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How to Make Dog-Fight more Interesting 11 years 3 months ago #191450

  • [NLR] The Blue Fighter
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I play with name [NLR]BlueFighter and love it very much. It’s most engrossing game I have ever played and congratulate you for bringing this one in gaming world. I want to make few suggestion and do hope that you’ll find it interesting.

Suggestion for Dog-Fight Gaming

Regarding the game:Distribution of team

• Please ensure that both the teams have equal number of opponents so that the game is not one sided.
• You can distribute the members as per their rank like if one team gets 30 rank or above rank player then the other team will get members till their members rank equals to 30 or more and so on. This way, both teams will be somewhat balanced.


Regarding the game: Protect The Zeppelin
In this, most of the fighters leave as it is difficult to protect and join the team which has to bring down the Zeppelin.

Option-1
Let there be one Zeppelin stay in the centre of the airfield and moving in circular motion. It will be having multiple Red area and blue one. The team has to shoot the opposite color. You can fix the number of hits before it is holed up. The team which finish it first will win.

Option-2
Let there be multiple random moving Red and Blue balloons of random sizes in the sky. They will appear for limited time and if not hit, will reappear in random position somewhere else. Whichever team finish the other team color balloons will win.

In both options bringing down each other planes will restrict the opponent to win.

Regarding the game: Hit the Hangars

• You can increase the difficulty level by making hangars placed between the two hills having narrow space and at different location.
• Naming bunkers as important spots and placing them at different location in one’s territory. Let the enemy hit them. Keep moving them after some time if not hit within a specified period.
• Keeping antiaircraft guns having limited range at places which can be destroyed by 10-20 bullets or single bomb. If enemy planes get in its range, it can shoot it down automatically.
• Once the plane enter the enemy area give them 2-3 minutes only (or whatever time you think) to stay there afterwards they have to come out of the restricted area or else they will get auto-destroy just like you have done in the game taking the enemy carrier. This will also restrict the spawn killing to some extent.


Regarding the game: Bomb the Carrier
• Once the tank touches the sea, give an option to take speed boat with canon having fixed number of reload and limited range.
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Last edit: by [NLR] The Blue Fighter.

How to Make Dog-Fight more Interesting 11 years 3 months ago #191473

  • 111th|Royal Flush
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um.....I hate to break it to you....they didn't have speedboats in WWI
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How to Make Dog-Fight more Interesting 11 years 3 months ago #191565

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... a good addition would be the Miami Vice soundtrack when speed boats are launched ... :lol:
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How to Make Dog-Fight more Interesting 11 years 3 months ago #191567

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A speedboat with cannons lmao lmao :woohoo:

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Last edit: by Rat Tat Tat!.

How to Make Dog-Fight more Interesting 11 years 3 months ago #191572

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Let me get this straight, so if im dogfighting over the enemies base for lets say about 4 minutes because dogfights can last that long or longer I will self destruct for staying in restricted airspace over your 2-3 minute suggestion? That wouldnt be fair right? Lol

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How to Make Dog-Fight more Interesting 11 years 3 months ago #191632

  • [NLR] The Blue Fighter
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If you recheck my post I haven't mentioned regarding the game: Dogfight.
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How to Make Dog-Fight more Interesting 11 years 3 months ago #191642

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No need to make it more interestinger then it is



Hi ishan had u confused with aggarwal i guess we have two ishans in game

this is how i fly !!! :)

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How to Make Dog-Fight more Interesting 11 years 3 months ago #191645

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Yeah you did, you said once the enemy reaches hangars they should be given 2-3 minutes to leave or self destruct like in capture the carriers.

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How to Make Dog-Fight more Interesting 11 years 3 months ago #191647

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Rat Tat Tat! wrote: Yeah you did, you said once the enemy reaches hangars they should be given 2-3 minutes to leave or self destruct like in capture the carriers.

LMAO....rat you know me and you are down like four flat tires....LMAO........
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How to Make Dog-Fight more Interesting 11 years 3 months ago #191649

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Gunnerz lmao

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How to Make Dog-Fight more Interesting 11 years 3 months ago #191684

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Rat Tat Tat! wrote: A speedboat with cannons lmao lmao :woohoo:



How about a shark with a friggin' laser beam?








United We Prowl/Together We Howl
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How to Make Dog-Fight more Interesting 11 years 3 months ago #191685

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I think we should add an option to use UFO's and have little green men in chutes with lasers.

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How to Make Dog-Fight more Interesting 11 years 3 months ago #191688

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The easiest and most fun thing to do is to beg Whiplash to organise another scavenger hunt, they were always fun!
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How to Make Dog-Fight more Interesting 11 years 3 months ago #191691

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[LB] Cheech wrote: The easiest and most fun thing to do is to beg Whiplash to organise another scavenger hunt, they were always fun!


if Zup puts the old hangars somewhere I'll do it
https://photos.app.goo.gl/3Aj5cS2yr1O2fenK2
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