Watson: I say old chap, have you noticed that lately the invisible players have vanished?
Holmes: Keep up Watson, you're lagging again, that became blatantly visible a week ago.
Watson: Cough, cough, harrumph.. Yes, well I have be rather busy writing your memoirs of late. You have been producing theories faster than I can dip my quill in the inkwell. I wish they would hurry up and invent typewriters.
Holmes: Well I have some more hypothesis for you.
Watson: Fire away my friend, I'm waiting with pen poised.
Holmes: Scenario one: The invisible players who were visible have become completely invisible. And are now playing in the game without anyone being aware they are there.
Watson: By Jove, that's rather disconcerting, that means one could be reading this over my shoulder as I write, making invisible corrections to my invisible spelling mistakes.
Holmes: Now that would be worth inventing.
Watson: Probably call it autospellingmistakefixer, or some new fangled name like that.
Holmes: Scenario two: Seeing the invisible is an oxymoron. Therefore no one actually ever saw an invisible player. They just repeated rumours that someone else had seen them. Rumours possibly started by Microsoft as part of a long term campaign to discredit Apple devices.
Watson: Gadzooks! We've all been hoodwinked? What an underhand tactic.
Holmes: Scenario three: There are invisible players but Zuperman has changed the code so that the game can now find them.
Watson: Jolly good show. What a clever chappy he is.
Holmes: This would explain one very important and otherwise puzzling clue: Why has the game recently developed much longer lag time?
Watson: I don't quite follow your reasoning old fruit.
Holmes: The lags are longer because it takes the game more time to find the invisible players than the visible players.
Watson: Of course! Now I see it.
Holmes: And Scenario four: ...
Public Domain
If you can add to the script before I can think of any more scenarios, go ahead.