I wanted to dredge up this up again because it came up in-game.
This is totally one man(fred)'s opinion. But I think many others share it too. Certainly it was the opinion I held as a moderator, and I think I've been very consistent, even now, sans-mod.
Never mind spawnkilling from a tank at close range. That is *against* the rules, and doing it repeatedly can get you banned. That's not what I'm addressing.
This is about shooting from a plane. Many, including I, have said in the past that it's unacceptable to spawnkill from a plane in Dogfight missions, because it has no strategic reason, and is taking advantage of an easier kill, pure and simple. So what are the situations where there IS strategic consideration?
Again, all my opinion:
1) Bomb The Base, final approach to airport hangars, WITH A BOMB. If you are heading straight in, it's either kill or get killed, and BOMBING HANGARS is the mission. IMO, you're not helping your team if you don't shoot! And it doesn't do any good to shoot anywhere else but right in front of the spawn point. Enemies can hold their brakes (as I do, until I get a clearing), or take the risk of releasing brakes (as I do too). With props revving, they have the option to dodge or just shoot straight. As the spawning plane I've taken out a LOT of enemies this way; when I'm the one approaching with a bomb, I have no problem coming in with guns blazing.
Note that I said WITH A BOMB. Last night in a BTB game, someone was blazing guns at me on a straight-in approach to my airport, with no bomb, and with no teammates in sight. THAT is not sporting, because it had no reason other than an attempt at an easy kill.
2) Bomb The Carrier, same deal. There's a twist in Carrier, in that the carrier might be moving sideways or away from your approach, instead of moving toward you. For me, lots depends on the game situation, mostly if it's lopsided teams. But if teams are even or close, and the enemy is holding their own, I will shoot if coming straight in, or if I'm approaching from the side. I tend not to shoot if approaching from behind, unless it's a very high rank. The situation came up from the side last night, and the player taking off revved, popped up, turned hard toward me, and I dropped him with a stream of bullets, and 4 seconds later I dropped my bomb (on his respawn). He was pissed, and I understand, but that's been done to me dozens of times - while I feel frustrated when that happens to me, I don't fault the shooter/bomber.
3) Defend The Zepp, same deal. When the zepp is on the final approach to the base, the enemy is taking off straight at it, and straight at you if you are defending close to the zepp. Darn yeah this is one where if you don't shoot them, they will shoot you, and/or the zepp. I've spawned into the Kill Zepp side many times, into a fire fight at the airport. I hold brakes and wait for an opportunity to take off, and if I mis-time it, I am dead, no argument. Respawn, try again. This is not like BTB if a bunch of enemies linger too long and camp around the airport! In the final throes of Kill Zepp, the enemies are *supposed* to be there! I shoot the planes that are flying as a top priority, because they are already shooting the zepp. As a second priority, if I am pointed at the base after a turn, I *will* fire on someone who is respawning, so they (if they are smart) will make the decision to hold brakes until I turn away. This goes directly toward the goal of the game, in this case, Defending Zepp.
I rarely go anywhere near the enemy airport in Capture Carrier, and disagree with those who hover there. The goal is to move the bars, and these players are not helping -- IMO they should get their butts to a carrier and move the bar, or give cover to their teammates *at the carrier*. But to each his own, and I suppose that those who think that camping at an airport to "cover" over there may have a point. But I still think it's not an optimal way of winning CTC.
In Dogfight mission, I do not shoot players until they are up and into their first turn. For anyone but high ranks, I wait until they finish their turn. (For mid-ranks, I might follow them around and tell them to evade, but it depends on who else if after my hide). Many times, I've turned away from airports to circle 360 when I see a new spawn, and have gotten thanked for doing that. I know I thank others for doing that (but I don't expect them to, because my rank is high).
Again, none of this is about rule breaking. But the two comments I heard recently (one from Swop in Defend Zepp when zepp was on final approach) (and the other from RGA or something like that, in BTC, with the sideways example above) were not where I draw the line, as far as what's rude or unsporting advantage-taking etc. Everyone draws a slightly different line, but I wanted you both (and others) to know my thinking.
I'd be interested in hearing all sides on these examples.
Manfred
PS: In that Defend Zepp game, Swop was on my team, so it certainly wasn't a whine. He simply disagreed with my tactic, and I respect that. But I disagree!