I have been reading the forum carefully, and have heard arguments both pro and con reference the updates and larger planes. According to Zuperman the aircraft are the same speed as ever, just larger by a reported 50%. Please correct me if those statements are not true.
With the new game parameters and the change by the developers to make the overall game more smooth the art of turn fighting has been pretty well eradicated from the game. There are many folks, myself included, who had developed turn fighting skills and took pride in that aspect of the game over the sniper aspect, long range sharpshooters if you will, and really miss that portion of the game.
I am not registering a complaint, I should have developed my head on shooting while I had the chance and find myself behind the proverbial power curve in that regard. My fault entirely, and I have shifted my perspective about the game in order to continue to play and enjoy this game.
With that in mind I don't believe I have seen anyone address aircraft maneuverability. Size cannot be altered, speed is the same as ever, but the current planes are too big and not nimble enough to make turn fighting a viable tactic.
Zuperman, has this issue been explored or mentioned to date? My thought is if the aircraft were more "quick" and nimble turn fighting would be more enjoyable, an adrenaline rush if you will. Make the aircraft quicker about their two axis, (Pitch and roll) thereby making the possibility of jinking past someone in order to engage them in aerial combat a bit easier.
I enjoyed turn fighting and find I really miss that aspect of this game. Without being just another complaint thread I figured I would offer a possible solution that I hadn't seen discussed yet. I know the game is virtually a work in progress and appreciate all the efforts by Zuperman, even thought I haven't said as much to date.
If this has already been discussed then I apologize for missing it.
Viper10