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Luna
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Metagame (n)
The highest level of strategy in many complex games, metagame refers to any aspect of strategy that involves thinking about what your opponent is thinking you are thinking.
Metagame comes into play in any game where no single strategy is dominant and opposing sides are aware of multiple strategies that can succeed dependent upon opponents' actions. In order to perform at the highest level, it then becomes necessary to think about what your opponent thinks you will do (which may depend on what he thinks you think he thinks he will do, etc.) and to make decisions based on clues regarding what level they are thinking on.
It’s not a wonder why people get so antsy when you don’t play the game their way. It seems everyone's screaming about droppers and whatever, this way and that. But the truth is, every person has their own particular playstyle, and nobody likes to lose. Those are facts. When either of those two points get assaulted, people will get angry.
I’m going to echo a previous post here (#199025, fantastic words, Wig) and say; we need to start looking at Dogfight and its gameplay in a different way. You see, in many other multiplayer games (notably more strategic games), each playstyle has strengths, and weaknesses (and a “counter” who can take advantages of those weaknesses with their own strengths). In a good and well thought-out game, nothing is equal and everything is balanced.
Bear with me...
Take the simple game of rock-paper-scissors. Paper beats rock, rock beats scissors, scissors beat paper. We all know the rules. Each choice is different, but everything is fair, and there is absolutely no room to complain. Now let’s take that simple concept and expand it to a larger and more complex scale; like say... a multiplayer WWI dogfight simulator.
If it were perfect, it could look something like this.
An Ideal Meta
Light Plane
Strengths: Fast, Agile fighter. Dominates in high numbers and close range.
Weaknesses: Low ammunition capacity, low HP, and lowest effective range. Ineffective against ground targets.
Medium Plane
Strengths: Can take on targets at a good range. Multi-capable fighter/bomber, with good HP.
Weaknesses: Less agile than lighter planes at close ranges. Limited bombing capability.
Heavy Plane
Strengths: Can decimate ground targets. High HP and ammunition capacity. Longest effective range.
Weaknesses: Low speed and agility.
With a good look and some careful thinking, one can see how this can balance out. You can play whichever playstyle you want, and you can’t complain because there is a counter to everything. With good teamwork and coordination, you can make any game interesting and engaging. But with the actual Dogfight we have now, it’s more like this:
Dogfight's Current Meta
Bomb-Holders
Strengths: Can bomb and shoot, multiple capability.
Weaknesses: Slow and less agile.
Bomb-Droppers
Strengths: Fast, agile fighter.
Weaknesses: Cannot bomb targets.
So, what do we have here? Two incomplete roles/playstyles, and lots of possibilities of imbalances. Don’t forget about the different airplanes, all of which have different stats and sizes, but yet the same mechanics (all can bomb and shoot [a super-slim plane that can do the same thing as a fatter plane, what?]). What does this encourage within the playerbase? Mindless shooting.
It turns into a game where everyone is under the illusion that all players are equal in playstyle (because of the game’s mechanics, they almost are), so if someone tries to break the currently perceived metagame (which is ridiculously simple), people will get angry. “This is OP, that is unfair, this is dumb, etc...”
Until the game developers, or the players, start changing how the game is; which is seeing that it is perfectly possible and even more so plausible for people to play differently; then this issue will never be solved. Yes, the game is still improving, but we need to make the best with what we have. Bomb dropping isn’t cheating, it’s a counter, an answer to a problem in game; much like sneaking, corkscrewing, and other frowned-upon practices. It’s an attempt to make the game more dynamic and interesting, because the current meta only offers rock and paper, but no scissors.
All of us need to ask ourselves: Is Dogfight going to be a diverse and interesting game; or are the very players going to force it into another mindless COD clone, where everyone plays the same and the person that wins is the one who simply moves faster?
And finally, for the developers: How much are you willing to sacrifice realism for balance? Someone needs to bring out the nerf guns and the buff pads, and soon.
-Luna
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