Whosethisguy wrote: A lot of good thoughts above.
I would like to steer this into a preventative direction:
As a new player there are a lot of unwritten rules to learn. Some of these rules dont get any better than muddy clear, even if you read thousands of posts on the forum concerning them. It could take a long game wasted chatting to infuse an aspirant with your liberal or conservative view of the rules, and leave the new player wondering if you're just some nut.
I propose that players under, ohhhh, let's say rank XX should have to agree daily to the following message viewed before selecting aircraft:
The following can get you muted:
Xxxxxxxx
The following can get you banned and your funds forfeited:
Xxxxxxxx
Also, I like to capture the warning if I decide someone might be a problem, and include that on the BL thread with my other evidence. In regards to the warning, I have noticed new players are often baited into more offensive behavior by rude warnings (certainly I am guilty of this before.)
We are more likely to see an aspirant stop shooting us in the back with, "(players name,) did you know teamkilling can get you banned and u will loose your $??"
Than by killing them in return and saying, "stop, jerk!!"
In regards to hateful, abusive, racist, homophobic, etc., chat I dont think any warning should be neccesary to permenantly ban these chatters.
Good topic!!
Excellent thoughts!
Just so we are all on the same page as to what is current shown to new players, and have the right baseline from which to propose some clarity and timing of specific new messages to Z, here's what I see (I uninstalled and reinstalled the game):
End-user license agreement: These are a bit buried in other legal stuff, but it's all necessary. Unfortunately the behavior ramifications are not "in your face" which may be helpful. Keep in mind though, every time you add new instructional messages, whatever WASN'T shown at the same time is further buried, and we shouldn't ask Zup to put himself in harm's way by further burying liability limits etc. Anyway, part of the agreement text, which is the first thing you are shown, includes:
"...Neither the author nor anyone who has been involved in the creation, production or delivery of the program does not have the resources to closely monitor the multiplayer chat. Program staff and volunteers are required by policy to pass on credible information, provided by you as a network participant, about unlawful activities or unethical behavior. You agree to the monitoring and logging of game activity while using this program. This is true whether you are talking about your own activities or those of someone else. You also agree to be disconnected, banned or limited in any manner from the multiplayer network for any reason the staff or volunteers in charge deems appropriate, including but not limited to, unlawful activities, cursing or behavior that might be bothering other players. You agree to forfeit any refund in the situation you are banned, disconnected or limited in any manner from multiplayer playing..."
Then there is controls setup, and after logging in with an email address (assuming you already have an account), you enter a game. A newly installed program will give you on-screen instructions for the particular multiplayer mission. I just entered a Bomb The Base mission, and it told me that enemies are always red, and friends are always blue. It also stated the mission to bomb the hangars.
This would be the place to add any clarification, like, "If you shoot at your own teammates or bomb your own hangars, you may be banned and lose your game privileges." Some slight adjustments to the message may be needed for each mission.
Here's my personal quandry (quandries). Would adding something like that start to clutter what are pretty straightforward instructions? Or maybe keep it simple and clarify, after stating who red and blue are, that you should NOT shoot your own teammates. Whether new text is added or not, how long should the instructions be posted to a player? (Currently I think they go away after the first time.) Maybe the solution is just from the positive angle, just keep posting the current instructions until the player reaches a certain rank, as mentioned previously.
I really like Whose's proposal that our collective warnings should take on a positive, instructional theme (at first). "Hey Joe, shooting at your own teammates can forfeit your game privileges." If they give you lip, then have at it. Ok we warned you, and screenshots etc.
Anyway, please don't interpret my post as shutting this down in any way! I'm just trying to distill what the group's recommendation to Zup is. The more specific, the better, and it shouldn't reinvent the wheel.
Manfred
EDIT: Hey sometimes my brain is not fully booted up in the morning. Maybe throw in the clarification message every time the player hits a blue player or bombs a blue team hangar? Yes, it's too late at that point as the player has already impacted his own team. However, right now it warns the player, you hit a friend or something like that. Maybe THAT'S the warning that needs to be big and bad. WARNING: SHOOTING TEAMMATES CAN RESULT IN A BAN OR LOST GAME PRIVILEGES. Then when the player does it a third time (I think that's the limit now), the ban message could be clarified, "You are banned for 5 minutes. IF OTHER PLAYERS REPORT YOU, YOU MAY LOSE YOUR GAME PRIVILEGES."