Stuart wrote: Just played a game, "capture carrier".
Jason shoots me dwn at carrier. I rearm, and as i fly to other carrier, the screen says he shoot someone dwn another plane at the other carrier, and as I arrive at the other carrier, guess who there, right Jason....
Something really crazy w/program today.
Get shot dwn by one shot...of course from an Air Marshall. I shoot him, several times, and nothing happens. Crazy.
Call it complaining, u say, but many players agree w/me. Someone has to speak up. It really does appear that higher ranked players have some advantage. I hit them, screen shows 3 or 4 hits, and nothing happens. He fires one shot at me & down I go. It seems that higher ranked players never have to line up an enemy, they just shoot in our general direction & we go down. But lower ranked players, with some difficulty line up a plane, and when they fire,nothing happens.
I don't know what the system defines as a hit, but I hear many players complain that they hit a plane many times, and nothing happens. When I look at the screen, it is almost always a high ranking player. I know they are probably better then us, since they have played so many more games, but when the screen reflects multi hits, & nothing happens, u have got to figure the system somehow favors high ranked players.
Wumper
#1: All I got out of that is that you got shot down at your carrier, the guy died, you flew to his carrier, and he shot you and another guy down. That's not that odd.
#2: If your bomb is shot, it explodes, killing you instantly. Not a glitch, not lag. Fairly realistic, actually.
$3: Wumper, I have explained this so many times to you, it's getting slightly annoying. This is as clear as I can make it.
For a hit to register to the person that was hit (A hit is a bullet striking a plane's wings or body), a signal containing the information that a bullet was fired and struck something must travel from Phone A to the server, and from the server to Phone B. A slow Internet connection on Phone A's side creates a delay in the time it takes for the signal to get to the server from Phone A. A slow Internet connection on Phone B's side creates a delay in the time it takes for the signal to get to Phone B from the server.
Does that make sense?
Now, that's what it takes for the guy who
got killed to register it. For the person who shot him down to see it, it must travel from Phone A to the server, from the server to Phone B, then a new signal is sent, which contains the kill. This signal must go from Phone B to the server, and from the server to Phone A. That is when the kill registers to the person who scored the kill.
Does that kind of make sense? I know it's complicated, but it's the truth.
#4: High ranked players don't have a single advantage. It takes more shots to kill a tank. They're targeted more. Low ranked players only need five bullets to kill a tank, and are only targeted when there's nothing better.