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Move along Folks, nothing to see in this thread... 9 years 11 months ago #176392

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In the hangar, there's a new row of stuff. Number of bombs, new paints, and, best of all, an upgradable amount of fuel one can carry. Neat.
I'm assuming (this whole thread is assumptions) that the fuel will be just enough to get a plane to the enemy base and back. Think about what that entail s. There won't be enough for a player to fly all the way around the map, or 40,000 m up. Camping will result in death (once again, I'm assuming), so players can lock their brakes and wait for the spree to end. Escorts might (God forbid, because i hate it when Ziza steals my kills) be needed and useful. This brings a level of strategem that players have been begging for. And Zuperman answers our prayers. Because he's freaking awesome.
Oh yeah, and unlimited fuel wasn't very realistic, was it?


EDIT: had to add this. Maybe, when you run out of fuel, you can parachute. Finally a way to get into a tank in a solo bombing mission, so you don't have to make 8-12 trips across the map to win. And when i say camping will result in death, that simply because of running out of gas


Second edit: thanks to Zuperman for replying. Every one of my assumptions was wrong. Oh well...
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Last edit: by Mac.

Zuperman's greatest idea yet: limited fuel 9 years 11 months ago #176394

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Worst idea ever. These problems do not deserve the limitation of a players capabilities. Bad bad idea. I will not play if fuel limitations are made.
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Zuperman's greatest idea yet: limited fuel 9 years 11 months ago #176395

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Not to start arguments, but during the dropping fiasco, weren't you the one who cited realisticism as an ideal to support escorts?
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Zuperman's greatest idea yet: limited fuel 9 years 11 months ago #176397

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No I didn't even talk about the issue. I don't care about dropping and I wish u would stop bringing it up. The issue on dropping is over exaggerated and I'm tired of talking about it. I don't know problems or solutions. But fuel bans does not propose solutions it puts forth more problems for everyone.
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Zuperman's greatest idea yet: limited fuel 9 years 11 months ago #176401

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Congress wrote: But fuel bans does not propose solutions it puts forth more problems for everyone.

Well, sorry bud, it's coming anyway. i love the idea, and you don't need to agree with me, but the fuel sign has already been added to the hangar.
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Last edit: by Mac.

Zuperman's greatest idea yet: limited fuel 9 years 11 months ago #176402

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Id like to fly and not worry about crashing from loss of fuel. Wouldn't you?
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Zuperman's greatest idea yet: limited fuel 9 years 11 months ago #176404

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Great idea, I hope this assumption is accurate :)

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Zuperman's greatest idea yet: limited fuel 9 years 11 months ago #176405

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id like to fly and not worry about crashing from loss of fuel, wouldnt you?

Not really, because I'm pretty sure he will supply enough to get you there and back
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Last edit: by Mac.

Zuperman's greatest idea yet: limited fuel 9 years 11 months ago #176406

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One of the problems that may come thru this is in the mission dogfight, If you are in a turn fight with another player it would be really annoying going down due to no more fuel, and heading to base to refuel is outa the question cause than you'll just get shot down by the guy you were trying to get.

F.T.
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Zuperman's greatest idea yet: limited fuel 9 years 11 months ago #176407

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=£= Fiery Tiger wrote: One of the problems that may come thru this is in the mission dogfight, If you are in a turn fight with another player it would be really annoying going down due to no more fuel, and heading to base to refuel is outa the question cause than you'll just get shot down by the guy you were trying to get.

F.T.


Exactly!
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Zuperman's greatest idea yet: limited fuel 9 years 11 months ago #176408

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=£= Fiery Tiger wrote: One of the problems that may come thru this is in the mission dogfight, If you are in a turn fight with another player it would be really annoying going down due to no more fuel, and heading to base to refuel is outa the question cause than you'll just get shot down by the guy you were trying to get.

F.T.

and that's where the strategy comes in... Do you refuel before engaging, or will you make it?
You're getting predictable, guys. You can do better, right?

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Zuperman's greatest idea yet: limited fuel 9 years 11 months ago #176409

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I think it would ruin the game... only because most people are not going to want to keep buying fuel and if you had to get fuel every other bomb run it wouldn't be fun. Dogfight is the best ww1 simulator game I have played because it has a great deal or realism but its not specific to every detail. what if your in a dogfight or battling with a dropper and you run out of gas and give the enemy the kill and that lets the team down plus I think the pilot that ran out of gas might be a little upset I know I would be.

Also my wallet is hurting I just spent 11k on a new tank and a chute B)
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Zuperman's greatest idea yet: limited fuel 9 years 11 months ago #176410

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I think fuel would be like bullets. You don't buy it, you reload it.
You're getting predictable, guys. You can do better, right?

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Zuperman's greatest idea yet: limited fuel 9 years 11 months ago #176413

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Its still a bad idea, sorry Mac I'm firmly against it though your a good guy.
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Zuperman's greatest idea yet: limited fuel 9 years 11 months ago #176414

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Mac McMaster wrote:

=£= Fiery Tiger wrote: One of the problems that may come thru this is in the mission dogfight, If you are in a turn fight with another player it would be really annoying going down due to no more fuel, and heading to base to refuel is outa the question cause than you'll just get shot down by the guy you were trying to get.

F.T.

and that's where the strategy comes in... Do you refuel before engaging, or will you make it?


The problem here is that you may of just finished off someone and you know you need more fuel but, there may be another red right there and you won't have an option to try and refuel and the result is another death. (don't want to argue this is just my opinion.)

F.T.
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Zuperman's greatest idea yet: limited fuel 9 years 11 months ago #176415

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Mac McMaster wrote: I think fuel would be like bullets. You don't buy it, you reload it.

if the fuel was reloadable like bullets and we got it every time we where shot down wouldn't that be pointless? unless you had to hit the brake to reload like when u need a bomb but the time wasted reloading would allow the enemy to come closer to there target plus if you are in a good game and your not going down easy and a couple others are doing good but after awhile they will have to refuel... Personally I hate flying back to reload my plane whether its a CTC, BTH, or zeppelin I normally don't go reload ill stay until im shot down then destroy enemy aircraft with my parachute and if I make it to the ground ill ruin your day with my tank. I call it the "whole 9 yards"
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Zuperman's greatest idea yet: limited fuel 9 years 11 months ago #176417

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=£= Fiery Tiger wrote:

Mac McMaster wrote:

=£= Fiery Tiger wrote: One of the problems that may come thru this is in the mission dogfight, If you are in a turn fight with another player it would be really annoying going down due to no more fuel, and heading to base to refuel is outa the question cause than you'll just get shot down by the guy you were trying to get.

F.T.

and that's where the strategy comes in... Do you refuel before engaging, or will you make it?


The problem here is that you may of just finished off someone and you know you need more fuel but, there may be another red right there and you won't have an option to try and refuel and the result is another death. (don't want to argue this is just my opinion.)

F.T.

yeah, that's something I didn't think of, because I don't play Dogfight missions.
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Zuperman's greatest idea yet: limited fuel 9 years 11 months ago #176422

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[LF]Mr.Becken wrote:

Mac McMaster wrote: I think fuel would be like bullets. You don't buy it, you reload it.

if the fuel was reloadable like bullets and we got it every time we where shot down wouldn't that be pointless? unless you had to hit the brake to reload like when u need a bomb but the time wasted reloading would allow the enemy to come closer to there target plus if you are in a good game and your not going down easy and a couple others are doing good but after awhile they will have to refuel... Personally I hate flying back to reload my plane whether its a CTC, BTH, or zeppelin I normally don't go reload ill stay until im shot down then destroy enemy aircraft with my parachute and if I make it to the ground ill ruin your day with my tank. I call it the "whole 9 yards"


Also, imagine what it will be like when in an unbalanced game, which frequently happens. Under our current system, I have seen pilots hold off several opponents by themselves until help arrives, and even if the help doesn't arrive, unlimited fuel lets the underdog play with one less obstacle, so they can be competitive and still have fun. Imagine games where you are constantly being overrun, camped on, etc., those times when you manage to get in the air, you want to stay there to inflict some damage, you don't want to have to keep landing to refuel.
I think fuel requirements will give the larger team too much of an advantage, and make playing as an underdog much too difficult.
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Zuperman's greatest idea yet: limited fuel 9 years 11 months ago #176426

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Great point!
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Zuperman's greatest idea yet: limited fuel 9 years 11 months ago #176430

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Freimann wrote:

[LF]Mr.Becken wrote:

Mac McMaster wrote: I think fuel would be like bullets. You don't buy it, you reload it.

if the fuel was reloadable like bullets and we got it every time we where shot down wouldn't that be pointless? unless you had to hit the brake to reload like when u need a bomb but the time wasted reloading would allow the enemy to come closer to there target plus if you are in a good game and your not going down easy and a couple others are doing good but after awhile they will have to refuel... Personally I hate flying back to reload my plane whether its a CTC, BTH, or zeppelin I normally don't go reload ill stay until im shot down then destroy enemy aircraft with my parachute and if I make it to the ground ill ruin your day with my tank. I call it the "whole 9 yards"


Also, imagine what it will be like when in an unbalanced game, which frequently happens. Under our current system, I have seen pilots hold off several opponents by themselves until help arrives, and even if the help doesn't arrive, unlimited fuel lets the underdog play with one less obstacle, so they can be competitive and still have fun. Imagine games where you are constantly being overrun, camped on, etc., those times when you manage to get in the air, you want to stay there to inflict some damage, you don't want to have to keep landing to refuel.
I think fuel requirements will give the larger team too much of an advantage, and make playing as an underdog much too difficult.

You guys have raised some very valid points. I partly do, however, believe Zuperman will fix the balancing issue, but you guys have still pointed out some issues with what I still believe is more good than bad. It will be interesting, though, to see what everyone's favorite admin does with this.
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Zuperman's greatest idea yet: limited fuel 9 years 11 months ago #176433

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[LF]Mr.Becken wrote: I call it the "whole 9 yards"


this is kinda off topic, but i recently learned the origins of "the whole 9 yards".
apparently, during ww1 the length of an ammo belt for a machine gun was 9 yards. so to give someone the whole 9 yards refers to you shooting them them hundreds of times! so good work beck, you used the term in the right context.


so what the heck? rock the discotheque!
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Zuperman's greatest idea yet: limited fuel 9 years 11 months ago #176435

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Ok running out of fule is a bad idea if you want to limit camping just get rid of the repair after u bomb a hanger there is nothing worse than hitting a Guy he gets past you and bombs now you have to hit a Guy twice again now he has no bomb your on the ground and you need altitude before you can get rid of Your bomb
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Zuperman's greatest idea yet: limited fuel 9 years 11 months ago #176439

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Guys limited fuel is a bad idea coz according to me DF works on Physic :cheer:
So if u carry a bomb the eniges will take more fuel ...and if u drop ur bomb u will fly for longer time :P
this will increase Droppers and not decrease!! :blink: :dry:
so better is tht there should not be FUEL! :unsure:
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Zuperman's greatest idea yet: limited fuel 9 years 11 months ago #176452

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I think I like the fuel idea. Anything that rewards the use of a higher level of skill seems good to me. I guess I'll have to wait and see how it works out.

(Just musing here. I am quite happy with the way the game is set up.)

It might change some priorities. The scoring system used to have some issues that could really make sense here. For example: what if bombing hangars and returning to base provided a score multiplier? For example, you could choose to drop and chase but if you did bomb it would increase your points earned from kills by 25% for each hangar bombed and another 25% for each time you returned to reload.

It would make landing skills more important. Right now the only games you need to be able to land in are CTCs and unfortunately many people avoid those games.

It would also be cool to have a game where each team had "outposts" to capture and defend. If you lost all of your main base hangars and "outposts" you would lose. The outposts could be refueling stations too.
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Zuperman's greatest idea yet: limited fuel 9 years 11 months ago #176454

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I think it has been Proven by the majority opinion that fuel regulations are not a good idea. Zuperman, please no fuel limits.
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Zuperman's greatest idea yet: limited fuel 9 years 11 months ago #176456

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fuel limits would unfairly benefit the team with more pilots. As it is, a strong defense can be made until help arrives. Limit the time in the air and there is no incentive to stick around in unbalanced games
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Zuperman's greatest idea yet: limited fuel 9 years 11 months ago #176458

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Mc i agree wid ur opinion but wht if Enemies drop?
To stop them even we would hav to drop and thtz waste of fuel coz u carry it till the mids and then u drop it coz of Enemies!!
We cant stop them wid bomb and if enemies like Ziza ,can dodge us and then Fuel "Empty" :blink:
Totally waste of fuel waste of time
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Zuperman's greatest idea yet: limited fuel 9 years 11 months ago #176460

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ZeEK T}{e FrE@k wrote: Mc i agree wid ur opinion but wht if Enemies drop?
To stop them even we would hav to drop and thtz waste of fuel coz u carry it till the mids and then u drop it coz of Enemies!!
We cant stop them wid bomb and if enemies like Ziza ,can dodge us and then Fuel "Empty" :blink:
Totally waste of fuel waste of time


it would not be a whole lot different than the current limitation on bullets for those cases. Just tougher on those who are avoiding the fighting.
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Zuperman's greatest idea yet: limited fuel 9 years 11 months ago #176464

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Hmmm ..
But wht abt Adventure!? :huh:
As said before
42,000 feet finding new things ,places,etc.
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Zuperman's greatest idea yet: limited fuel 9 years 11 months ago #176469

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ZeEK T}{e FrE@k wrote: Hmmm ..
But wht abt Adventure!? :huh:
As said before
42,000 feet finding new things ,places,etc.


Good point ZeEK.

As someone who loves to goof off it could be problematic. :huh:

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