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Shooting chutes...glitches? 9 years 9 months ago #310009

  • [NLR] McFate
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There are several posts on Zuperman's most recent df elite thread mentioning how chutes are shot.

As things are you can kill a chute by:
* shooting the downed plane a number of times (10?)
* bombing the downed plane after the chute has deployed, including once it's on the ground.
* shooting the silk of the chute a number of times. (10?)
* shooting the pilot once.
(Please correct me if I'm wrong about any of the above.)

If you believe it should be changed, what do you suggest and why?

My only concern is that chutes are already disproportionately deadly and bomb the carrier games already are heavily influenced by tanking. What do you think?
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Last edit: by [NLR] McFate.

Shooting chutes...glitches? 9 years 9 months ago #310020

  • S. E. Dailey
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Shooting the downed plane a number of times and bombing the downed plane after the chute has deployed should have a "range to pilot" trigger added; if the pilot is within X of the downed plane it counts, but if they are outside that range it doesn't count the hits. It makes sense that if a pilot is close enough to a downed plane taking damage, they would take damage as well. It does not make sense for a pilot that is a reasonable distance from the plane should still take damage.

Shooting the silk of the chute a number of times, or actually shooting the pilot has always been bad for the pilot's health in "real world" physics.


Now tank camping, runway hunting, and all those other "glitches" are basic honor violations more than true glitches. You can dig up a staff of GMs to monitor this, or you can try to nerf the program -- that usually just ruins the game for everyone. :unsure:
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Shooting chutes...glitches? 9 years 9 months ago #310024

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i think if you want to shoot down a 'chuted pilot you should have to hit the pilot or the chute. once away from the plane it should not be connected any more. even as it is now sometimes i can land 30 rds on the empty plane and it still doesn't drop the pilot anyway. :pinch:
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Shooting chutes...glitches? 9 years 9 months ago #310028

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Until the last year or so it's always been the silk or the trooper. Shooting the plane seems somewhat recent. Since I play on just about the smallest device available, I have no complaints about the way troopers are shot. That being said, it is damn near impossible for me to hit the trooper itself, for me that prospect comes down to pure luck

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Shooting chutes...glitches? 9 years 9 months ago #310045

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[NLR] McFate wrote: There are several posts on Zuperman's most recent df elite thread mentioning how chutes are shot.

As things are you can kill a chute by:
* shooting the downed plane a number of times (10?)
* bombing the downed plane after the chute has deployed, including once it's on the ground.
* shooting the silk of the chute a number of times. (10?)
* shooting the pilot once.
(Please correct me if I'm wrong about any of the above.)

If you believe it should be changed, what do you suggest and why?

My only concern is that chutes are already disproportionately deadly and bomb the carrier games already are heavily influenced by tanking. What do you think?


* shooting the pilot. From what I know it takes 2 shots but for some strange reason sometimes it seems like 1 shot will get the kill especially if you hit the pilot as soon as he ejects.
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Shooting chutes...glitches? 9 years 9 months ago #310057

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That sounds like a bit of a delay or a lag issue. When the game has been at its worst for me, it has NEVER taken more than one round to kill the trooper

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Shooting chutes...glitches? 9 years 9 months ago #310063

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That stinks for me. It's been two shots since I started here, with the exception I mentioned. I just came out of a game and I made sure to pay attention to this and yep, it takes me 2 shots.

I hardly ever get a player saying that I lag and I really don't think it's a delay either because there have been many times where I would get one shot on another pilot when I was in mine. Then I would land before getting a second shot on him and that pilot did not die from just one shot. This I am positive of.

I have no clue why it would take 2 shots for me to get the kill and only one for you guys. I am gonna have to bring that up to Zup.

Thanks for running that by me.
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Shooting chutes...glitches? 9 years 9 months ago #310105

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I actually did not know about 10 at the silk chute. I'm easily throwing 50 at that little pilot trying to hit him once...twice if I'm Gunzzz lol.

Comet is going green to save the environment...sorry I wasted all those bullets...
Bannerless and naked. Whatever...
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Shooting chutes...glitches? 9 years 9 months ago #310185

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While we're at it, why should someone plummeting to their death be able to shoot people with more accuracy than when they're in a plane.

I'd wish he'd axe the chute all together. Add high altitude bombers instead of bombers. The tanks were useless until the second world war anyway.

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Shooting chutes...glitches? 9 years 9 months ago #310235

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[NLR] McFate wrote: There are several posts on Zuperman's most recent df elite thread mentioning how chutes are shot.

As things are you can kill a chute by:
* shooting the downed plane a number of times (10?)
* bombing the downed plane after the chute has deployed, including once it's on the ground.
* shooting the silk of the chute a number of times. (10?)
* shooting the pilot once.
(Please correct me if I'm wrong about any of the above.)

If you believe it should be changed, what do you suggest and why?

My only concern is that chutes are already disproportionately deadly and bomb the carrier games already are heavily influenced by tanking. What do you think?


McFate

I been keeping what you said here in the back of my mind as I been playing. I have to say you are right about chutes being deadly. I love being in chute. It's actually my favorite part of the game. I did notice a change that occured a while ago and from what I heard Zup made it harder to control the aim while in chute.

Unless I am wacky, which I am at times, I do see the difference. Finding the aim isn't as easy at it was once before. I hope it's the same for all players not like my 2 shots deal...lol...grrr.

I think it's fine the way it is. I was starting to think shooting at the plane to get the kill on the paratrooper when it was far away from him/her was silly, but now I have to say it is just fine.

The only change I may recommend is making it 6 shots on a plane to take it down from the chute. That should make it a bit harder to get chute kills, but still keep the paratrooper an effective part of the game.
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Last edit: by D93 Big Gunzzz.

Shooting chutes...glitches? 9 years 9 months ago #310275

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A couple of things that I think are odd about how it is:

...the way you can put lots of bullets into the plane before the chute is deployed but it won't kill the paratrooper until the plane takes another hit after he jumps.

...I've taken to bombing chutes and downed planes (while they're still in the air) especially in carrier games. If the red has not jumped into the chute before the bomb hits it does not destroy him, but if he has jumped he dies whether I hit the chute or the plane. And yeah, people sometimes accuse me of being a dropper when I do this. Lol.


Again, I don't really have any complaints about how it is, though I could see it being a bit more logical than the current system.
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Last edit: by [NLR] McFate.

Shooting chutes...glitches? 9 years 9 months ago #310352

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Gotta add another way to kill a pilot in a parachute...

Tank shell works nicely.
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Shooting chutes...glitches? 9 years 9 months ago #310361

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SavageViking wrote: Gotta add another way to kill a pilot in a parachute...

Tank shell works nicely.


....and it does not require a direct hit on the soldier. ;)


So when you get in the tank you can often still see your plane. How does that work? You can see it but the reds can't? Does it stay there? How long does it stay? If a red bombs the spot will you die even if you have driven away in the tank?

Things that make you go "hmmm?" :dry: :huh:
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Shooting chutes...glitches? 9 years 9 months ago #311918

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I had the joy twice last night of hopping into my tank under heavy fire . . . only to have my view blocked by my plane and chute just long enough to get me killed. :lol:
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