S. E. Dailey wrote: .
Explained, but interpreted pretty subjectively.
- The tilt player may now have a chance at a fair turn fight or they may have a distinct advantage if the pc handicap has been set too high.
- The tilt player still maintains an inherent advantage in the head-to-head shootout because it is easier to aim with tilt.
That sounds like the Elite tilt player probably has at least as much of an edge as the pc player allegedly had in DF1, and may very well have an extreme advantage when you consider both those factors.
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bts wrote: Explained perfectly-the tilt players have a chance in a the fight now as the pc's instant 100% turn rate has been disabled!
As I have said before I hope Zup finds a solution.If not I'm afraid I support the devices being split,as you are now finding out,it's no fun being taken out with no chance.
Explained better this time..... got it.
Regarding legacy I saw many a post from zup which stated the devices all performed the same. Given the amount of complaints from tilt users and the fact that he disabled the sensitivity bar on elite, I would conclude there had to be some truth to those complaints. Having engaged in many a turn fight with tilt folks my observation was the turn
radius of the various devices were even. You know, when you get to see just a glimpse of the red at a point in the circle each time..... and that time and amount of visual contact is constant with each turn as our respective planes complete the circles.
In elite the turn radius between devices is not consistent
and the reaction speed, the time from when you press an arrow key to the time the arrow key provides 100% input to the aircraft controls, is slower than before. This creates a double handicap for pc folks.
Now I know you tilt guys are silently or not silently loving the air superiority and I, for one, am okay with that. I created this post to see if other pc folks had similar results as I and when I created the thread I was unaware of the turn radius disparity, which has been pointed out and confirmed (I ran a test of my turn radius and cannot complete a full circle in under 5.5 seconds), but now I know what is happening and will adjust my game accordingly until the situation gets resolved either by adding the sensitivity bar, equalizing the turn radii, or separating the devices, upon subsequent updates.