111thJunkyard Dog wrote: Besides, the types of planes in this game weren't equipped with bombs. The only bombs they had were cooper bombs the pilot would toss out of the cockpit.
That's not entirely true; the British equipped several fighters with racks for Cooper bombs, including the Camel and the SE5a represented in this game. There are also several photos of German aircraft, including the D VII with wooden racks for fragmentation bombs late in the war, probably learning the trench anti-personnel bombing tactic from the British. The Brits and French also had some rocket equipped planes, mostly incindiery types to fight airships and balloons.
What isn't historically accurate is the one or two large bombs represented in the game, and the severe drag they produce. One hundred pounds of cooper bombs should not detract that much from the performance of a 1,400 pound SE5a, at least not 30 points of airspeed.
The aircraft carriers are the more glaring chronoshift, but the game needs to have defined obectives. Endless dogfight missions would be repetitive and boring, as would capture the flag type missions. Zup deosn't have the lukury of building in dozens of missions given the multi-platform problems, as it seems every small addition causes glitches. The lack of trenches prevents trench missions, the lack of heavy and medium bombers prevents intercept and escort missions, etc. PC games have the luxury of starting the player and the supporting cast at the same time; DF has players entering and exiting variously, and limits the total number of aircraft to eight, making it even harder to make scenarios.