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Support Records 12 years 10 months ago #56465

  • Luna
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Okay, so we all know about the occasional bug or glitch in-game. The neat thing about the forums is that we can personally report these to the game developer, and more than likely, the issue will be solved.

The problem is, there is always LOADS of these reports coming in, many of them repeated versions of previous reports. So, in an effort to help out Zup and the DF crew, I've created this thread (the idea wasn't mine, it was the combined product of many players).

This thread will contain a quick & convenient-as-possible report on any publicly reported bugs and glitches. The report will be updated periodically, and may receive edits and revisions. I'll be needing everyone's help with this, so if there are any mistakes or needed additions, post up in this thread.

The full report will be on the next post, in means to maximize the charachter-limit.
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Support Records 12 years 10 months ago #56466

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Support Records

-summary; reporter; status; issued; updated; possible resolution(s)

-stuck/unresponsive bomb button; multiple reports; pending/unresolved; 11/26; XX/XX; (waiting for updates)

-loss of connection mid-game; multiple reports; pending/unresolved; 11/26; XX/XX; problem may be due to individual connection problems.

-invisible players; multiple reports; passive issue; 11/26; XX/XX; problem may be due to individual connection problems.

-unresponsive/late hit counts; multiple reports; passive issue; 11/26; XX/XX; problem may be due to individual connection problems.

-zeppelin visible during a bomb-the-carrier match; … ; pending/unresolved; 11/26; XX/XX; (waiting for updates)

-water graphics non-existent in some matches; … ; pending/unresolved; 11/26; XX/XX; (waiting for updates)

-invisibility/timer reset on carrier game mode; multiple reports, gameplay issue/unresolved; 12/1; XX/XX; (waiting for updates)

-unbalanced teams; multiple reports; passive gameplay issue; 12/1; XX/XX; (waiting for updates)
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Last edit: by Luna.

Support Records 12 years 10 months ago #56477

  • [b]pluribus
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Couple things:
  • The last item -- and perhaps the last two -- could be by design. I've also seen dogfight scenarios where the carriers can be bombed, too.
  • My pet peeve with the game is that the server too often assembles teams that are wildly one-sided (e.g., 6 vs. 2), and even when it has the opportunity to correct this it does not (e.g., adding pilots to the stronger team when a pilot on the already-outnumbered team leaves). IMHO, this leads to games that are less fun for both teams and their players.
I like your constructive attitude in the forums, Luna, not to mention the games. Keep it up!
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Support Records 12 years 10 months ago #56485

  • Paul Mantz, Jr.
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Send a link to Z so he can stay updated. He wants the game to succeed, as we do, and this will help tremendously.
Thank you LUNA.

(side note...DAD home? He's got special prayers at my church. You can pm me to keep the thread on topic.)
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Support Records 12 years 10 months ago #56576

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Thank you, Luna. :)
See you in the skies!

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Support Records 12 years 9 months ago #57088

  • Luna
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Update: added the issue of the invisibility/timer resetting glitches on the Capture the Carrier game mode.

This has been considered unfair to many players, so I decided to add it to the report.
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Support Records 12 years 9 months ago #57100

  • [NLR]Jacob10000
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Timer reset? I guess I haven't heard about this one.
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Last edit: by [NLR]Jacob10000.

Support Records 12 years 9 months ago #57113

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You haven't? There's a certain spot on the carrier that allows a walking soldier to reset the CTC timer, letting it stay there indefinitely.
See you in the skies!

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Support Records 12 years 9 months ago #57119

  • Luna
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Another update! I meant to add this a while ago, but it slipped my mind.

Many players have pointed out the occasional unfair teams, so I've decided to add that for attention as well.

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