S. E. Dailey wrote: I would be very interested to hear about that bypass; was that with a specific joystick?
Yes there are a few public domain programs that might be relevant. (eg one designed to take input from other joysticks, and output it as though it came from an xbox.) Some of them might help because they allow adjustment of the deadzone size. However they seem to involve producing a dll file and dumping it in the games directory, but DF doesn't seem to have a conventional directory with dll libraries and exec files, not that I can find.
Can any one help? Where is DF on a PC?
Airwolf, sounds like your Xbox is working like mine, with a deadzone.
My theory is the deadzone is not in the hardware, its software induced. Could be in one of three places:
1. Inside the xbox controller. Could explain why some controllers are better than others.
2. In the Microsoft driver on the PC.
Some games need a deadzone. It would be typical of MS not to provide adjustment.
3. In DF. Maybe put in by Zup to reduce the advantage joysticks have????
Anyone got a better theory?
Zuperman interested in commenting?