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servers are slow 11 years 10 months ago #141565

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Before I would get green status on mess and fest.Now they're all the same.I live in UK and its the same speed to south Asia ????

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servers are slow 11 years 10 months ago #141570

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I see the same, all yellow. Could be just while they are starting?

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servers are slow 11 years 10 months ago #141577

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they all have been the same way i.e. Yellow since i started playing dogfight :(

MASTERY BEYOND BELIEF

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servers are slow 11 years 10 months ago #141738

  • zuperman
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Since adding the new servers, there is no way for me to find out the speed of the server to your phone, so you have to pick the one that is closest by location and try and error.
The speed will remain static at yellow until im able to figure out a way to test for it automatically.

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servers are slow 11 years 10 months ago #141781

  • yose[M]ite
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I ha latest apple update. How come i only have 3 servers?

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servers are slow 11 years 10 months ago #141785

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If I know the IP address I can ping 'em every minute with a script and see how they go over a day.

My guess based on the submarine cables is either south or east asia (depends on exact location of the south asia servers), then West coast US.

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servers are slow 11 years 10 months ago #142040

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hammer you can only ping servers that have the icmp service enabled. This is disabled on all servers since it's prone to attacks. This means we can't use ping (which is what we used before) and the only way is a tcp ping which is not easy to implement in all platforms.

Still trying to find out a way without asking for gps location.

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servers are slow 11 years 10 months ago #142058

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This might help u zup.

1) technet.microsoft.com/en-us/sysinternals/jj729731.aspx

2) Try traceroute to see how far you get, it may give you a clue to the network latency issue.And if traceroute, which also depends in part on ICMP messages, is unsuccessful, and you
have access to both sides, you could run a netperf TCP_RR test. Or if the remote has not
(yet) closed-off its "echo" service, you could write a small program that opens a connection
to "echo" on the remote system and times some stuff being echoed.

3) Specify the hopcount for ping. Traceroute uses this to trace the routers between you
and the target. Start with a small hopcount, send a ping, and increment the hopcount by
one every time you get an answer. Eventually, you won't get an answer since the ping
goes to the target server which has ICMP blocked. At this point, your previous successful
ping gives you the latency to the closest router that you were able to ping. That's not
the accurate latency but could give you an idea.


4) Im no expert. I just googled the above things.

This one is purely the creation of my mind ;).

Can u just disable icmp for a while and then enable it again ?.
If u could, ( based on the 2 month course on c++ ) i would suggest writing a program that would disable icmp , then check the latency, update it on the game and just loop this whole process to carry on after some time.

Ofcourse if it was as simple as that then everyone would become a top notch programmer in a month.... Lol :D.

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servers are slow 11 years 10 months ago #142074

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Atharvbhat, we are not talking how to do this from a computer, we are talking how to do this from your phone. You can't run any of those commands when you load the server list on your phone.

The point is to figure out from your phone, which server would be faster to you. It doesn't matter how fast is to my pc :P

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servers are slow 11 years 10 months ago #142088

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ok

i thought that u were talking about a pc.

On a phone. Hmmmmm THATS HARD !!

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