this is a very loooog text i wrot about this. Case I can make me understand well in english. Will notice that drop the bomb by tactical motives is very different when released it to make numbers. Besides there is no fighter- bomber in this game, these aircraft are very slow for that. Has to differentiate between a Droper and fighter, plus the game has infinite possibilities has to differentiate between a Droper and fighter, plus the hangar game has infinite possibilities to be played, and this means it can be dogfigth, infiltration or just a mass of aircraft firing from the front (as is currently done) in a game of hangars. and I think sometimes the problem is that they forget that the name and objective of the game is the "dogfigth" and dogfigth has nothing to do with the face to face that usually does. and interestingly here is called "camper" to air superiority, and that is what you are looking for the game, push the red to the base, but apparently that's bad
"To the next think I write, I don’t pretend to excuse (justify), and not even defend the act of threw down a bombing game, ‘cause the excuse is something meant for something undue, what I’m trying to do is deny the possible charge that says that is something bad, I mean, simply as that, it shouldn’t be any cause for discomfort, I just clarify that it shouldn’t be a reason for accusation or designation .
Let’s start the gold of the mission “Bombing the carrier or the enemy bass”. Well, with the same logic that we use to know that is necessary a bomb to hit the target, we can see clearly that it’s also necessary a plain in a combat mode, all this have a good sense, but if we include that exist enemy plains that won’t let you drop a bomb in their territory, the all deal is not just go and threw the bomb, is to make it, and that’s exactly what it brings to the concept that curiously get lost in this game, being replace for the simple act of shooting face to face: THE TACTICAL.
The game includes a map with the respective limits of altitude, high and long, that’s how plains have certain speed and turn rate and also for obvious reasons a bomb limit. That leave us with the simple equation that you only have one chance to go, drop the bomb and being a survivor
Well, I think that at this point we can say that we’re all agree. The next thing it’s a little complicated for explain and it might sound even philosophic: the game creates us or we create the game?
This question has an important overtone, ‘because this is where negative toward dropper’s burns. The game have a moral made by pilots and another formal made by the game, it means that, the first responds to what we say is wrong or right and the second, to those thing that systematically the game tell us that some act is wrong, and that we’ll have our appropriate, that includes shoot a blue balloon o drop a bomb in your own flattop, and stuff like that
All right, let’s analyze the following thought.
There is some tendency to fly straight over an ally base to an enemy one, from one ally carrier, to an enemy carrier. A huge percent of encounters presents during that way on that highway to hell. Trough the time, a pilot that is new in the game world, will own that combat direction as true.. And won’t even know the entire map until he found himself alone, and decide to ramble in it.
That bring us to another one of the deal, that for a casual similarity, I have to quote: “sneaking”. The almost brutish tendency to think that is the only part of the map for being used, it’s just a simple lack of flexibility and even of imagination.
Many times I’ve heard (and I totally agree) that a pilot must play for the team and not for their own statistics, but when someone decides to target and bombard the enemy and really win the game, leaving beside the possible takedowns you can do and improve his "perfect game" and take into their hands the tactic and decide to fly above that highway to hell and then fly and fall right to the enemy, well, it turns out to be the coward.
For those who accuse of cowardice to those pilots, go and tell to the honorable bomber pilots that lasted nearly 12 hours to reach the optimum height to not be taken down, and often knew that once dropping the bombs were attempting to seek out a place for landing and walk back to friendly territory, ‘cause the characteristics of their plain didn’t have enough autonomy to such long flights.
To me, a coward is someone that is only looking for improve his numbers, a cowards someone that don’t TAKE THE RISK for use intelligence above "what others say you should do." I remind you that this apparent rule that says you shouldn’t use other areas of the map is a rule made by ourselves, otherwise the creator of the game would made the map smaller.
Under this same scenario I transfer to drop the bomb:
Now imagine that the same pilot is faced with the logic that the game is divided into attack and defense. But curiously no one understands; because they are too busy shooting each other face to face. Dozens of Plaines come and go, take off and take off from your allied base only to be taken down again in front of one of the most illogical acts I've seen (the face to face confrontation) in this game. Manfred von Richthofen once mentioned that his tactic was not play with your luck, and I totally agree with him.
If some have seen me flying, you’ll know that I’m not the “face to face” type, and I tend to be difficult to be taking down. Maybe I'm not good shooting down, but I don’t used to be shooting down, and this doesn’t make me better than others, just makes me different in the act of doing the face to face. Although in a dogfight struggle, I'm as good as you. My point is that, if you have an airplane with superior features, YOU DON’T NEED to do face to face, you do not need luck; you do not need a plane with minor features or a pilot with lack of experience to have the opportunity to be part of those who knocked you down. You should not be in the sight of anyone.
Definitely the face to face requires certain skill level and especially nerves to stand bullets near your plain, but that, that's selfish, that is to fight for yourself forgetting that if you get knocked down, that same enemy would go on another of your side. The tactic then comes to be very simple, prevent yours to be knocked down, how your team will survive? Avoiding being shot down.
That same TRUTH (and those who are part military forces won’t let me lie) is found in all combat tactics.
Attention, I'm not saying that face to face confrontation is something to be forbidden, simply that it’s an essential trait that the pilots on this game took, but it lacks of a real tactical purpose. Who wants to do it, fine, but don’t take as cowards those who choose not to do it (some pilots are incredibly accurate for long-distance, very good for them)
Since the starts of aviation, the military realized that airplanes could fly over enemy territory and drop (even with hands) some bombs. This led to the invention of the bomber. But later it become complicated because some pilots were taking off their plains and got a few shots at those bombers. Well, I guess this is not necessary to explain, many of you already know it, and I mean to the separation between hunting and bomber, and I just do not understand then how is that they want a bomber to fight against other bomber shooting them face to face ?
None of us entered into the game knowing what we now know, we have a lot more experience than we had when we just entered, and we are pilots that can last almost an hour in a battle against a single enemy. How is it then that we keep fighting and doing the same thing we did in the beginning? Where we forgot that the purpose of an air battle is to find the 6 of the enemy ? Where we forget that a bomber attack and must be protected from a hunt? (Although over the past of the years hunting / bombers were very effective, but those are other times and better plane’s engines), where it is the idea that everyone should carry the lead pump and throw ourselves face to face?
I’m not used to play simple games, I don’t upload a game with plains that have infinity of bullet or can maneuver without losing speed, I don’t upload games, I upload simulators, and this game is an amazing simulator.
I don’t usually fight in bombing missions, but when I do, excuse me, but I will ask someone to drop the bomb or I’ll do it myself. I will not be anyone’s static target, and I want to make clear that it is up to everyone, and should not be cause for annoyance if one day someone decides not to do the usual and make your team win.
Once I had a fight against XxXx, he dropped the bomb and foolishly I complained. He said he drop it because I drop it too, but it's not true, I was just flying in circles avoiding getting shot and it seems so strange that he assumed I didn’t have it. He then dropped the bomb and knocked me down and continued with the rest of my team. Foolishly I claimed it because I thought that it was a game rule, and I even started to think that, how is that the plain could rid of the bomb whenever the pilot wanted to?, How the creator of the game don’t occurred that we only could drop it near a hangar or aircraft?. It occurred to me then that XxXx has tactic, and I did not.
I’ll try not to play bombing games, knowing that many will be offended by what I explain right now, but when I see that many red are against a blue, I won’t hesitate and I’ll take off , try to clean the area and then I'll go, as many pilots know, I usually do that, because sometimes I go and a blue can’t even take off, but I always find the way to do it and fortunately knock down those who were camping (I totally agree with the camping, but in certain distance from the airport, or giving the chance to take off, I let them turn to me )
Now, there are some arguments talking about "justice" that is not fair when someone has for a while a perfect statistics game, and the it comes a pilot who drops the bomb and destroy it all, well, I will respond to that argument the following: You want good stats? Get them in a game where you won’t be part of a team, for example, a dogfight (all against all). But meanwhile, you’re playing for your team.
Also in this game we can’t talk about justice, especially when we can see pilots with lots of experience against basic plains pilots, and often see win the team that had less kills hahaha. That’s the way it is, and if anyone wants to limited it to only a fragment of the map, just a tactic, just a style, it’s killing the very essence of the game.
That’s it, greetings, and thanks to the translate to my beautiful cousin
PD: If for some reason the difference in numbers between the two teams is very large, uses INTELLIGENCE, DROOP YOUR BOMB AND DEFENDING YOUR BASE, THAT EASY. ALSO IMPORTANT IS CLEAR THAT THE NUMBER OF PLAYERS IS NOT SOMETHING STATIC OF ,A TIME TO ANOTHER DOUBLES THE AMOUNT OF ENEMIES. A TACTICAL IS A TACTIC, NOT A CONSIDERATION TO THE ENEMY. A TACTIC IS TO WIN WITH LOWER AMOUNT OF FALLEN FRIENDS.
And if what you want is that all enemies are visible to you can defend yourself, you are literally asking the opposing team that will not win you "please do not win, I want to see everyone, not hide" "