×

Warning

Empty password not allowed.
Welcome, Guest
Username: Password: Remember me
Welcome to the Dogfight forum!

Tell us and other pilots who you are, what you like and why you became a Dogfight pilot.
We welcome all new members and hope to see you around a lot!
  • Page:
  • 1

TOPIC:

The Case of the Disappearing Invisibility 10 years 3 months ago #273656

  • Gannet
  • Gannet's Avatar Topic Author
  • Offline
  • Platinum Member
  • Platinum Member
  • Posts: 2025
  • Thank you received: 4460
Watson: I say old chap, have you noticed that lately the invisible players have vanished?
Holmes: Keep up Watson, you're lagging again, that became blatantly visible a week ago.
Watson: Cough, cough, harrumph.. Yes, well I have be rather busy writing your memoirs of late. You have been producing theories faster than I can dip my quill in the inkwell. I wish they would hurry up and invent typewriters.
Holmes: Well I have some more hypothesis for you.
Watson: Fire away my friend, I'm waiting with pen poised.
Holmes: Scenario one: The invisible players who were visible have become completely invisible. And are now playing in the game without anyone being aware they are there.
Watson: By Jove, that's rather disconcerting, that means one could be reading this over my shoulder as I write, making invisible corrections to my invisible spelling mistakes.
Holmes: Now that would be worth inventing.
Watson: Probably call it autospellingmistakefixer, or some new fangled name like that.
Holmes: Scenario two: Seeing the invisible is an oxymoron. Therefore no one actually ever saw an invisible player. They just repeated rumours that someone else had seen them. Rumours possibly started by Microsoft as part of a long term campaign to discredit Apple devices.
Watson: Gadzooks! We've all been hoodwinked? What an underhand tactic.
Holmes: Scenario three: There are invisible players but Zuperman has changed the code so that the game can now find them.
Watson: Jolly good show. What a clever chappy he is.
Holmes: This would explain one very important and otherwise puzzling clue: Why has the game recently developed much longer lag time?
Watson: I don't quite follow your reasoning old fruit.
Holmes: The lags are longer because it takes the game more time to find the invisible players than the visible players.
Watson: Of course! Now I see it.
Holmes: And Scenario four: ...



Public Domain
If you can add to the script before I can think of any more scenarios, go ahead.
The following user(s) said Thank You: {O}__PREDATOR__, BLACKHAWKGHOST, TBH_Dj_Little_d

Please Log in to join the conversation.

Last edit: by Gannet.

The Case of the Disappearing Invisibility 10 years 3 months ago #273658

  • BLACKHAWKGHOST
  • BLACKHAWKGHOST's Avatar
  • Offline
  • Platinum Member
  • Platinum Member
  • pain is temporary ,pride is forever
  • Posts: 459
  • Thank you received: 290
Watson:i think you were shot Holmes I think 8 times
Holmes: it appears i have been shot but I'm not dead


10 minutes later

Watson:holmes it appears your dead
Holmes:i should've been dead but the lag kills me late







Don't waste your words on people who deserve your silence ,sometimes the most powerful thing you can say is nothing at all
The following user(s) said Thank You: MICHAEL KANE..

Please Log in to join the conversation.

The Case of the Disappearing Invisibility 10 years 3 months ago #273665

  • dognamitt
  • dognamitt's Avatar
  • Offline
  • Platinum Member
  • Platinum Member
  • you will miss 100% of the shots you dont take
  • Posts: 3208
  • Thank you received: 5758
TO lag or not to lag dat is da question do i lag or do you lag or are we both laggin or are we normal and the landscape is lagging who knows. Here today gone tomorrow (we wish)but tomorrow never comes but the lag always does
The following user(s) said Thank You: MICHAEL KANE.., TBH_Dj_Little_d

Please Log in to join the conversation.

The Case of the Disappearing Invisibility 10 years 3 months ago #273706

  • Stormbringer
  • Stormbringer's Avatar
  • Offline
  • Platinum Member
  • Platinum Member
  • You may win the battle but not the war
  • Posts: 392
  • Thank you received: 578

well said..dognamitt shakespeare :)

Please Log in to join the conversation.

The Case of the Disappearing Invisibility 10 years 3 months ago #274010

  • TBH_Dj_Little_d
  • TBH_Dj_Little_d's Avatar
  • Offline
  • Senior Member
  • Senior Member
  • *wub* *wub* *wub* *wub* *wub* *wub* *wub* *wub*
  • Posts: 41
  • Thank you received: 40
Nice to see some people having a laugh about the happenings of the game!!! :P

Please Log in to join the conversation.

The Case of the Disappearing Invisibility 10 years 3 months ago #274111

  • Gannet
  • Gannet's Avatar Topic Author
  • Offline
  • Platinum Member
  • Platinum Member
  • Posts: 2025
  • Thank you received: 4460

Gannet wrote: Watson: I say old chap, have you noticed that lately the invisible players have vanished?
Holmes: Keep up Watson, you're lagging again, that became blatantly visible a week ago.
Watson: Cough, cough, harrumph.. Yes, well I have be rather busy writing your memoirs of late. You have been producing theories faster than I can dip my quill in the inkwell. I wish they would hurry up and invent typewriters.
Holmes: Well I have some more hypothesis for you.
Watson: Fire away my friend, I'm waiting with pen poised.
Holmes: Scenario one: The invisible players who were visible have become completely invisible. And are now playing in the game without anyone being aware they are there.
Watson: By Jove, that's rather disconcerting, that means one could be reading this over my shoulder as I write, making invisible corrections to my invisible spelling mistakes.
Holmes: Now that would be worth inventing.
Watson: Probably call it autospellingmistakefixer, or some new fangled name like that.
Holmes: Scenario two: Seeing the invisible is an oxymoron. Therefore no one actually ever saw an invisible player. They just repeated rumours that someone else had seen them. Rumours possibly started by Microsoft as part of a long term campaign to discredit Apple devices.
Watson: Gadzooks! We've all been hoodwinked? What an underhand tactic.
Holmes: Scenario three: There are invisible players but Zuperman has changed the code so that the game can now find them.
Watson: Jolly good show. What a clever chappy he is.
Holmes: This would explain one very important and otherwise puzzling clue: Why has the game recently developed much longer lag time?
Watson: I don't quite follow your reasoning old fruit.
Holmes: The lags are longer because it takes the game more time to find the invisible players than the visible players.
Watson: Of course! Now I see it.



Holmes: And Scenario four: Who are the one profession that have perfected the art of making things disappear?
Watson: Magicians?
Holmes: Precisely.
Watson: Yea Gads! You don't mean/
Holmes: /Yes, my arch enemy Paul Mantz has been back!
Watson: But how has he been making planes disappear?
Holmes: Like any other magician would. Its all done with mirrors Watson.
Watson: Jumping jehosaphats! He introduced mirrors into the game! That would explain why we were seeing planes in the wrong places all over the map.
Holmes: In a virtual world virtually anything is possible. Virtual images were easy.
Watson: But why has the phenomena stopped?
Holmes: There has been resulting increase in the frequency of whining about invisible planes right?
Watson: Yes?
Holmes: It might just be that the whining frequency has got so high, that it has shattered all the mirrors.
Watson: Forcing him to cease his trickery! And scenario five?
............


Public Domain
If you can add to the script before I can think of any more scenarios, go ahead.[/

The following user(s) said Thank You: TBH_Dj_Little_d

Please Log in to join the conversation.

Last edit: by Gannet.
  • Page:
  • 1
Time to create page: 1.046 seconds