I've tried several experiments, as some here can attest too.
The premise is that if two aircraft with equal speed and equal turn radii are approaching each other and pass, into a concentric circle, that any momentary gain by one aircraft would only lead that one aircraft to advance a clock position or two in the same circle. Example, plane A and B pass on a plane and imediately start to circle left. The distance between them does not change, and they circle eternally without catching each other.
I've done this hundreds of time with other players, and spun for hours at a time. The pipper will tell you if the other pilot is trying something, and if all one pilot does is chase the pipper at equal speed, the other pilot will never get enough advantage to close. If the circles become eccentric, each pilot wll glimpse the otherat times, but again, the pipper gives away any manuever.
What I have observed with windows players is that if we pass and all I do is follow the pipper, I will get my ass handed to me in less than three rotations. Take that any way you want Zup, but it's true. Same aircraft, equally equipped, an Apple tablet or Andorid phone (all I have to experiment with) won't keep up in a turn. It's not lag, as I have a 50 Meg modem dedicated to me, and most times I'm experimenting there are only one or two other planes in a DF or CTC mission, some of whom are aware of what I'm up to. The turn radius is either smaller or the plane is quicker on the same radius. Momentary advantages would only move one opponent along the clock one or two spots, in order to catch up there has to be asustained advantage.
I've gone out of my way to prove that no airiel manuever can make up the distance around the clock, against the best turnfighters obn equal terms I've spun for hours. I can't make three revolutions against a Win 8 player with an equal aircraft.
Those are facts; I developed a hypothesis from observation, conducted trials, and am positive of the outcome. What to do againsta Win 8 player? Shoot them out front. They have their own disadvantages, most will roll to even out the approach, sop learn to hit rolling targets. Break the other way from their roll if they miss and use the throttle to get them to overshoot. Never run in a flat plane, I assume the keys are eaiser left/right and up/down, whereas the tablet does angles easily, so makes loops and turns in angles to the plane of the ground and change direction continually. You will only get shots when they overshoot or pause to look at another red, either thinking it's you or simply trying to get a kill before you can get your sights on them.
Rolling past and then leaning on a mechanical advantage mindlessly following the pipper is good enough to smoke any inferior aircraft and all of the comparable ones if they try and do the same. I've talked to a lot of the Win 8 guys and it's an advantage; that doesn't mean their platform has every advantage and no shortcomings, or that they don't have to develop turning skills with the keys just to follow targets, to the contrary, but it is AN advantage, the same a s alarger fiedl of view is to identify and enage distant targtes. I know because I play on a 60 inch TV.