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What do you want on Dogfight Elite? 10 years 2 months ago #282967

  • WB|Jedi Kentoku
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Only if Star Wars and dogfight came together

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What do you want on Dogfight Elite? 10 years 2 months ago #283210

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I dislike the radar. I'd rather become skilled at seeking out planes like the real boys did. Hiding in clouds could be an art form. Sneaking a talent.


I know I'm seven pages behind; forgive me if my idea has been repeated or otherwise void.
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What do you want on Dogfight Elite? 10 years 2 months ago #283600

  • SkyDavis
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bobbysox wrote: era rooms or a way to limit what ac can be flown in that room. this way you do not have someone who just bought his 109E getting eaten alive by spit 9s, mustangs, etc....

rudder and flap controls

a limited use of WEP or boost

one room that is cockpit only and no banners over any plane. maybe even no radar. you have to find ID the plane before firing. limited fuel and ammo. points are taken away from you for friendly fire incidents.

protect the bombers ( destroy the bomber if you are on the opposite team )

strafing and bombing missions....trains, trucks, barges.

good AAA around airfields to keep campers away...and/or the ability to defend your airfield shooting the AAA.

multiple spawn points

allied ac fly one team axis the other.

no jets unless they have their own room...or missions.

a practice room that has targets where you can freshen up your deflection shooting, strafing, etc

a way to test new ac before you buy it

a friendly room where you cannot shoot down another plane or damage it by ramming. here you have obstacle course...barnstorming...a race course...etc.

most importantly....set your flight models up in a comparison form rather than stats. by this I mean a 190a rolled better than a spit 1 but not as good as a spit 5. so assign a value to the roll where the 190a would be a 4...the spit 1 3.5 and a spit 5 more like 4.5. you will get better flight characteristics this way and things will be more competitive ( and accurate ).

I am sure I will come up with more. glad this project is back on track....was very sad when it was shelved years ago.


Realistic flight models and ballistics. It would be extremely neat to see some actual tactics to dogfighting. Now its just who can turn and maneuver harder along with who has a better aim in head ons. It would be cool to see real flight models so that we can see real tactics.

It would be neat to see energy fighting become something in this game. It bugs me how you can just keep turning as hard as your plane will go and it does not stall also you do not stall till you hit the ceiling in the game. Seeing aircraft with there climb rates actual speeds and actual agility in a turn along with stalling from engines that are not powerful enough to counter the inertia from a hard turn.
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What do you want on Dogfight Elite? 10 years 2 months ago #283652

  • whtknight19
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Line of sight. I think it would be cool to be able to dip behind a mountain without your name tag marking your position, or be able to hide in a cloud and maneuver if your being chased. Also, itd be cool to have like a small city so u can fly between buildings. And radar limit. Fly low enough you can escape radar. Hope this help. Love the game either way..
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What do you want on Dogfight Elite? 10 years 1 month ago #285766

  • Gannet
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And please please please Mr Zuperman, can we have a gorilla, pleeeeaze!
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What do you want on Dogfight Elite? 10 years 1 month ago #285790

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King Kong round would be very cool

ut malleus omnia similis clavum

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What do you want on Dogfight Elite? 10 years 1 month ago #285791

  • NinjaCharlieT
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For me, I suggest there is a control that can extract/extend landing wheels, no radar so you can find enemy by urself :evil:
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What do you want on Dogfight Elite? 10 years 1 month ago #285874

  • Rudolf Rednose
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There are many interviews with actual WW1 and 2 pilots on Youtube and such sites.
They very graphicly discribe what the tactics and practices were in those days.

Wouldn't it be great to get these interviews as a rookie training........but I guess the copyrights and such make that unlikely.

But what if you find a couple of senior third rate amateur actors.....maybe even players of a certain age to reinact those interviews.
Jolly good stuff, I'd say old chap.


Just an example

If contacts were made, many historians will love to supply footage and insight for a mere mentioning of the source. Of course they will have to be impressed by the efford that has gone into making Dogfight Elite as historicly correct as possible and will be a homage to the pilots of days gone by.
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Last edit: by Rudolf Rednose.

What do you want on Dogfight Elite? 10 years 1 month ago #286548

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In-game accelerometer calibration. Finer control over the airplane with the accelerometer, yet still retaining the control physics model in place for the current version of Dogfight. Ability to share coins with teammates. More sceneries. Less expensive upgrades on aircraft or the ability to earn more tokens (it takes forever to upgrade).
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What do you want on Dogfight Elite? 10 years 1 month ago #286559

  • Husky Dog
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WRONG! Wrong wrong WRONG!

The correct answer is "Bitchin Camaro!"

and rudder control... but mostly BITCHIN CAMARO!

Sheesh. I'm getting tired of having to repeat this.


To the fowl whose fiery eyes now burned into thy bosom’s core

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Last edit: by Husky Dog.

What do you want on Dogfight Elite? 10 years 1 month ago #290935

  • Gannet
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How about a new scenario ?

Something like "Resupply the Carrier"

Your carrier looses % if it doesn't receive supplies within x minute periods.
Team task is to transfer supply drop from your base to your own carrier, and stop the reds doing theirs.
The carrier locations could be swapped to make it harder.

The "supplies" are carried as bombs, and when dropped they parachute onto the carrier, or you can land then drop off supplies (and get a damage repair/bullet reload if needed.)

The game is lost when one carrier gets down to 0%

All the elements needed are already in the game, so not toooo much extra work for Zuperman, and a whole new set of team strategies for us to work out.
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Last edit: by Gannet.

What do you want on Dogfight Elite? 10 years 1 month ago #290947

  • S99
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Putting the tracers off will be cool!! The tracers appear only when it's close enough and you can actually see the plane!! There should be no tracers for plane at our six or sides!! Like in war thunder!! (just taking example) which will force you to be aware of situation and emphasis dogfight more then head-on like the real air combats!! Believe me I tried dog dogfighing teammate and its really cool to look around for searching planes!!

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What do you want on Dogfight Elite? 10 years 1 month ago #290949

  • darraxx
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I know one thing we all want for Df elite .INFORMATION ON IT PLEASE
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What do you want on Dogfight Elite? 10 years 1 month ago #290965

  • {GI} E*A*G*L*E
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How about actual moderation of bad players?
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What do you want on Dogfight Elite? 10 years 1 month ago #290967

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And GIRLS.... But seriously it's been a pretty good game so far there's really not much room to improve I don't know how complicated it would be but opening up a third front such as a third base would make an interesting twist and definitely break up the monotony of flying back and forth over the same ground you would have the option of attacking one base or the other at the same time having to defend your base from two directions yes it would increase the workload and the responsibility of players at the same time making it more necessary for teamwork and better planning by individual team mates and would stop a good part of the camping when one base is destroyed those players are out are they change to a different base there are a number of different scenarios by adding a third base. That's just my two cents worth as a Teamkiller.
I COULD NOT CARE LESS

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What do you want on Dogfight Elite? 10 years 1 month ago #290968

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Team Killer. wrote: And GIRLS.... But seriously it's been a pretty good game so far there's really not much room to improve I don't know how complicated it would be but opening up a third front such as a third base would make an interesting twist and definitely break up the monotony of flying back and forth over the same ground you would have the option of attacking one base or the other at the same time having to defend your base from two directions yes it would increase the workload and the responsibility of players at the same time making it more necessary for teamwork and better planning by individual team mates and would stop a good part of the camping when one base is destroyed those players are out are they change to a different base there are a number of different scenarios by adding a third base. That's just my two cents worth as a Teamkiller.[/qu

that's a great idea .I've always been wanting the bases to move on the map two moves a month .each base gets moved to a different location.up in the mountains in the valley in the corners of the map .but let it be a random computer choice for the two weeks before the next move.

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What do you want on Dogfight Elite? 10 years 1 month ago #290969

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I've always thought moving the bases would bring all tactics into the game .just imagine defending the base sitting in the valley of death .or securing a corner base
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What do you want on Dogfight Elite? 10 years 2 weeks ago #293713

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From the "kill range too far" thread;

MOA wrote: First I'd like to ask you to list off your reasons on why you think it should change for me I like the game I could care less on how it changes that's up to zup to decide not me and if zup decides not to change it at all so be it I'll still fly #nuetral #switzerland



Okay, it's not so much a list as it is a concept:


The biggest reason to decrease the kill range is to make it so flying skill and strategic planning are as important as aiming. Having time to plan the engagement before taking fire makes a lot of difference. Just look at the investment on enemy monitoring in the real world. ;) I think this is the crux of the matter when it comes to so many of these discussions: is it a "Simple shooter" or "Air combat simulator". That's Zuperman's choice to make. ;)


As the game stands it is a fairly basic "shooter". You aim and shoot, drop bombs, die, respawn, repeat. The planes are basically all the same with different tiers of performance based on how many upgrades you have. There are no different categories of planes. All of our planes are fighters (which can carry a bomb or two). Shouldn't there be bombers too? How about "light scouts" planes with lots of speed but low armament?

With different classes of planes there become many more ways to create a win. The bombers should be slow, more heavily armored and requiring more hits to kill (like the tanks). It should have a "cruise control" setting so the pilot can hit the camera view icon to switch between the pilot's seat and front and back turret guns. The fighters should engage to protect or destroy the bombers. The fighters would be playing similarly to a zep game only they would be protecting/attacking manned and gunned bombers. The bombers could have two turrets which need to be destroyed before the bomber is vulnerable. The fighting could be as furious as a zeppelin game! A serine sharp-shot bomber pilot could go head to head against other bombers and fire a turret from a stable platform at the looping fighters.

It could also be good to have more things at the base which need to be destroyed; fuel depot, ammo depot, anti aircraft guns? . The larger bombers could carry more bombs...hmm... how many would be good? How about they carry enough that it is possible to destroy the enemy base in three perfect bombing runs by one bomber. So say 12 bombs and 36 hits required to destroy a base? A fighter with 1 or 2 bombs could do some cleanup...

It would be best if we are able to select a different plane or AA guns with each respawn. That way you can choose whatever fits your need best at the moment. There could be a respawn delay timer for using different planes, the more capable the plane, the longer you have to wait. (ever check out "mini dogfight"?) The lowest level planes would be available for respawn the fastest. If the enemy shot you down close to your base, you might not have time to wait for your best plane to respawn. I can imagine teams of 5 per side, starting a game with 2 fighters and 3 bombers, all heading for the middle, the bombers square off head on while the fighters engage and try to take out the turrets. The bomber pilots would have to constantly choose between manning the turrets or firing head on.

An added feature could be observation balloons. Have 2 or 3 per side (additional things that need to be destroyed). Each balloon could provide "radar" so you can see incoming enemy from far off. Once the balloons are destroyed the radar goes dark. A "light-scout" plane could also attack balloons and though it would be very lightly armored it would be the fastest plane in the game. (2 hits to kill) It could also help improve radar range.





This is kind of stuff that is possible with this game. Having been here for 3 years and having done my Dogfight history beyond that, I know that Gretch has many visions for this game which have not yet been implemented. The game will change. Sometimes you may like it, sometimes you may post "Fix the damn game!". He is trying to make it easier to fix. He will also be making what he intends as improvements. Unfortunately he can't make an omelet without cracking some eggs. I hope it will grow to be something like what I have written above.
B)
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