Good thread, lots of different viewpoints. Let's ground a hypothetical in reality. Take a good turnfighter like Zadaco. When we are matched in a dogfight we might spin around for 20 minutes chasing each other to get glimpses of the other's rudder and try and time shots to hit them. I spent an hour in a dogfight with Zadaco one night, hit her once in an approach, once when she turned for a split second to look at another red pipper, and I got nailed once looking at an another pilot and once trying a stall spin. 2 kills in an hour. If every dogfight I entered had all star casts with even equipment I would play them all, but the scenarios are usually more like this:
1) 80% noobs that spawn in, get creamed, spawn out to be replaced by more noobs, and a couple more experienced players. The noob slaughter commences, and its a race to 15. If I try and dogfight the experienced guys, the noobs shower me with lead from all over the field rather than letting us have it out and then appraoch the winner. Half the time I get hit by the experienced guys it's because I got caught looking at one of the four or five noobs trying to horn in on my chase. Once I had a respected "older" player crash instead of fighting me. I called him out on it and he said why spend time circling with me when there were so many juicy targets to send down in flames for the big points.
2) Spawn in with a couple of good players and one or mmore of them has a mechanical advantage (device or access), and I have to spend a half an hour twisting and rolling and going through all the tricks to hopefully get a kill here and there. That's fun for a while, but can be a long investment of time for little points or return, other than a self delivered pat on the back.
I've proved that if you have equal planes and are on the same device and just follow the pipper you will NEVER get shot down or shoot down another pilot until one of you does something other than follow the pipper at top speed. There are not enough variables to evenly matched aircarft in the game (gravity, wind sheer, slipping, etc.) to produce any manuever that will lend an advantage and present a target. I've spun and circled with the best for interminable periods of time, and unless one of us looks away for a split secnd, or tries something to bleed off speed, or runs nto something, it will never end. Usually one pilot is frustrated into doing something that makes them a target.
Of course this is historically innacurate; two SPADS from the same squadron with sequential serial numbers from the factory would have different top speeds based on the immense variables that don't exist in the game. A bomb weighs x pounds, but in the game costs a defined loss of airspeed. But every aircraft's weight by pilot, fuel, ammo, patches, etc. are all the same in the game for each level, allied and central powers. It's game play.
I find the bar fight of the valley of death to be way more enjoyable, but again, that's me.