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[NLR] Luna
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Hey everyone!!
So, I was messaged by a friend asking me to revisit some of the mathematical conundrums that I brought up a few years ago in this thread,
Dogfight Math:
www.dogfightplay.com/index.php/forum/2-g...ht-math?limitstart=0
With the release of Elite and the numerous updates and patches we’ve been receiving, we’re all curious as to how our new sky-coffins really move around in the air. Well, maybe not all of us, but my interest has been piqued once again. So here’s what I did this time around...
Question: How accurate is the airspeed indicator / altimeter?
We no longer have a fancy little speedometer in a virtual cockpit; for some reason it’s been replaced by a simple line of text and numbers. However, the new display actually gives us units to work with, something we didn’t have before. Another given measurement is the altimeter, which is now clearly displayed in meters. The altimeter is variable, it calculates your distance from the ground directly beneath you, not from sea level. You may notice it changes drastically if you are flying over a steep mountain or hill.
I decided to run a test by finding the time it took for me to hit the ground during a nosedive in a fully upgraded bombless Sopwith Camel. Vertical falling speed was 235 km/h.
After three separate tests, It took me an average of 7.7 seconds to hit the ground, from an altitude of 500 meters.
So! We have all the variables, do they all line up? Turns out, it’s pretty darn accurate!
Here’s the math, if you’re interested.
235km/1hr = 3.916km/60sec = x/7.7sec
Solve for x, what do you get? 0.502km, or almost EXACTLY 500 meters!
Remember with this test, the two constants were Distance and Speed, which is given to us in-game. The thing we were testing it with was the Time. The laws of physics says Velocity = Distance * Time, and by these numbers, Dogfight Elite’s altimeters and speedometers are on point. So, now that we know our plane’s instruments are accurate, let’s move on to the other questions.
Question: How far apart are the bases?
Okay, so according to Mission 2 (yes, there is a Singleplayer Mode in Dogfight. Crazy, huh?), the distance between the bases is 4 kilometers.
Cruising Speed of my Sopwith Camel is 215 kilometers per hour.
After three separate runs, it took me an average of 70 seconds (or 1.16 minutes) to cover the distance from one base to another. How accurate is this? Once again, pretty close!
Here’s the math:
215km/1hr = 3.58km/1min = x/1.16min
Solve for x, and you get 4.18 kilometers! It’s a lot closer than I thought it was going to be. This helps further support that the units shown in-game are accurate.
Question: How large is the map?
I used the same approach as the base-to-base problem. After three tests, it took an average of 115 seconds to cross the entire map. After the math mumbo-jumbo, this calculates a map length of about 6.9 kilometers. We can assume that the actual length is closer to 7km. My human error is the probable explanation for the slight inaccuracies.
Okay! If you ask me, I’d say everything in the game checks out. One thing I find particularly interesting is the difference in times and speeds from my last Dogfight Math thread. Also, my choices when it came to units of measurement were all over the place back then. Past Luna, why are you using the imperial measurement system in your calculations?
Anyway, if anybody has any corrections or something to add (HA, get it? Add. Cuz it’s math), feel free. I’ll always be happy to strike up an interesting conversation with you guys!
~Luna
The following user(s) said Thank You: baron rojo, [NLR] McFate, ZebraUp, GreyNade, [NLR] The Blue Fighter, Acegirl, Doggy Dix, {GI} E*A*G*L*E, [NLR]Mysterio, pmoon1{WP} and 2 other people also said thanks.
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