Wigbomb wrote: A further thought, and this one you may take personal exception to although it isn't intended to cause offence:
Ratios are meaningless. To be honest, I can't see your spreadsheet pics clearly enough to get much real sense of who's who and who's where, but I know there are players with astronomical K:D ratios in excess of 8 or 10 to 1. Ratios that disproportionate don't point to effectiveness or skill so much as they point to some additional technical advantage or other factor. If we all know who the most skilled players we play against are, and those players maintain K:D ratios two or three times our own...and then a tiny handful of players have ratios double or triple those...you aren't looking at skill. Unless you allow for the possibility of a baseball player with a .900 batting average, or a soccer player who scores 10 goals in every match. See what I mean? The averages in any sport or game tell you something about what sort of superior play is reasonable and what is so far off the chart that...well, that it demands review, like world class athletes being tested for steroids. But those athletes, as ridiculously doped up as their performance is, never do anything even approaching the equivalent of a 10:1 K:D ratio in Dogfight!
A more interesting project if it were possible would be to analyze the statistical probabilities measured against some sort of standard or model, and see who those numbers tag as anomalies. For example; there's a 13 year old kid called Bloodmist242, also called Darkmist242 and KingofHearts. To my knowledge he doesn't play anymore, but when he did he was unstoppable. Not merely highly skilled, this was something unnatural, beyond the scope of what this game and its limitations should logically allow. And he admitted to me that he had access to technology beyond what the rest of us had at the time. You know, Ziza, that I'm of the opinion that there are more than just that one such player with a clear, unmistakable tech edge. Brian and Vampire and DxP have slogged away for years to get the numbers of kills they have. Pluribus has played long and hard to build his specialized Hangar stat. Players like Reid and 420 and Samweb and Enzo (eas) have done the same. Someone who argues that a 10:1 K:D ratio means a player who's literally four times more skilled than any of the above loses all credibility. Four times Roger Federer is not Novak Djokovic, it's a freak. Four times Marco Antonio Barrera is not Julio Cesar Chavez...it's Superman.
Until there's a way for statistical evaluation to factor in anomalous connection speed, device performance, individual lag, Windows sync incompatibility, statistics won't tell us anything about who's better than whom. But they might well tell us who's on the DF-PEDs.
You yourself have shown that response to you question. How is that possible. that many players are not able to increase the KD? all its about head on.
I have 11: 1 ratio since i get star in this game, even when it was in the early levels. This is where Davy answered this question, there are shooters and fighters. A fighter has better KD than some Shooter. thats all
In these statistics, the KD represents 50% of the effectiveness of a hunt, the other 50% are the times he has won in relation with their deaths.
I know, the statistics do not show everything, but definitely show the deaths necessary to win, to destroy a hangar or to shootdown a red . How many deaths a shooter needs to get to the hangar and destroy it? That represents 50% of the effectiveness of a bomber the other 50% is the amount of destroyed airport in relation to the overall average.
And by the way if I remove my data from the statistics, and all those pilots with KD higher than 5. The percentage of effectiveness of a fighter only decreases by 2%. Pilots with high KD does not make much difference in the overall average when measured equally.
I understand your point, but I think the problem is not about what can be shown or not the statistics, but rather with statistics are even more obvious the difference in flight styles.
What I'm pretty sure I can do is determine the level of shooter , but would need a list of all active drivers. For example, a pilot with 70% effective as hunting, can be divided into two parts. 50% shooter and 20% fighter. All with this variables, indicated by the overall average intermediate (shooters with kill ratio of 4, for example)
All my intention is to show how many deaths pay a victory, a shootdown and a hangar, and from that, determine your effectiveness