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Letters over sight, less speed, maneuverability 12 years 4 months ago #94609

  • Butterfly
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Hi!

I'm having issues after update.

1. Less speed, less maneuverability, althoughh altimeter and speedometer show no diff.
2. Bomb release when I fire my guns
3. Mess "You are out of bombs" appears right across the aim upon targeting enemy - but not upon shooting empty air

Pls confirm u've received this!
Fugio superbus!

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Letters over sight, less speed, maneuverability 12 years 4 months ago #94613

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Hiya Butterfly,

Yes we are all experiencing some sort of challenges within the game which makes for very interesting play. Joaquin has sent updates again for Android and Apple as well as Unity which controls the Samsung Galaxy devices.

The updates should become available soon depending upon the provider releasing it to the general public.

Just hang in there and try to enjoy these challenges, they should help you with your game play once these issues have been fixed. Well that is how I look at it.

As far as the bomb drop, do not use joystick or keep from using both fingers at once. The touch screen seems to activate a drop of the bomb if two fingers are being used at once.

See you in the Friendly skies as Blue of course!
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Letters over sight, less speed, maneuverability 12 years 4 months ago #94618

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Yes zuperman please return the manueravibility charastics back to the way they were. The planes do not fly the same. They were already slow. Now they are ridiculous in a turning fight. I can do without the smoke and explosions. You can't see the target straight on through the smoke any way. Please, please, please set it back the way it was.

Also have had a crazy amount of lag in a few. One zep game i shot every red player. They shot both engines and finished the zep before two of 4 died. Two remained alive through the end of the match. Please fix. I could have lived with out the tanks but the planes need to work right.

The forced update is no good either. Make it optional. I would not have updated this time but I was forced to.
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Letters over sight, less speed, maneuverability 12 years 4 months ago #94619

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Actually, after watching hours of WW1 flight videos, the speed and maneuverability are more "realistic".
Turning a tail-dragger IS slower and more difficult on the early planes.
SAE5a...notice the tail wheel.
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Last edit: by Paul Mantz, Jr..

Letters over sight, less speed, maneuverability 12 years 4 months ago #94623

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Yeah it probably is more realistic but not much good for a dogfight in the game. If we are going for realism we better do away with parashoots, panther tanks from ww2 and aircraft carriers from ww2. No respawns either one dead per player. Better shorten the range of the machine guns to. Also do away with the bombs under the planes since thay dropped them over the side by hand.

Chased a group captain and an aspirant in a DF for like 5 min. Chased them so long they left. Couldnt seem to kill them though. Turning dogfights are my favorite part of the game and i like to think im pretty good at it. The planes just aren't the same. They work great for flying in a straight line and shooting each other. An update that just fixes the bugs would be nice. Not one that adds them. Frustrating. I understand its hard to get all the devices to work with the game. I think I would like the tank crash and boot back.
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Last edit: by BlüEMäX.

Letters over sight, less speed, maneuverability 12 years 4 months ago #94675

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Blue Max Young wrote: Turning dogfights are my favorite part of the game and i like to think im pretty good at it. The planes just aren't the same. They work great for flying in a straight line and shooting each other. An update that just fixes the bugs would be nice. Not one that adds them. Frustrating. I understand its hard to get all the devices to work with the game. I think I would like the tank crash and boot back.


Absolutely, a good turning fight was fantastically enjoyable before. Now with the added sluggishness, it's hard to even get your opponent in sight, let alone get a bead on them. And if you hit your opponent once and he starts putting out smoke? Forget it. I just hang up and become easy meat.

And it's not more realistic to be sluggish. Late WW1 Scouts were really, really agile. Watch films like Hell's Angels and Wings (where they did the flying for real) to see just how agile. Something like a Camel could turn on a sixpence and change direction in a heartbeat. The current survivors and replicas are flown very gently by comparison so the appearance is not representative.

If it ain't broke...
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Last edit: by Cundall.

Letters over sight, less speed, maneuverability 12 years 4 months ago #94694

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As long as everyone has the same reduced maneuverability, I guess I can live with that. HOWEVER, there seems to be a much bigger difference between maneuverability-with-bomb versus maneuverability-without-bomb. Carrying a bomb, someone without a bomb will catch you in half a turn. To me, that changes the dynamics of the game tremendously.

I liked it back when there was less difference, so a bomb-laden plane would have a sporting chance.

Manfred
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Letters over sight, less speed, maneuverability 12 years 4 months ago #94700

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Blue Max Young wrote: Also do away with the bombs under the planes since thay dropped them over the side by hand.


Hi Max, they did have bomb racks under the wings in many planes in WW1 the SE5a being one (4x 25lb bombs under wings), the Sopwith camel also had them, not sure about the rest.

ut malleus omnia similis clavum
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Letters over sight, less speed, maneuverability 12 years 4 months ago #94726

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Ok so I played a btc game earlier with Bellsaj. On the other side was Yakuza and Lapa. I got I to an extended chase with these guys. I chased Lapa (or he chased me, which ever) for a solid 10 minutes. I never saw him once. He crashed and Yak picked up the chase... Same thing. Then I got into a chase with a red noob and nearly the same thing until he got distracted by another shiny blue and slipped up.

Maybe there is something to these reports. As I think back over the last couple of days, all my serious chases involved several reds at once and since I was dropping my bomb (unintentionally) and maybe some of them weren't, I had an advantage.

I wouldn't say it's unplayable, but I'm starting see a bigger difference than before.
Fuck this place. Second rate hack playing in a yard that's too big for him.
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Letters over sight, less speed, maneuverability 12 years 4 months ago #94729

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Kind of like Rookies day but with every plane now.
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Letters over sight, less speed, maneuverability 12 years 4 months ago #94741

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i would rather have truer flight characteristics. that has been my main gripe in regards to air combat games. prop planes zip around like jet fighters and maneuver like redbull air racers. watch some gun camera footage and see how slow even 350-400 mph seems. with the right speed you can and will get into some epic 1 on 1 dogfights. that was something i was really hoping DE was going to have in its flight model....
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Letters over sight, less speed, maneuverability 12 years 4 months ago #94747

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Cant do a U turn inside or on top of the carrier now.

Bummer.

Im ok with the other changes.

I put off updating as long as possible (forced yesterday, iphone) but Im glad that everyone has the same abilities now. I mean, if I had never updated I'd be turning faster than everyone.
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Letters over sight, less speed, maneuverability 12 years 4 months ago #94750

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Bobbysox wrote: i would rather have truer flight characteristics. that has been my main gripe in regards to air combat games. prop planes zip around like jet fighters and maneuver like redbull air racers. watch some gun camera footage and see how slow even 350-400 mph seems. with the right speed you can and will get into some epic 1 on 1 dogfights. that was something i was really hoping DE was going to have in its flight model....


The slow rolls you see in a lot of gun cam footage are either slowed down, or were filmed at 30,000 + feet where air density drastically reduces control responsiveness.

You can bet the boys at sealevel busting tanks were finding 400 knots plenty fast for their nerves.
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Letters over sight, less speed, maneuverability 12 years 4 months ago #94777

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Cundall wrote: And it's not more realistic to be sluggish. Late WW1 Scouts were really, really agile. Watch films like Hell's Angels and Wings (where they did the flying for real) to see just how agile. Something like a Camel could turn on a sixpence and change direction in a heartbeat. The current survivors and replicas are flown very gently by comparison so the appearance is not representative. If it ain't broke...

Point taken.
Very familiar with both films...

Stunt Pilot. Born Paul Albert Mantz in Alameda, California, the son of a school principal, he joined the Army Air Corps and was regarded a brilliant student pilot until he was discharged for reckless flying in 1927. After running an air charter service, he was enlisted as a stunt pilot for 1930's ‘Hell's Angels.'
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Letters over sight, less speed, maneuverability 12 years 4 months ago #94790

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Paul Mantz, Jr. wrote: After running an air charter service, he was enlisted as a stunt pilot for 1930's ‘Hell's Angels.'


From what I've heard, that contract lasted a lot longer than it was supposed to. I was thinking about the extended time the pilots and staff got paid for as Howard Hughes shot and reshot the movie. Is that how it worked or did they contract for the complete project?
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Letters over sight, less speed, maneuverability 12 years 4 months ago #94809

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Paul Mantz, Jr. wrote: Point taken.
Very familiar with both films...

Stunt Pilot. Born Paul Albert Mantz in Alameda, California, the son of a school principal, he joined the Army Air Corps and was regarded a brilliant student pilot until he was discharged for reckless flying in 1927. After running an air charter service, he was enlisted as a stunt pilot for 1930's ‘Hell's Angels.'


Ah, of course - my apologies, with your heritage you know far more about this than I. Great video - the kind of thing I'm talking about can be seen at about 4:13 where the DVII does a really tight wingover/chandelle kind of thing, and again at 4:58 where 'Von Richthofen' flips his Fokker into a rapid half-roll.

I think the thing that, for me, Dogfight had got right in the past and is now slightly less good (only slightly, mind) is high manoeuvrability but relatively low power. The limiting factor for a lot of these aircraft was power. Of course, if you have unlimited power you can (assuming your aircraft holds together) zoom around the sky like an Extra 300 or an X-Wing for that matter, but with WW1 types, where you might have anything from 80hp (Sopwith Pup) to 200hp (later SE5A, Dolphin etc), it becomes an exercise in energy management. Sooner or later you run out of height and have to trade speed for altitude. That's one of the reasons I found Skies of Glory ultimately unsatisfying, as there is little your aircraft can't do.

The following is a little sneak peak from a piece I'm working on at the moment, which will be published probably in August. The following description is of a display by two pilots in Avro 504s - i.e. a trainer, not a scout or a fighter (although these are the Lynx-engined variety so they have around 160hp, a bit more than the WW1 variant would have, but the airframe was essentially the same):

'These two pilots did everything with their machines except make them talk. It was amazing to see what a ‘plane could stand. Evolutions which looked as though they must snap the machine in half were carried out again and again. The skill of these two pilots was almost uncanny; they seemed almost part of their ‘planes, and the ‘planes were nearly human in the way they responded to the controlling hand.'
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Letters over sight, less speed, maneuverability 12 years 4 months ago #94813

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Whosethisguy wrote: The slow rolls you see in a lot of gun cam footage are either slowed down, or were filmed at 30,000 + feet where air density drastically reduces control responsiveness.

You can bet the boys at sealevel busting tanks were finding 400 knots plenty fast for their nerves.


For a Mustang Mk.I, fastest time taken to roll through 90 degrees at sea level was 1.8 seconds at 300mph and 2.3 seconds at 400mph, and this was, at the time of testing, faster than any other day fighter tested at the Air Fighting Development Unit. I'd guess a Fw190 was a shade faster, and according to later US tests, the P-47 rolled a bit quicker than a P-51.

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Letters over sight, less speed, maneuverability 12 years 4 months ago #94838

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Mr. McFate,
Generally, the pilots were paid for the job. Hughes paid for all the over shooting/flying. It was before my time, so I'm doing it from memory. Most stunts, crashing into a barn or billboard and such, paid what was agreed to.

Mr. Cundall,
I'm looking forward to reading your project. The advantage the "real" pilots had was being able to "feel" the plane. Slight abnormal vibration? Back off the stick. Kind of like when you get a stone in your tire. If you're aware of your vehicle you'll "sense" the slight difference.

My....we missed a wonderful time.
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Letters over sight, less speed, maneuverability 12 years 4 months ago #96044

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After playing a bit more, the difference in manoeuvrability is a bit clearer. There are definitely manoeuvres I could do before that I can't now, and it's a shame as these tended to be the figures I would use to break a pursuer off my tail. It used to be possible to half-roll and pull through from virtually any height as long as you pulled up before going into it. Now you hit the ground unless you have a lot of spare height. Oddly, a Derry Turn is now difficult - rolling through the inverted is for some reason much slower than rolling back through level, which means trying that manoeuvre tends to get you killed. The surprise generally associated with this manoeuvre is cancelled out by the very slow roll. We don't have rudders, so that might add to the problem here, but the fact remains that the G-Forces should be with you rather than against you in a Derry Turn.

Finally, it's hard to do a steep wingover to reverse course as you tend to hit the ground unless you have a lot of spare height, and most of the action in DF is on the deck. The manoeuvre has become such a 'rolling' one that it's not really an option any more.

It's as though the update robbed everyone of 30 or 40hp

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