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stupid bugs 11 years 9 months ago #149856

  • Hyperdrive
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With all the bugs in this game its not worth the stress and loss of my hair to keep banging my head against a wall so im outs. Maybe ill check back in a month or two. For the record the bugs that make it unplayable for me are the single hit kill bug, the quit bug, the bullet hits on enemy planes not registering bug and the lag. Im not able to afford a new device so im stuck with an lg ms 770. Other games with far better graphics work perfectly on my phone (also mmo games like this one) so i cant figure out why df is the exception. Dueces df. Call me when its fixed.

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Last edit: by Hyperdrive. Reason: typo

stupid bugs 11 years 9 months ago #150662

  • 111thJunkyard Dog
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Another thing I've noticed is when you respawn while the enemy is shooting your "wreckage" in the air, it damages your new plane on the runway. That's another thing that still hasn't been fixed in my 6 month absence.
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111th Falcons

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stupid bugs 11 years 9 months ago #150856

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Zup come on, im not a programmer so maybe i dont understand but how long can it really take to fix the biggest bugs like the quit bug? I cant practice with my squad bc of it let alone win a match that i started bc boom! Quit bug strikes again. Its getting on my nerves man fix it.

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stupid bugs 11 years 9 months ago #150990

  • zuperman
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it can take months, the problem is that it's not on my side. They are bugs on the phone and on the engines, that's why it can work perfect on a samsung s3 and fail horribly in an s4. I have no power over that, all I can do is contact them and wait for a fix...
Anyway, I got a fix that applies for many android devices today. I'll push the android update in about 2 hours, hopefully it fix yours too.

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stupid bugs 11 years 9 months ago #151003

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is that apple or android?
that will help me narrow down the bugs.

and there is no advantage on one platform over the other, the code is the same for all

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stupid bugs 11 years 9 months ago #151005

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zuperman wrote: is that apple or android?
that will help me narrow down the bugs.

and there is no advantage on one platform over the other, the code is the same for all

All of them. Android, Apple, Windows.

Apple still has the split screen when you tank also. Carrier games and Zep games are filled with lag and bugs. There is a list on the "what do you want me to do for the next dogfight" thread.

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stupid bugs 11 years 9 months ago #151022

  • bellsaj
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We don't see things the same way.
It's most visually in a zep game.
You line up slow down and fire into the zep. Another player line up beside you and keep fiering but not on the zep. Many times have I seen players who appears to shoot at thin air, still the zep register their hits. Obviously they are fiering and hitting the zep but on my screen the shoot beside the zep. That can also explain why you get killed even though the opponent appears to fier at something else then you.
Don´t live life faster then your guardian angel can fly

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stupid bugs 11 years 9 months ago #151025

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that doesn't make sense, the position of the zep is shared by time stamps which means there could be a delay of half a second maximum, but certainly not something you would notice someone shooting at some other random place

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stupid bugs 11 years 9 months ago #151026

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I can try to take a screencap next time I see it if you want.
Don´t live life faster then your guardian angel can fly

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stupid bugs 11 years 9 months ago #151027

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Zep games are crazy full of lag and when players are shooting the zep it looks like they are shooting everything but the zep. Everyone is bouncing and lagging all over the place.

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stupid bugs 11 years 9 months ago #151033

  • SkyDavis
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Is it possible you could add a option in the setting to change the water back to the blue terrain rather than it being water. The new water ruins everyones frame rate once they get above it in ctc and BtC games.

The carriers also need fixed so they are not swapped around. If you bomb the enemy carrier your bomb your self. You also can land on enemy carrier and relode but you can't not reload or repair on your own.

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stupid bugs 11 years 9 months ago #151064

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Zup,

Here is a suggestion to address one aspect of the latency issues (lag). Create a ping utility in the tools menu for players to ping the various game servers. This will allow users to have an idea how well their device, network (wired or wireless), and the bandwidth provided by their ISP affect game play.

Set a minimum specification for performance and simplify the display of that information so users can understand the data being returned. Perhaps a colour code or scale, or both, to indicate latency or dropped packets.

C:\>ping -n 2 -l 1450 131.107.8.1
Pinging 131.107.8.1 with 1450 bytes of data:

Reply from 131.107.8.1: bytes=1450 time<10ms TTL=32
Reply from 131.107.8.1: bytes=1450 time<10ms TTL=32

Ping statistics for 131.107.8.1:
Packets: Sent = 2, Received = 2, Lost = 0 (0% loss),
Approximate roundtrip times in milliseconds:
Minimum = 0ms, Maximum = 10ms, Average = 2ms :)

Buck

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stupid bugs 11 years 9 months ago #151065

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you cant ping the servers, otherwise it would be very easy. Ping is ICMP protocol and that's not supported on cloud servers like the ones were games are hosted, otherwise people could flood the servers and bring them down in no time.
The following user(s) said Thank You: [NLR]*XxXxX*, Slash

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