×

Warning

Empty password not allowed.
Welcome, Guest
Username: Password: Remember me
Welcome to the Dogfight forum!

Tell us and other pilots who you are, what you like and why you became a Dogfight pilot.
We welcome all new members and hope to see you around a lot!
  • Page:
  • 1
  • 2

TOPIC:

Regarding the new larger planes: 10 years 8 months ago #242856

  • [NLR] McFate
  • [NLR] McFate's Avatar Topic Author
  • Offline
  • Platinum Member
  • Platinum Member
  • Don't believe everything you think.
  • Posts: 2743
  • Thank you received: 5398
Larger planes will change things but who says it will be bad? Probably just the head on crowd. Lol!

From Bz's "just my opinion" thread:

Ziza wrote: head on never was a good tactic. If the game its more realistic then tactics no realistics gonna die, thats a true.



Lol! Ain't that the truth! Head to head has always seemed like a quick draw, best shot contest. Now maybe it will be much less rewarding.

Maybe now more players will learn how to maneuver and use ACM tactics. This may actually bring out more skills. When everything happens so fast you just hang on by the seat of your pants and hope to line up the crosshairs from time to time. With planes moving 'relatively' slower you may actually have to understand the mechanics of your movements and how to get behind the enemy... just like "real" fighter pilots.


Zup said that the larger planes (more pixels?) will make the game smoother. Will more pixels also make it possible to have different "hit zones"? It might make things more interesting.

For example what if the planes had "6 hit points"?
-A hit to a wing could be worth 1 point.
-A hit to the fusalege could be worth 2 points.
-A hit to the pilot or engine could be worth 3 points.
-A hit to the pilots head would be 6 points- (and disable the ability to get in the chute?)


I suppose if it changes from 2 hits to this 6 hit system head-on will be a thing again. *Sigh* :S
The following user(s) said Thank You: [NLR] The Blue Fighter, Acegirl

Please Log in to join the conversation.

Last edit: by [NLR] McFate.

Regarding the new larger planes: 10 years 8 months ago #242864

  • Longrifle
  • Longrifle's Avatar
  • Offline
  • Platinum Member
  • Platinum Member
  • Posts: 515
  • Thank you received: 876
The planes are so slow there is no maneuvering. I'm pretty good at both, before, but now I can hammer any plane a soon as it shows on radar, easily, first burst. The lag is so bad I usually put in another -0-30 rounds to get some lag kills, then duck and hide until the red finally catches fire and burns.

This has not made the game better, by any stretch. I know zup says they aren't slower, but I didn't just fall off the turnip truck either. I seriously reconsidering a subscription to this mess.
This Gun's For Hire

The following user(s) said Thank You: [NLR] The Blue Fighter, El Maestro25

Please Log in to join the conversation.

Regarding the new larger planes: 10 years 8 months ago #242869

  • darraxx
  • darraxx's Avatar
  • Offline
  • Platinum Member
  • Platinum Member
  • Posts: 4099
  • Thank you received: 10674
Yes everythis is slower. I also see two different size planes. As far as the head on fighting goes not nuch has changed except for giving droppers an advantage. And.long rifle.is correct the lag is so freakin bad that when you shoot someone you have to duck and cover and hope they die soon. The tanks are unusable as they seem to jump when you get in one. If your on a hill they roll over automatically. I dont mind the bigget planes at all but damit they should die when they get shot not thirty seconds after. Ive also seen a growing number of invisible planes and they just stay in the game thinking its funny to ne invisible. I have seen less dropperes lately as people are trying to uead on more now they can see the planes. But head on fighting will and should.be done in pairs now real wingmen are needed now. And tactics must be employed still dropping in a bombin mission is still not a tactic unless your seriously outnumbered or for immediate protection of your base
The following user(s) said Thank You: [*M]VonHuLK, [NLR] The Blue Fighter

Please Log in to join the conversation.

Regarding the new larger planes: 10 years 8 months ago #242878

  • [*M]VonHuLK
  • [*M]VonHuLK's Avatar
  • Offline
  • Platinum Member
  • Platinum Member
  • BOOM Game Over...
  • Posts: 7274
  • Thank you received: 21656

[NLR]*McFate* wrote: Larger planes will change things but who says it will be bad? Probably just the head on crowd. Lol!

From Bz's "just my opinion" thread:

Ziza wrote: head on never was a good tactic. If the game its more realistic then tactics no realistics gonna die, thats a true.



Lol! Ain't that the truth! Head to head has always seemed like a quick draw, best shot contest. Now maybe it will be much less rewarding.

Maybe now more players will learn how to maneuver and use ACM tactics. This may actually bring out more skills. When everything happens so fast you just hang on by the seat of your pants and hope to line up the crosshairs from time to time. With planes moving 'relatively' slower you may actually have to understand the mechanics of your movements and how to get behind the enemy... just like "real" fighter pilots.


Zup said that the larger planes (more pixels?) will make the game smoother. Will more pixels also make it possible to have different "hit zones"? It might make things more interesting.

For example what if the planes had "6 hit points"?
-A hit to a wing could be worth 1 point.
-A hit to the fusalege could be worth 2 points.
-A hit to the pilot or engine could be worth 3 points.
-A hit to the pilots head would be 6 points- (and disable the ability to get in the chute?)


I suppose if it changes from 2 hits to this 6 hit system head-on will be a thing again. *Sigh* :S

I have "honed" my "skills" over the past year and a half. I've tried to diversify my playing style. I can deal with straight shooters, droppers, loopers, and any other trick that a noob or seasoned player can come up with. I have searched the skies for opponents, I used to get aggravated, now I "adapt". But straight shooting is the bread and and butter of the top pilots here. Look at the top 25.

ALL IN 100%
The following user(s) said Thank You: CalvinIsAwesome, *D~x~P-29*, [*M]TBUILT, Gizmo., [*M]ONSTER CANNON, [NLR] The Blue Fighter, [M]JakeFromStateFarm

Please Log in to join the conversation.

Regarding the new larger planes: 10 years 8 months ago #242879

  • *D~x~P-29*
  • *D~x~P-29*'s Avatar
  • Offline
  • Platinum Member
  • Platinum Member
  • Posts: 434
  • Thank you received: 330
Ice like to see a larger plane. A B52 made for three. A pilot and two gunners. 1st to enter gets the choice to select being a pilot then after each entering would man the guns. So it would have to work if two planes enter for the north then third entry would be the bomber. 4th and 5th entries would choose manning guns or there own plane.
The following user(s) said Thank You: [NLR] The Blue Fighter, Fried sweg

Please Log in to join the conversation.

Regarding the new larger planes: 10 years 8 months ago #242882

  • [NLR] Finn
  • [NLR] Finn's Avatar
  • Offline
  • Elite Member
  • Elite Member
  • Be Obscure Clearly~e.b.white
  • Posts: 284
  • Thank you received: 577
Like McFate, I wish there was more reason to maneuver and attempt to out-maneuver opponents. However, I think the larger looking planes and seemingly slower moving targets are going to only encourage more head-to-head tactics. I have already adjusted my sensitivity levels much, much lower.

In order to get pilots to maneuver, we need faster approaching targets.

I seem to be unique in finding that although the target is easier to see and slower moving, it is not easier to hit, which has added to my frustration. For me, it appears I have a dead-eye - bullets on target with little doubt - but with little success. I don't know where to aim anymore.

I really appreciate VonHulk's reply in that we should adapt to these changes. I recently asked for help on the forum because of the seemingly slower moving speeds. I thought there must be a problem, and I think when we discover changes in the game, most of us immediately believe something is wrong. Worse, we complain before giving it a try. But, in fact, it is a change we could do better spending more time adapting to as Hulk suggests and less time crying for help over non-existent problems.

By no means am I suggesting that is what this thread is about. Not at all. But, instead, it is a comment on the general tone of the forum as Zuperman makes what must be necessary changes.
The following user(s) said Thank You: [*M]VonHuLK, [NLR] The Blue Fighter, Viper10{WP}

Please Log in to join the conversation.

Regarding the new larger planes: 10 years 8 months ago #242896

  • Viper10{WP}
  • Viper10{WP}'s Avatar
  • Offline
  • Platinum Member
  • Platinum Member
  • Tip of the spear
  • Posts: 3470
  • Thank you received: 7914
So far my experience has been with the larger aircraft it is more difficult to get past, regardless of the technique or the skill level of the pilot flying towards you. I am by no means a good head to head shooter and have had to rely on my ability to out fox my opponent to get past. That tactic is more difficult now than ever before, and I agree with Finn that the larger slower planes have encouraged and rewarded head-to-head tactics rather than discourage them. Carrying any kind of ordinance has thus far pretty much eliminated most turnfighting in a bombing mission. Good thing? Bad thing? Each of us will draw his or her own opinion based on their experience and skill level. I hate to see the game reduced to a quick draw type shooter, a game type I have never enjoyed.

Just my .02 regarding the new larger planes.








United We Prowl/Together We Howl
The following user(s) said Thank You: 111th|Royal Flush, [NLR] The Blue Fighter

Please Log in to join the conversation.

Regarding the new larger planes: 10 years 8 months ago #242900

  • [*M]ONSTER CANNON
  • [*M]ONSTER CANNON's Avatar
  • Offline
  • Platinum Member
  • Platinum Member
  • Posts: 3339
  • Thank you received: 9167
I seem to have the update. I played my first game without the significant lag of others. I can now see the planes. Besides flying a bit slower, I enjoyed the game...it was relaxing fly once. I just need to get better at head on shooting :whistle:
The following user(s) said Thank You: [NLR] The Blue Fighter

Please Log in to join the conversation.

Regarding the new larger planes: 10 years 8 months ago #242921

  • [NLR] McFate
  • [NLR] McFate's Avatar Topic Author
  • Offline
  • Platinum Member
  • Platinum Member
  • Don't believe everything you think.
  • Posts: 2743
  • Thank you received: 5398
Back to the 'hit points' thing ...

If the planes had 6 "hit points"?
-A hit to a wing could be worth 1 point.
-A hit to the fusalege could be worth 2 points.
-A hit to the pilot or engine could be worth 3 points.
-A hit to the pilots head would be 6 points- (and disable the ability to get in the chute?)



For some variation between planes; some could have different numbers of hit points. This could also carry over to future types of planes. If zup decided to put in a twin engine bomber for instance:

A larger bomber (presumably slower and less maneuverable) may have two engines and pilots. It could have 12, 24 or even 48 hit points.
It could be like the zeppelin where you must first hit the engines before the rest is vulnerable. A bomber pilot could fly in and shoot in the normal way or set a vector and put the plane on auto-pilot, then hit the camera view to man a gun that would operate like shooting from the chute.

It would also be nice to be able to select different planes at each respawn.
B)
The following user(s) said Thank You: [NLR] The Blue Fighter

Please Log in to join the conversation.

Last edit: by [NLR] McFate.

Regarding the new larger planes: 10 years 8 months ago #242923

  • [M]JakeFromStateFarm
  • [M]JakeFromStateFarm's Avatar
  • Offline
  • Platinum Member
  • Platinum Member
  • Posts: 628
  • Thank you received: 2486

*[M]VonHulk wrote:

[NLR]*McFate* wrote: Larger planes will change things but who says it will be bad? Probably just the head on crowd. Lol!

From Bz's "just my opinion" thread:

Ziza wrote: head on never was a good tactic. If the game its more realistic then tactics no realistics gonna die, thats a true.



Lol! Ain't that the truth! Head to head has always seemed like a quick draw, best shot contest. Now maybe it will be much less rewarding.

Maybe now more players will learn how to maneuver and use ACM tactics. This may actually bring out more skills. When everything happens so fast you just hang on by the seat of your pants and hope to line up the crosshairs from time to time. With planes moving 'relatively' slower you may actually have to understand the mechanics of your movements and how to get behind the enemy... just like "real" fighter pilots.


Zup said that the larger planes (more pixels?) will make the game smoother. Will more pixels also make it possible to have different "hit zones"? It might make things more interesting.

For example what if the planes had "6 hit points"?
-A hit to a wing could be worth 1 point.
-A hit to the fusalege could be worth 2 points.
-A hit to the pilot or engine could be worth 3 points.
-A hit to the pilots head would be 6 points- (and disable the ability to get in the chute?)


I suppose if it changes from 2 hits to this 6 hit system head-on will be a thing again. *Sigh* :S

I have "honed" my "skills" over the past year and a half. I've tried to diversify my playing style. I can deal with straight shooters, droppers, loopers, and any other trick that a noob or seasoned player can come up with. I have searched the skies for opponents, I used to get aggravated, now I "adapt". But straight shooting is the bread and and butter of the top pilots here. Look at the top 25.

I have on trick up my sleeve that you can't beat...being blue!!
The following user(s) said Thank You: [NLR] The Blue Fighter

Please Log in to join the conversation.

Regarding the new larger planes: 10 years 8 months ago #242960

  • [NLR] The Blue Fighter
  • [NLR] The Blue Fighter's Avatar
  • Offline
  • Platinum Member
  • Platinum Member
  • Nothing is Impossible.
  • Posts: 4655
  • Thank you received: 9789

[NLR]*McFate* wrote: Larger planes will change things but who says it will be bad? Probably just the head on crowd. Lol!

From Bz's "just my opinion" thread:

Ziza wrote: head on never was a good tactic. If the game its more realistic then tactics no realistics gonna die, thats a true.

Lol! Ain't that the truth! Head to head has always seemed like a quick draw, best shot contest. Now maybe it will be much less rewarding.

Maybe now more players will learn how to maneuver and use ACM tactics. This may actually bring out more skills. When everything happens so fast you just hang on by the seat of your pants and hope to line up the crosshairs from time to time. With planes moving 'relatively' slower you may actually have to understand the mechanics of your movements and how to get behind the enemy... just like "real" fighter pilots.

[*M] MISFIT CROCKETT wrote: ZUPERMAN, please go back to the way it was, now the game never ends, it is always even, all you can do is to go to the middle of the field, shoot, die and then return to base and start over. It makes no sense, the game goes on forever, the tanks don't even have much of a chance anymore..


Nice topic McFate.

As per my opinion, you require combination of good head on shooting along with good maneuvering technique to avoid getting hit.

I played good numbers of games after the update, what I find is, if two good head on shooters are fighting each other then the game will go on and on.

Like in one post Davy Crockett rightly said “now the game never ends, it is always even, all you can do is to go to the middle of the field, shoot, die and then return to base and start over.”

With such slow speed, it’s difficult to evade the bullets when your opponent is also a good shooter. By the time you dive/turn the bullets hit you and you are back to base. Here maneuvering is going to help but for that you need experience. Right now I haven’t seen players maneuvering in game and will be very interesting to see one doing that.

In my squad McFate, Big*Joe, Reid ,420 and Jimmy the Great do possess good maneuvering techniques and I would like that they or any other pilot should post their in game experience on that.

Till then Happy Flying.

Please Log in to join the conversation.

Regarding the new larger planes: 10 years 8 months ago #242975

  • zuperman
  • zuperman's Avatar
  • Offline
  • Administrator
  • Administrator
  • Posts: 4419
  • Thank you received: 13149

[NLR]*McFate* wrote: For example what if the planes had "6 hit points"?
-A hit to a wing could be worth 1 point.
-A hit to the fusalege could be worth 2 points.
-A hit to the pilot or engine could be worth 3 points.
-A hit to the pilots head would be 6 points- (and disable the ability to get in the chute?)


I suppose if it changes from 2 hits to this 6 hit system head-on will be a thing again. *Sigh* :S


I was actually already working on something like this :P
It made no sense before because the area was too small or the airplane shaking so much that it was pointless. Now you can actually aim to certain areas.
The following user(s) said Thank You: [NLR] McFate, 111th| Heroicz, [NLR] The Blue Fighter

Please Log in to join the conversation.

Regarding the new larger planes: 10 years 8 months ago #242977

  • zuperman
  • zuperman's Avatar
  • Offline
  • Administrator
  • Administrator
  • Posts: 4419
  • Thank you received: 13149

Longrifle wrote: The planes are so slow there is no maneuvering. I'm pretty good at both, before, but now I can hammer any plane a soon as it shows on radar, easily, first burst. The lag is so bad I usually put in another -0-30 rounds to get some lag kills, then duck and hide until the red finally catches fire and burns.

This has not made the game better, by any stretch. I know zup says they aren't slower, but I didn't just fall off the turnip truck either. I seriously reconsidering a subscription to this mess.


Well, since you didn't fall from the turnip truck and me neither, just a quick and fast test.
When you take off with a team mate, on the same plane and specs, does your plane go faster or slower than his? SURPRISE. it moves at the same speed.
Try this on a non-updated version (most players do not have the update installed because it hasn't been enforced yet) vs an updated version.

Fact is: it is the same speed. Again, I explain that it seems slow because your plane is bigger, but it is flying exactly at the same speed as before. Don't take my word for it, just do a racing test. Same airplane, same engine upgrades... go!
The following user(s) said Thank You: 111th| Heroicz

Please Log in to join the conversation.

Regarding the new larger planes: 10 years 8 months ago #242978

  • zuperman
  • zuperman's Avatar
  • Offline
  • Administrator
  • Administrator
  • Posts: 4419
  • Thank you received: 13149

darraxx wrote: Yes everythis is slower. I also see two different size planes. As far as the head on fighting goes not nuch has changed except for giving droppers an advantage. And.long rifle.is correct the lag is so freakin bad that when you shoot someone you have to duck and cover and hope they die soon. The tanks are unusable as they seem to jump when you get in one. If your on a hill they roll over automatically. I dont mind the bigget planes at all but damit they should die when they get shot not thirty seconds after. Ive also seen a growing number of invisible planes and they just stay in the game thinking its funny to ne invisible. I have seen less dropperes lately as people are trying to uead on more now they can see the planes. But head on fighting will and should.be done in pairs now real wingmen are needed now. And tactics must be employed still dropping in a bombin mission is still not a tactic unless your seriously outnumbered or for immediate protection of your base


I can fix most of the lag, but if you follow other forum threads you've read that players do not want me to fix it because it would require not allowing people to play with international friends. So... we can't have both. Playing international = connection sucks = lag. Solving lag = not playing against friends 9000 miles away.
The following user(s) said Thank You: D I E S E L, ZebraUp, 111th| Heroicz, [NLR] The Blue Fighter

Please Log in to join the conversation.

Regarding the new larger planes: 10 years 8 months ago #242979

  • Raunak
  • Raunak's Avatar
  • Offline
  • Platinum Member
  • Platinum Member
  • Posts: 345
  • Thank you received: 598
Yes zup you are 100% percent right . I just played a game in which I raced a guy we both had se5a which ws fully upgraded. Still the hypersensitivity stopping update has not hit the windows store. But will be there soon .
Thanks zup for all what ya do for us
The following user(s) said Thank You: [NLR] The Blue Fighter

Please Log in to join the conversation.

Regarding the new larger planes: 10 years 8 months ago #243011

  • Longrifle
  • Longrifle's Avatar
  • Offline
  • Platinum Member
  • Platinum Member
  • Posts: 515
  • Thank you received: 876

zuperman wrote:

Longrifle wrote: The planes are so slow there is no maneuvering. I'm pretty good at both, before, but now I can hammer any plane a soon as it shows on radar, easily, first burst. The lag is so bad I usually put in another -0-30 rounds to get some lag kills, then duck and hide until the red finally catches fire and burns.

This has not made the game better, by any stretch. I know zup says they aren't slower, but I didn't just fall off the turnip truck either. I seriously reconsidering a subscription to this mess.


Well, since you didn't fall from the turnip truck and me neither, just a quick and fast test.
When you take off with a team mate, on the same plane and specs, does your plane go faster or slower than his? SURPRISE. it moves at the same speed.
Try this on a non-updated version (most players do not have the update installed because it hasn't been enforced yet) vs an updated version.

Fact is: it is the same speed. Again, I explain that it seems slow because your plane is bigger, but it is flying exactly at the same speed as before. Don't take my word for it, just do a racing test. Same airplane, same engine upgrades... go!



And I'm telling you the planes are slower. They are larger, but relative size reference isn't the reason they look slower. Stop saying that and play a few rounds on different devices. Listen to the crowd here. The planes' speedo means nothing. I have games where the speed indicator says warp 6 and mach 3, but I don't really believe they are going that fast. Only relativity counts, and I can say that relative to before, the planes are slower. Slower across the field, slower in a turn, slower. If they are now at the "right" speed and they were too fast before, then give up the "relaism" and go back to the faster than actual. Realism isn't followed in that the German planes never had parity with the allied planes speed, like the SPAD and the Camel in this game would have been significantly faster than any German plane. If the answer is now, as it has always been, that there is an arcade facotr, fine, let's keep the arcade factor and get the speed back.
This Gun's For Hire

The following user(s) said Thank You: El Maestro25

Please Log in to join the conversation.

Regarding the new larger planes: 10 years 8 months ago #243069

  • ZebraUp
  • ZebraUp's Avatar
  • Offline
  • Platinum Member
  • Platinum Member
  • Flying & Fighting with STYLE!
  • Posts: 2684
  • Thank you received: 4244
OMG! I just played 2 missions with the update for Windows... :S anyone could shoot me down and did lol! In a dogfight mission I had more deaths than kills! lol!!! Next mission.. capture the carrier.. my favorite mission in the game.. I THINK I got almost the same number of kills and deaths.. I was being killed by both new players as well as established ones before I could even do anything lol! Is my plane as big as the zeppelin?? :blink: It flies about the same speed as a zep and turns SLOWER than the zep it seems lololol!

My personal opinion: I hate the update.. but it will make many reds happy to see me in the future lol!
The following user(s) said Thank You: Gizmo., 111th|Royal Flush, [*M]Comet, Viper10{WP}, Doggy Dix, El Maestro25

Please Log in to join the conversation.

Regarding the new larger planes: 10 years 8 months ago #243079

  • [*M]bzerkbzerk
  • [*M]bzerkbzerk's Avatar
  • Offline
  • Platinum Member
  • Platinum Member
  • Posts: 1981
  • Thank you received: 6993
My opinion once again, planes are slower and any skill required is gone. So maneuver away as you will find, it doesn't matter anymore. Twists and twirls, barrel rolls, blah blah blah, you have been forced into a straight shooter game. No skill required, no mobility and flying a pile of bricks.
The following user(s) said Thank You: [*M]Comet, Viper10{WP}, Doggy Dix

Please Log in to join the conversation.

Regarding the new larger planes: 10 years 8 months ago #243083

  • [*M]Comet
  • [*M]Comet's Avatar
  • Offline
  • Platinum Member
  • Platinum Member
  • Take off eh!
  • Posts: 2570
  • Thank you received: 11899
Ah

ZebraUp wrote: OMG! I just played 2 missions with the update for Windows... :S anyone could shoot me down and did lol! In a dogfight mission I had more deaths than kills! lol!!! Next mission.. capture the carrier.. my favorite mission in the game.. I THINK I got almost the same number of kills and deaths.. I was being killed by both new players as well as established ones before I could even do anything lol! Is my plane as big as the zeppelin?? :blink: It flies about the same speed as a zep and turns SLOWER than the zep it seems lololol!

My personal opinion: I hate the update.. but it will make many reds happy to see me in the future lol!


This was pretty much what happened to me yesterday. Same system and experience as Zebra...I'm not saying I don't get killed by lower ranked players frequently, but I was getting owned by group captains and air commodores! I never even had a chance to line them up! And if I did get some kills, I'd still get brought down! I figured out a bit by the end of the day to aim, fire, and try to move quick...except I could not move quick enough sometimes...

The other thing I couldn't do anymore was fire at the path of travel of a plane and have it fly into your bullets when it's focused on another teammate...I was able to get them quite easy but that wasn't working too well yesterday either.

Maybe it's because not everyone has updated and it'll get better once everyone does? I don't know, but it was a pretty frustrating day!
Bannerless and naked. Whatever...
The following user(s) said Thank You: ZebraUp, Viper10{WP}, Doggy Dix

Please Log in to join the conversation.

Last edit: by [*M]Comet.

Regarding the new larger planes: 10 years 8 months ago #243086

  • [NLR] McFate
  • [NLR] McFate's Avatar Topic Author
  • Offline
  • Platinum Member
  • Platinum Member
  • Don't believe everything you think.
  • Posts: 2743
  • Thank you received: 5398
Oops, yea. There is definitely a new issue.

I played a brief game and I have to agree with ZebraUp's assessment. Lol.

The main problem I had was lag. 5-10-15 seconds worth. I was going mostly head on against some lower levels. I'd line up my shots and fire away into the usual kill zone. I'd see their incoming shots and do my usual jinks to try to avoid them. Sometimes it looked like I stayed out of the stream of bullets but I'd get hit anyway, sometimes several seconds later. Sometimes they would go down too even a couple of seconds after I did. There is definitely some sort of sync issue going on here that is messing with the fun factor. :(

As for the plane size? Can't tell yet though the 'feel' is sluggish compared to before but nothing more than other temporary issues with previous updates as they are implemented in stages over multiple platforms. This too shall pass . (I hope!) B)

I play on a 2yo Kindle Fire HD.
The following user(s) said Thank You: ZebraUp, [NLR] The Blue Fighter, [*M]Comet, Doggy Dix

Please Log in to join the conversation.

Regarding the new larger planes: 10 years 8 months ago #243161

  • Viper10{WP}
  • Viper10{WP}'s Avatar
  • Offline
  • Platinum Member
  • Platinum Member
  • Tip of the spear
  • Posts: 3470
  • Thank you received: 7914

ZebraUp wrote: OMG! I just played 2 missions with the update for Windows... :S anyone could shoot me down and did lol! In a dogfight mission I had more deaths than kills! lol!!! Next mission.. capture the carrier.. my favorite mission in the game.. I THINK I got almost the same number of kills and deaths.. I was being killed by both new players as well as established ones before I could even do anything lol! Is my plane as big as the zeppelin?? :blink: It flies about the same speed as a zep and turns SLOWER than the zep it seems lololol!

My personal opinion: I hate the update.. but it will make many reds happy to see me in the future lol!


Same experience for me. Played a zep game and with no bombs onboard I was an easy target for anyone shooting at me, regardless of whatever aerial maneuver I used. Carrying a bomb, forget about it.

The update definitely took the fangs from this Viper. I guess I could use a vacation anyway. B)








United We Prowl/Together We Howl

Please Log in to join the conversation.

Last edit: by Viper10{WP}.

Regarding the new larger planes: 10 years 8 months ago #243176

  • Longrifle
  • Longrifle's Avatar
  • Offline
  • Platinum Member
  • Platinum Member
  • Posts: 515
  • Thank you received: 876
Zeeb, Maestro, agree, this reminds of air combat for Atari back in 1980 something, with the impossibly slow biplanes in profile.
This Gun's For Hire

The following user(s) said Thank You: ZebraUp

Please Log in to join the conversation.

Last edit: by Longrifle.

Regarding the new larger planes: 10 years 8 months ago #243177

  • Manfred
  • Manfred's Avatar
  • Offline
  • Platinum Member
  • Platinum Member
  • Just Manfred
  • Posts: 2845
  • Thank you received: 3866
Oh yeah, we used to play that for hours! Make it multiplayer on a smartphone, I'd pay $3/mo for that!

Please Log in to join the conversation.

Regarding the new larger planes: 10 years 8 months ago #243205

  • 111th| Heroicz
  • 111th| Heroicz's Avatar
  • Offline
  • Platinum Member
  • Platinum Member
  • Top 100 {Moraf}.."Try Not To Think About It ?" :)
  • Posts: 443
  • Thank you received: 291
" They Cried over this, they Cried over that. They Cried so much We've Witness the Horrible departure of The Fokker D8. :sick: Now I say...Cry babies please report to ur devices app store to download the latest version of Candy Crush Saga..so u can send unwanted annoying invites to ur FaceBook friends who don't lke to play. FOR THIS IS DOGFIGHT!! ARE U A CRYER OR A FLYER??" :whistle:



The 111th Falcon Squadron.. Marshal of The Royal Air Force.

Attachments:

Please Log in to join the conversation.

Last edit: by 111th| Heroicz.

Regarding the new larger planes: 10 years 8 months ago #243210

  • [NLR] McFate
  • [NLR] McFate's Avatar Topic Author
  • Offline
  • Platinum Member
  • Platinum Member
  • Don't believe everything you think.
  • Posts: 2743
  • Thank you received: 5398
Got home and picked up my Kindle, a new update! Oh boy!!!! Took flight, smooth (mostly) Just a touch sluggish. Not much lag, kind of normal to good. Flying with 2 bombs feels like a sitting duck. One bomb feels like the old 2. Lol. Did a sneak for 2 hangars, ran one in for another 2 hangars.

Feels like dogfight to me.


Wingman tactics will definitely be a much better option now.

Buck up and get used to it. B)

TEAM CHAT PLEASE!
The following user(s) said Thank You: [NLR] Finn, [NLR] The Blue Fighter

Please Log in to join the conversation.

Regarding the new larger planes: 10 years 8 months ago #243225

  • 111th| Heroicz
  • 111th| Heroicz's Avatar
  • Offline
  • Platinum Member
  • Platinum Member
  • Top 100 {Moraf}.."Try Not To Think About It ?" :)
  • Posts: 443
  • Thank you received: 291
Idk about u guys..but I don't wanna go blind struggling to view a little tiny dot? & real planes are much larger..trust me. :lol: Thank u ZUP for largening what was previously too little. ty again my friend.


The 111th Falcon Squadron.. Marshal of The Royal Air Force.

Attachments:

Please Log in to join the conversation.

Regarding the new larger planes: 10 years 8 months ago #243264

  • [NLR] The Blue Fighter
  • [NLR] The Blue Fighter's Avatar
  • Offline
  • Platinum Member
  • Platinum Member
  • Nothing is Impossible.
  • Posts: 4655
  • Thank you received: 9789
The differences I find in previous and this update:

Plane Speed
Plane Speed seems to me much faster in last version than this version. But if you check the speedometer it will show the same speed but we feel the plane is moving in slow motion but that is applicable to all i.e., no one has the advantage over it.

Maneuvering
Just like speed, plane maneuvering seems to be slow. But in last update if you see bullets coming you have a chance to evade them by quickly changing the direction but after update you get the hit by the time you turn the plane. That’s why even the top class players are getting hits from junior players. The reflex time in new update is long as compare to old update.

Time Difference between registering Kill and Actual Kill

Another important aspect is that now your screen shows that the red plane get two hits and soon you see him in flame but with latest update the registering of hit on screen is immediate whereas the plane get down after 3-5 seconds.

With this time gap of 3-5 seconds, when red plane has taken two or more hits the red plane is still firing which should not be the case once the screen shows that he was hit twice or more. This time gap if sorted out will resolve the issue of getting hits from dead plane.

Plane goes missing on carrier
In carrier games BTC/CTC, the plane on the deck/inside the deck are invisible till they fly again which I think is a glitch and will be removed in next update.


Parachute Hyper Sensitive on Win 8.1

Already resolved by Zuperman in the latest update of 26-Jan-2015 available on Windows 8.1 Store.
The following user(s) said Thank You: Longrifle, [NLR] Finn, Rael Zappa

Please Log in to join the conversation.

Regarding the new larger planes: 10 years 8 months ago #243274

  • [NLR]Jacob10000
  • [NLR]Jacob10000's Avatar
  • Offline
  • Moderator
  • Moderator
  • Posts: 1671
  • Thank you received: 1711
I play on an S4 active and the screen is 5" or so. If anything I notice that I am better at head on shots than before. I've always leaned toward turning fight because I sucked at head on but now I seem to be able to do both. Are most of the people who are complaining long time head on fighters?
The following user(s) said Thank You: 111th| Heroicz

Please Log in to join the conversation.

Last edit: by [NLR]Jacob10000.

Regarding the new larger planes: 10 years 8 months ago #243348

  • Longrifle
  • Longrifle's Avatar
  • Offline
  • Platinum Member
  • Platinum Member
  • Posts: 515
  • Thank you received: 876

Jacob10000 wrote: I play on an S4 active and the screen is 5" or so. If anything I notice that I am better at head on shots than before. I've always leaned toward turning fight because I sucked at head on but now I seem to be able to do both. Are most of the people who are complaining long time head on fighters?


I can hold my own in a turn fight with any similarly equipped plane. Probably still can with new update, but it feels like dancing with elephants as the manuevering is so slow. Head on it now seems as though each target is a balloon, but what blue fighter described above is a serious pain in the ass. I put twenty rounds into one of those huge targets, they search the sky withn tracers and eventually connect against my huge, slow sitting duck, and by the time my kill finally registers their does as well.

What is bothering me is the denial from The Creator that the planes are slower. Everyone says they are; are we all in some conspiracy? Every one of us a liar? The planes are relatively bigger, and relatively slower, and relatively slower in their manuevers.
This Gun's For Hire

The following user(s) said Thank You: [NLR] The Blue Fighter, Rael Zappa, El Maestro25

Please Log in to join the conversation.

Regarding the new larger planes: 10 years 8 months ago #243364

  • Rael Zappa
  • Rael Zappa's Avatar
  • Offline
  • Platinum Member
  • Platinum Member
  • ...dont u eat that yellow snow...
  • Posts: 333
  • Thank you received: 424

Longrifle wrote:

Jacob10000 wrote: I play on an S4 active and the screen is 5" or so. If anything I notice that I am better at head on shots than before. I've always leaned toward turning fight because I sucked at head on but now I seem to be able to do both. Are most of the people who are complaining long time head on fighters?


I can hold my own in a turn fight with any similarly equipped plane. Probably still can with new update, but it feels like dancing with elephants as the manuevering is so slow. Head on it now seems as though each target is a balloon, but what blue fighter described above is a serious pain in the ass. I put twenty rounds into one of those huge targets, they search the sky withn tracers and eventually connect against my huge, slow sitting duck, and by the time my kill finally registers their does as well.

What is bothering me is the denial from The Creator that the planes are slower. Everyone says they are; are we all in some conspiracy? Every one of us a liar? The planes are relatively bigger, and relatively slower, and relatively slower in their manuevers.



...that's right, bro...the same happens with me...
The following user(s) said Thank You: Longrifle

Please Log in to join the conversation.

  • Page:
  • 1
  • 2
Time to create page: 0.779 seconds