[NLR]*McFate* wrote: More things I love about the latest update:
* Many hits for a kill. (2 could be luck, 3-5 seems more 'realistic')
* No more floating tanks!
* Chute and plane both die in a crash.
* More hits to kill a tank.

I'm running two platforms that both auto-update, android and apple. I still don't have the zebra paint ot capture the flag missions on apple, so I believe I'm one update down on apple and current on android.
From apple: If I hear five hits my tank explodes, but I need to put mucho rounds into a red tank to kill it. tank speed is slow, especilaly uphill, approaching allied base. Red aircraft will go down with two hits, but it takes a while. If I keep the bullet hose on it seems to catch up quicker. What I can't do is see two hits and turn to another target, as I'll get chewed by the plane that showed the hits on the screen but didn't register yet. Still trees on the carrier deck. Still random radar sightings as planes come in from the corners on respawn, rather than respawn at the carrier. Doesn't happen at base, only carrier. When I chute the view flashes and I have to hit the video camera button twice, still, otherwise it defaults back to non-rifle view.
from android: tank speed approximately what it was, maybe slower by a stitch. planes still feel sluggish. timed a run when there were no reds but can't remember what the "old" time for the run was to compare.
I will time (in real time) the apple run and the android run and compare the two.
Zup and I sent emails about the subscrition, also seems f'd up but may be apple lag as it took 5 days last month to withdraw fuds from submission.
Working with banks, you would be surprised how many "electronic" payments turn into automated checks mailed on your behalf to a vendor, that then have to clear recievables.