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[NLR] Luna
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Posts: 129
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Hey everyone!
If you play Dogfight for long enough, odds are, you'll run into an argument on gameplay philosophy. It's inevitable, and by now, our community seems like it's full of broken records and dead horses.
With that said, I apologize if it seems like I'm adding fuel to a flame that everyone is probably tired of. I'm not here to shove my way of playing down anybody's throats, I'm just here to show everyone that there's sense in metagaming.
I was recently in a 'Bomb the Hangar' game with Pluribus on my team, against Suxxor and Garzo, plus a few other lower-ranking players between the teams. All but one of our hangars were gone, but once the teams evened out (not everyone was there from the start), it was playing out like a typical BTB.
After a few head-on runs, I noticed I hadn't seen Plurbus for a few minutes. Any experienced player would know what that means.
I asked him on team chat, "Are you going up high?"
He replied, "No, but should I?"
That right there is something I love to hear. It means that I have a teammate that's willing to coordinate with me to gain an upper-hand against the enemy team.
I told him to go up high, but to keep away from the enemy base until I could get a reading on Suxxor's and Garzo's positions (the two players who would likely intercept his bombing run):
Notice what I said: "I will drop to make it hard." (yes, that's what she said, ha ha ha)
No, but really, I was aiming to drop my bomb and lead the enemy team away from their base, in order to give Plurbus an open window for his bombing run. I got close enough to get their attention, and once I did, I turned my plane around in hopes they would give chase.
They did!
My bombless plane ensured that I would be able to survive long enough to lead them away as far as I could. All the while, Plurbus was waiting on standby above their base. I was giving him information on our position, and he was waiting for a clear shot down.
Eventually I got the majority of the enemy team to chase me halfway across the map, and I gave Plurbus the green light:
By this point, we were in a good spot. Even if the enemy team were to shoot me down, they would probably not realize that Plurbus would be going for a dive bomb until it was too late. The crucial part of this play was that I was able to manipulate the enemy team into going where we wanted them to go, and at the same time inform when it was clear for Plurbus to initiate his dive (remember, if you see an enemy on radar, they can see you too. Solo dive bombing runs are a gamble because you won't know if there is an enemy at the base until you're too close).
Still, the anticipation was killing me:
I actually verbally cheered when the bombs hit! Now my roommate is mad at me...
Anyhow, once the enemy team saw the base was under attack, they forgot about me altogether and turned back to their base. I got shot down in the ensuing dogfight, but our run was successful!
I don't know about you guys, but these are the kinds of moments I want in my DF games! The other team was a good sport, they never once criticized me for "dropping" or "spinning/corkscrewing". Hopefully, there'll be a point where everyone will be able to see the merit in these choices, instead of labeling them as a form of cheating.
Until then, those who decide to change around their gameplay in a fair and smart manner, keep fighting the good (and in my opinion, more fun) fight!
~Luna
The following user(s) said Thank You: [LB] Pedrinho, BTJ582, [NLR] McFate, Rudolf Rednose, Freimann, [NLR] The Blue Fighter, Acegirl, WB|War hawk1-5
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