenue)

Now try to achieve the same with 1 person and no investment. That's me :P
Still, not remotely related to this conversation. Maybe I should just shutdown dogfight and write a candy crush. See? easier, no investment required almost and generates more money than WoT since it doesn't require almost any maintainance.

now we can go back to topic?

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Eliminating server choices 10 years 9 months ago #235004

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GAW wrote: Zup, I am in the US, WV. It is a very rare occaision when the US servers show the better connection. My best bets are usually Artois and whichever one is on the bottom left.

Seems odd but that's what I see. I hope if you automatically connect us to a server it is based on connection speed and not just geography.

Well all that is assuming the speed scales on this game are accurate.


Artois information is not real. It has a blocked ping connection so there is no way to know the speed. It will always display the same speed bar. I doubt it goes faster than the US for you since it's located in Asia

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Eliminating server choices 10 years 8 months ago #239310

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ever since this thread started i have been keeping an eye on things and am now ready to chime in.
this topic is very divisive because it would exclude certain players from others.


from what i have seen so far:


i am based in north america, so i only fly in mess and vimy because those are the north american zones. the majority of the time there are players from all over the world in mess and vimy.

in the past i have flown in other zones and i usually lag in them so i stick to the north american ones. as a test i played a match in artois and bori the other night. it seemed to have the same lag as in mess or vimy and there were other north american players there. that shows me that regardless of which zone you play, you will be facing off against people from other continents.

what i understand from reading this thread:

the intercontinental matches are prone to more lag because you as a player are connecting to a server that is farther away.

we as a community have told zuperman "no, don't fix the lag."

my squad is worldwide and i do enjoy flying with my team, but it wouldnt hurt my feelings too badly to accept the fact that if i am to fly with them one or the other of us are going to be laggy.

if this idea were to go forward then i'd recommend perhaps a "continental game" and "world game" option. that way if you want to ride the lag train you can, and if you want a smoother experience, you can do that too.


so what the heck? rock the discotheque!
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Eliminating server choices 10 years 8 months ago #239316

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horriblebreast wrote: ever since this thread started i have been keeping an eye on things and am now ready to chime in.
this topic is very divisive because it would exclude certain players from others.


from what i have seen so far:


i am based in north america, so i only fly in mess and vimy because those are the north american zones. the majority of the time there are players from all over the world in mess and vimy.

in the past i have flown in other zones and i usually lag in them so i stick to the north american ones. as a test i played a match in artois and bori the other night. it seemed to have the same lag as in mess or vimy and there were other north american players there. that shows me that regardless of which zone you play, you will be facing off against people from other continents.

what i understand from reading this thread:

the intercontinental matches are prone to more lag because you as a player are connecting to a server that is farther away.

we as a community have told zuperman "no, don't fix the lag."

my squad is worldwide and i do enjoy flying with my team, but it wouldnt hurt my feelings too badly to accept the fact that if i am to fly with them one or the other of us are going to be laggy.

if this idea were to go forward then i'd recommend perhaps a "continental game" and "world game" option. that way if you want to ride the lag train you can, and if you want a smoother experience, you can do that too.

Couldn't agree with you more HB. 80% of the lag would probably stop instantly and we still have world chat and the forum to connect with our friends around the globe. Btw. The idea about one international server is pure genius.


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