Thanks for asking what we would want in DF Elite zup

now i can go crazy with ideas
- First of all, choosable missions, sometimes I feel like turnfighting, but I get bombing missions... gets a bit boring!!
- Bombers would be nice, as previously suggested by others, but that would require a fighter escort... so, maybe a protect the bomber mission, instead of a protect the zeppelin?
- Choosing inbetween WW1 and WW2 mode, because if you add planes like the ME262 (first ever jet fighter) and you go up against an Airco plane (the current lowest ranking plane of the allied side) would cause a lot of problems; to start with the speed, you would have that airco in sight for less than a second (WW2 ME262's even had problems with aiming on a (for instance) P41 Mustang, you can only guess what a horror it would be to aim on an Airco with a ME262...). Furthermore that means that the ww1 planes would be totally outclassed and easy meat for the ww2 planes, concerning historical accuraccy (which would be damaged by putting the two ww's together).
- Use a damage indicator (not 4 shots for a kill, but more, on different body parts of the plane), add a little plane in a part of the screen to show where you have been hit (critically). This provokes actual dogfights, instead of that constant head on, which was never done in ww1 & 2, only as a defensive measure to ensure your tail wasnt exposed, but hardly any kills due to head on passes, as it was, and is, considered suicide by fighter pilots.
- Tail rudder, so that more complex aerial manouvers can be performed, together with implementing actual laws of physics in the game (like lift etc.). Because its impossible to turn in a circle for some considerable time in real life, as it is here on dogfight. Which leads me to turning radius; on the current dogfight the rule is: the faster you go, the tighter the circle of turn, in real life however, it is the complete opposite.
- Parachutes should be unarmed, its completely unrealistic (and very annoying) that a parachute is able to gun you down with a rifle or even a machine gun. Just make a parachute unarmed so that they can tank but have to rely on luck to reach the ground unharmed, and then get in the tank.
- New missions such as: protect the bomber (similar to protect the transport plane in the training mission on the current dogfight); torpedo the battleship (ww2 mode only); any other player suggestions.
- Please add the Stuka dive bomber

(one of my favourite planes)
- No lagg anymore, please!!!
Those are my suggestions for now, hope they all will be added
Good luck with designing zup, hope DF Elite will be out soon!!