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Thinking about Dogfight 2 ? 10 years 5 months ago #262195

  • [NLR] McFate
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Lots of windshield time for me lately. (Unfortunately it’s more in my truck than my Siemens Schukert or my Sopwith Camel)

I can’t wait to see Dogfight 2. :woohoo:

I've been imagining different game possibilities. Zup was saying that DF 1 has become too cumbersome to keep updating, partly due to so many older limited devices. It sounds like he wants to make some changes which would be tough to do through updates. It makes sense to me. Technological advancements eventually surpass the capability of old infrastructure. If you want to get a glimpse of what may be to come, check out some dogfight history. See the history of Zuperman’s update releases posted in the announcements section. To really go back, change the forum results settings to “all” instead of “one year and later”

He has mentioned many ideas and things he wanted to try, including (but definitely not limited to) :

• A locomotive which was supposed to be used in a game variation that included the bridge.
• Heavy bombers.
• Ballistic drop.
• More than 8 players per game.
• Squad wars.

What will he add to DF 2 that he has not been able to work out here in DF 1? He may be able to do lots of those things that come up as projects roll out… those “Oh! If I could only do it over again!” things.

Zup! I’m not complaining, just anxiously awaiting.
B)

Tick-tock, tick-tock…. :whistle:
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Last edit: by [NLR] McFate.

Thinking about Dogfight 2 ? 10 years 5 months ago #262210

  • Rudolf Rednose
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Yesterday I was fumbling around on the computer again and found this:



(Hope this is a working link........no one ever tells me anything!)

Just to show those that are ONLY biaching about the game the first step into this parallel universe that gave us this marvel of technology called Dogfight 1.
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