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Official blacklist thread 11 years 9 months ago #152460

  • bellsaj
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BlueMaxYoung wrote:

bellsaj wrote:



This guy admitted he used some kind of script. He's like an oldtime windows phantom only you can put 30 rounds in him and he dies 5 minutes later.
I'll bet he won't be the last, if you can cheat people with no honor will. :angry:

The unkillable laggers. I don't know what they are doing but it is some form of cheating. What did he say exactly Anders? Did you get a screen shot? I'd like to research what ever form of cheat this is.


He didn't say what he used but answered ya when asked of one of the other reds if he used a cheat script.

Edit:
I compared your k/d with his. You Mäx has an incredible 4.1/1 he has... 5.6/1 :woohoo:
Don´t live life faster then your guardian angel can fly
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Official blacklist thread 11 years 9 months ago #152462

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bellsaj wrote:

BlueMaxYoung wrote:

bellsaj wrote:



This guy admitted he used some kind of script. He's like an oldtime windows phantom only you can put 30 rounds in him and he dies 5 minutes later.
I'll bet he won't be the last, if you can cheat people with no honor will. :angry:

The unkillable laggers. I don't know what they are doing but it is some form of cheating. What did he say exactly Anders? Did you get a screen shot? I'd like to research what ever form of cheat this is.


He didn't say what he used but answered ya when asked of one of the other reds if he used a cheat script.

Edit:
I compared your k/d with his. You Mäx has an incredible 4.1/1 he has... 5.6/1 :woohoo:

I must see this guy. Cheat or no cheat, I wreck K/D ratios for fun. Anyone sees him in a game put where he is on world chat or here. Let's make those stats suffer.
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Official blacklist thread 11 years 9 months ago #152466

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Wigbomb wrote: The argument over what does and does not constitute spawn-killing has been raging as long as there's been Dogfight. I wish I had a buck for every time I've been blitzed with my wheels down in service of some otherwise presumably respectable player protecting his/her zep.

The difference between spawn-killing and suppression is entirely subjective. The only things easily agreed upon are that killing spawning planes from a tank (under any circumstances) and killing spawning planes with no incoming bombers are unacceptable. Still, even the latter is subject to debate. How "incoming" does a bomber need to be to qualify? Within sight of the enemy base/carrier? Less than halfway across the map? Simply in the air and pointed in the general direction? It seems easy enough to agree that camping (or "base suppression", if you prefer) and spawn-killing are two decidedly different things. Hold the base for your teammates by holding reds at the base but at least let them get airborne. As common-sense as that might seem, ask ten players and you'll get ten different opinions. Ask ten Mods and you might get five.

In my view, for what my view is worth, it boils down to a question of common courtesy. If all you're in it for is to kill, rack up points, win...then you'll adhere to the loosest interpretation of what acceptable spawn-killing (base suppression) is. If you're here to earn respect, make friends, have fun and establish a lengthy "career" as a player you'll give a little more thought to how your particular suppression tactic might be received, and how it might follow you through the game over time.

--w--


Allow me to be the first example of different standards of what is and isnt justifiable support vs spawnkilling. I use the rule of once i gain a visual on the enemy base or carrier (about 3/4 of the way to the target just short of the final ridgeline before the target area) i begin raking the deck if there are reds in front of me. I only do this if I'm carrying a bomb, or if i am escorting bombers in. After the initial pass above the target area i will circle to provide support for incoming teammates, but only if i have a visual on their tags. If i dont see any blue tags i attempt to leave the target area. If I'm fired on while attempting to leave, I'll reengage. If while leaving i spot inbound blues, I'll turn back and support them if i have enough ammo to do so. I generally dont like being in enemy territory with less than 100 rounds left as that few of rounds goes by quick and nothing makes me start swearing like a sailor more than having a target lined up with two more circling behind me when my guns click empty. While I'm supporting my team over the target area, i at the very least let a pilot get airborne, sometimes i even let them punch their ordnance off before i engage, though i usually only do that if my enemy is flying a less manueverable plane and theres only a small match like a 2v2 going on. In big matches, as soon as you're wheels up you're a threat to me and my team and I'll engage you the first chance i get. Of course sometimes I'll sneak in, choosing to try and hit the target if I'm close enough before engaging enemy fighters, but for me that depends on who I'm playing against. If im fighting a bunch of noobs, well, i may give them an extra second or two to line me up before i smoke them. If im playing against wig and the rest of mom, well, im sure you guys understand, i gotta do what i gotta do, lol. I still follow my rule about when its acceptable to engage though. During a zep match I'll fly ahead to that 3/4 point mentioned earlier and try to hold the fight there, allowing the enemy to either clear the ridge or open fire first before i shoot. If i need to shoot the zep, i never go farther past the zep than is necessary for me to set up an attack from behind it to allow the longest possible burst on the target that i can manage. Where i do draw the line with camping/ sking is when it becomes a detriment to gameplay. When you pin the enemy on the runway i find it to be cheap, dishonorable, and it shows a lack of respect for the other players. An example of one pilot who does this is chan is master. He's high ranked and in my opinion he does it bc he both can and bc hes not willing to risk his kill ratio in a fair fight once hes over the target area. Also he seems to never run out of ammo. I generally leave the match when he shows up cuz id rather play a fair game than be shot on the runway over and over again. Basically: its a game, and while it is a war game, i see no reason to do all of the things we'd do in a real war. We all know what those extra things are. Do we really need to ruin a match by demonstrating those things?
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Official blacklist thread 11 years 9 months ago #152475

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Everyone here knows the version of douchy SKer, camper, or mix of the 2. I try not to do anything I wouldn't want done to me. If you would not wish it done to you then don't do it to others. Simple rule. Doing either one to a bunch of low rank guys is despicable. Also in lopsided games. It was done to me though (still is at times)and I learned to deal with it. No server separation I think was a good thing. I would not have wanted to play through 8 levels and done well to be fed to the sharks at rank 8. Feed me to the sharks and I will learn to be better or move on to candy crush saga. FYI i remember the guys that punished me when I was a noob. They don't get very far down field anymore and I smile all the way to bombing bliss as they leave the game. Quit bug? Maybe. Just remember that the guy you SK today may be putting you on his list for tomorrow because the old Air Marshels and MORAFs that did it to me are my favorite targets to run over.
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Official blacklist thread 11 years 9 months ago #152489

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Truer words were never spoken, I don't keep a written list. But in my head, I have a few names that when I see them, they become the main target. Droppers, Campers, and spawnkillers, those are the guys that you remember. Not the players that play you straight up. If I get beaten by someone better than me, so be it. But if you do it underhandedly, I take note of it.

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Official blacklist thread 11 years 9 months ago #152521

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Bravo, HD...that's as concise and accurate a description of how so-called base suppression should be viewed and played as anyone could hope for.

Dogfight imitates life imitating art imitating a rude clown; right after hitting Send on my post I found myself in a BTB against outnumbering odds. A good, solid, respectful game...until "SiR HooP" showed up. I've seen him a number of times using variations on the "hoop" name. He plays reasonably well, and lags like a beast. I was shredding him fairly easily until another lagger joined then the lag level sent the whole thing spiraling to hell. Hoop and his mid-level team suddenly got bulletproof. With players dropping in and out it remained, on average, 5-6 reds vs. me and 1-2 blues. Three times HooP and his crew punched through to our base and three times we got the living bejesus lag-camped and SKed out of us. I lost count of how many times he clipped me and my one teammate within 5 seconds of spawning. I've played this punk before so it didn't shock me at all when, after being told that another SKing fest would get him the boot, he said, "Lol, come on, you won't report me. I'm kicking your butt so you complain". I said, "i don't have to report you, wiseass", let him spawn-kill me a couple more times before and after he'd hit our last hangar...then kicked him out the millisecond before he got credit for the win.

A classic example of a skilled player without the basic social skills or maturity to consider what being a jagoff will do to his reputation.

By the way, he was working overtime to make the point that "bluemax and whatup dogfight are the two best players." "I think they're about even." At which I laughed and said, "Watup isn't half the player MaX is." All he had to say was, "Ah." Of all the people he could've named, he picks one known to have always been a cocky tool and who suddenly reappeared at precisely the same time "hoop" turned up...and who tipped me off about his real identity a couple weeks ago. Any guesses?

--w--

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Official blacklist thread 11 years 9 months ago #152532

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Wigbomb wrote: Bravo, HD...that's as concise and accurate a description of how so-called base suppression should be viewed and played as anyone could hope for.

Dogfight imitates life imitating art imitating a rude clown; right after hitting Send on my post I found myself in a BTB against outnumbering odds. A good, solid, respectful game...until "SiR HooP" showed up. I've seen him a number of times using variations on the "hoop" name. He plays reasonably well, and lags like a beast. I was shredding him fairly easily until another lagger joined then the lag level sent the whole thing spiraling to hell. Hoop and his mid-level team suddenly got bulletproof. With players dropping in and out it remained, on average, 5-6 reds vs. me and 1-2 blues. Three times HooP and his crew punched through to our base and three times we got the living bejesus lag-camped and SKed out of us. I lost count of how many times he clipped me and my one teammate within 5 seconds of spawning. I've played this punk before so it didn't shock me at all when, after being told that another SKing fest would get him the boot, he said, "Lol, come on, you won't report me. I'm kicking your butt so you complain". I said, "i don't have to report you, wiseass", let him spawn-kill me a couple more times before and after he'd hit our last hangar...then kicked him out the millisecond before he got credit for the win.

A classic example of a skilled player without the basic social skills or maturity to consider what being a jagoff will do to his reputation.

By the way, he was working overtime to make the point that "bluemax and whatup dogfight are the two best players." "I think they're about even." At which I laughed and said, "Watup isn't half the player MaX is." All he had to say was, "Ah." Of all the people he could've named, he picks one known to have always been a cocky tool and who suddenly reappeared at precisely the same time "hoop" turned up...and who tipped me off about his real identity a couple weeks ago. Any guesses?

--w--


Wig, after posting to your original comment i played a good bta match that was mostly evenly matched and had the good fortune to win. I hit play again, and wound up in a btb match that after about ten minutes became extremely lopsided. At the end it was myself and polecat trying valiantly to mount a last stand all the while being sk'd as the bombers came in. It wasn't the sking that angered me in that match. It was the endless stream of bullets from 5 separate reds coming in and their startling accurracy that even you and max would be hard pressed to match. Archangel was one of the reds that match as was bulleit. Now, I've played bulleit enough times to know that he plays with honor. Archangel on the other hand, always leaves a bad taste in my mouth. Somehow every time i fired on him i was shot down before my bullets could register a hit. When i brought up the suspicious nature of his accurracy, his reply was to the effect of "you're just mad bc you're getting your butt kicked". Considering the amount of rounds i sent his way in the course of at least a dozen attempts going head on with him before he reached the carrier, at least one hit should have registered but didn't. This leads me to believe that he may be cheating somehow. As for the other pilots on his team who attempted to sk at long range, none of them, not even bulleit managed to hit me, however it raises a very serious point: why would anyone, upon seeing that the other team is hopelessly outnumbered, engage in any form of sking in the first place? I dont. Many other pilots wont. Sometimes i wonder at the age of those who have the reputation of playing dirty. It seems to me that the players who play fair and with honor are the ones old enough to not take the game too seriously, while those who play dirty are possessed of a less advanced maturity. Could it be that some do it due to a lack of understanding of the pitfalls of wargames? Sking has driven me away from other air combat games i used to play, most noteably tom clancy's hawx 2. In that game i had a match in which i single handedly pushed the entire enemy team back and had them on the ropes after they'd killed all of my teammates. After entering a SEAD role, while still maintaining my CAP to buy time for my respawning teammates i was eventually killed by a SAM. Upon respawning some kid was literally hovering in front of my spawn point hosing it with bullets as myself and my teammates respawned. After that match i never played that game online again. The same thing happens here when lower ranked pilots find themselves getting mercilessly hammered by higher ranked pilots who should show mercy when a match is lopsided as they too often are these days. It begs the question of how to change things to ensure that those who shouldn't be playing bc theyre chasing players away with dirty tactics, dont play. If I'm gonna have my ass served to me on a silver platter, then I'd prefer to see some honor in the way its served to me.
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Official blacklist thread 11 years 9 months ago #152534

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You're dead on, HD. Maturity, or the lack of it, is a key component in how players of this or any game or sport comport themselves. In Dogfight the age limit, 13, seems to me to be fairly loosely enforced. I know of players who are 8, 9, 10 years old. And many of them are a delight. Id be sorry to see them thrown out with the bathwater, but, as you say, there's a problem with in-game behavior that demands attention. The character of the game, always driven by the character of the player base and community, has changed dramatically in the past year and a half. While I'm thrilled to see DF growing I'm troubled by the exponential increase in the number of players with no regard for their fellow gamers. I'm quite sure it's a symptom of the interweb age; the veil of anonymity is training these younger (not only kids but also young adult) players to treat others as disposable pixels, not as real people, and they don't recognize the need to approach the game with anything like respect. It's hard to expect much better when most of their "friends" they know via Facebook. How many times have we seen abusive behavior justified away with, "It's only a game."?

Polecat is a consistently good guy and always a pleasure to see in a mission, red or blue. Preferably blue. I'm disappointed to hear about your experience with Arkangel. I'm afraid I'm drawing a blank on who that really is but I know it's one of the highest ranked players in the game. And I thought I remembered it being someone I like. Perhaps he was having a bad day...I know I've had 'em and left a less than wiggy impression on some players! Nothing like being spawn-raped repeatedly to bring out the worst in the best of us.

As for your thoughts on those uncanny long range hits, I suspect there's a combination of several factors involved. Accurate aiming, sure, but there has to be more to it, as you point out. What we've come to refer to as the "golden connection", those players who can hit anything they aim at but can't, themselves, be hit no matter how accurately you aim, is most likely not merely connection strength but a magic confluence of that, device model, operating system, DF update version, lag...and luck. Luck in that having the other handful of factors in alignment isn't something you can control. Until we start talking about "cheating". I've traditionally rejected the notion, and Joaquin would always back me up, that there was any way to cheat or "hack" this game. I no longer believe that's the case. As recently as within the last two days we know of at least one player being encountered by several of my squadmates and I, a mid-level ranker playing at a level no-one we know can touch, and admitting to using "a script". With the introduction of Windows the range of possibilities of what a player can do to crook the system has been blown wide open. I'm pretty sure all bets are now off.

--w--

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Official blacklist thread 11 years 9 months ago #152535

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It truly is a " do unto others " decision.



If you build it, I will come.......and bomb it !!!
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Official blacklist thread 11 years 9 months ago #152536

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Guys, i know spawnkilling isn't bankable but luke skystalker is ruining games with his constant sk'ing and ruining games is bankable. He sk'end me and several others over and over and over!! No bombers or other teammates in sight. And he was bombless! Cant we please do something about this jerk
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Official blacklist thread 11 years 9 months ago #152537

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I see a lot about how "Spawn Killing is not bannable".

I assure you that spawn killing is bannable.

Any behavior that is " game ruining " is bannable.



If you build it, I will come.......and bomb it !!!
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Official blacklist thread 11 years 9 months ago #152541

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Then luke skystalker deserves a good long ban! Every game im in with him, he drops his bomb and goes straight to camping. And he laughs about it, thats what ticks me off. I can take him once im in the air but im defenceless when on the runway.
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Official blacklist thread 11 years 9 months ago #152545

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I really think J was spot on. When you suggested more moderators, that is the way to go. If there were say, 30 global mods you would have one in all servers. All the time if you picked really active guys. 30 mods out of 200,000 players is a small percentage. 6 mods for 200,000 players is just not enough. 2 are inactive so that makes it 4 for 200,000. I would love a mod in every game I play.
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Official blacklist thread 11 years 9 months ago #152546

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Wigbomb wrote: You're dead on, HD. Maturity, or the lack of it, is a key component in how players of this or any game or sport comport themselves. In Dogfight the age limit, 13, seems to me to be fairly loosely enforced. I know of players who are 8, 9, 10 years old. And many of them are a delight. Id be sorry to see them thrown out with the bathwater, but, as you say, there's a problem with in-game behavior that demands attention. The character of the game, always driven by the character of the player base and community, has changed dramatically in the past year and a half. While I'm thrilled to see DF growing I'm troubled by the exponential increase in the number of players with no regard for their fellow gamers. I'm quite sure it's a symptom of the interweb age; the veil of anonymity is training these younger (not only kids but also young adult) players to treat others as disposable pixels, not as real people, and they don't recognize the need to approach the game with anything like respect. It's hard to expect much better when most of their "friends" they know via Facebook. How many times have we seen abusive behavior justified away with, "It's only a game."?

Polecat is a consistently good guy and always a pleasure to see in a mission, red or blue. Preferably blue. I'm disappointed to hear about your experience with Arkangel. I'm afraid I'm drawing a blank on who that really is but I know it's one of the highest ranked players in the game. And I thought I remembered it being someone I like. Perhaps he was having a bad day...I know I've had 'em and left a less than wiggy impression on some players! Nothing like being spawn-raped repeatedly to bring out the worst in the best of us.

As for your thoughts on those uncanny long range hits, I suspect there's a combination of several factors involved. Accurate aiming, sure, but there has to be more to it, as you point out. What we've come to refer to as the "golden connection", those players who can hit anything they aim at but can't, themselves, be hit no matter how accurately you aim, is most likely not merely connection strength but a magic confluence of that, device model, operating system, DF update version, lag...and luck. Luck in that having the other handful of factors in alignment isn't something you can control. Until we start talking about "cheating". I've traditionally rejected the notion, and Joaquin would always back me up, that there was any way to cheat or "hack" this game. I no longer believe that's the case. As recently as within the last two days we know of at least one player being encountered by several of my squadmates and I, a mid-level ranker playing at a level no-one we know can touch, and admitting to using "a script". With the introduction of Windows the range of possibilities of what a player can do to crook the system has been blown wide open. I'm pretty sure all bets are now off.

--w--


Well i appreciate you clarifying that wig. Ill defer to your experience and judgement on that. Perhaps arkangel was just reaping the benefit of a golden connection while i was having a bad match. In other news, however, i did just encounter your sir hoop. I was on his team and despite knowing what you had said about him decided to not switch sides, but to have a little look see for myself. He bombed our last 2 remaining hangars instead of mounting a final stand in a 6v2 bta match. The match was ridiculously laggy, and there was also a SIR WU there. Something just seemed odd about the way he and hoop fought... Nearly identical. Maybe my mind is playing trickson me but couldnt hurt to look into it right? I recommend a ban for hoop.
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Official blacklist thread 11 years 9 months ago #152548

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BlueMaxYoung wrote: I really think J was spot on. When you suggested more moderators, that is the way to go. If there were say, 30 global mods you would have one in all servers. All the time if you picked really active guys. 30 mods out of 200,000 players is a small percentage. 6 mods for 200,000 players is just not enough. 2 are inactive so that makes it 4 for 200,000. I would love a mod in every game I play.

I am not a power hungry maniac, I am a fair honest player. Never been blacklisted, or banned. I would like to throw my hat in the ring. I would do my best to help clean the streets of DogFight. How does one go about getting a Badge. Sign me up.
I think me peers will back me up on this, I ask all who have encountered me in game and on forum, to speak up. Tell me if I would make a good Moderator.

ALL IN 100%
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Official blacklist thread 11 years 9 months ago #152550

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BlueMaxYoung wrote: I really think J was spot on. When you suggested more moderators, that is the way to go. If there were say, 30 global mods you would have one in all servers. All the time if you picked really active guys. 30 mods out of 200,000 players is a small percentage. 6 mods for 200,000 players is just not enough. 2 are inactive so that makes it 4 for 200,000. I would love a mod in every game I play.


The best part i see with a mod in every match is that thered be witnesses for those times when you dont get a chance to snap a screenshot as evidence

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Official blacklist thread 11 years 9 months ago #152551

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Vonkopp wrote:

BlueMaxYoung wrote: I really think J was spot on. When you suggested more moderators, that is the way to go. If there were say, 30 global mods you would have one in all servers. All the time if you picked really active guys. 30 mods out of 200,000 players is a small percentage. 6 mods for 200,000 players is just not enough. 2 are inactive so that makes it 4 for 200,000. I would love a mod in every game I play.

I am not a power hungry maniac, I am a fair honest player. Never been blacklisted, or banned. I would like to throw my hat in the ring. I would do my best to help clean the streets of DogFight. How does one go about getting a Badge. Sign me up.


Aye, i nominate von kopp as well and would like to throw myself into the mix as well. Ive already pledged the wraiths to help plug the holes the mods cant get to. Id be fair and just as well. I'd love to see dogfight become a game with a reputation for keeping it clean and enjoyable at all times and am willing to do my part to help see that happen.
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Official blacklist thread 11 years 9 months ago #152553

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[WS]HD wrote:

Vonkopp wrote:

BlueMaxYoung wrote: I really think J was spot on. When you suggested more moderators, that is the way to go. If there were say, 30 global mods you would have one in all servers. All the time if you picked really active guys. 30 mods out of 200,000 players is a small percentage. 6 mods for 200,000 players is just not enough. 2 are inactive so that makes it 4 for 200,000. I would love a mod in every game I play.

I am not a power hungry maniac, I am a fair honest player. Never been blacklisted, or banned. I would like to throw my hat in the ring. I would do my best to help clean the streets of DogFight. How does one go about getting a Badge. Sign me up.


Aye, i nominate von kopp as well and would like to throw myself into the mix as well. Ive already pledged the wraiths to help plug the holes the mods cant get to. Id be fair and just as well. I'd love to see dogfight become a game with a reputation for keeping it clean and enjoyable at all times and am willing to do my part to help see that happen.

Hell I'd do it. It would suck having to be politically correct though. :pinch: i don't think we are voting though. :) there are many good candidates. Foust, bellsaj, porkfinger, kes, kopp, HD, Jacklpe, jasonmc, Yemx, Martin, TR, Tbuilt, MANFRED!, and several others come to mind. Active in the game and forum. Both should be a must.
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Official blacklist thread 11 years 9 months ago #152556

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BlueMaxYoung wrote:

[WS]HD wrote:

Vonkopp wrote:

BlueMaxYoung wrote: I really think J was spot on. When you suggested more moderators, that is the way to go. If there were say, 30 global mods you would have one in all servers. All the time if you picked really active guys. 30 mods out of 200,000 players is a small percentage. 6 mods for 200,000 players is just not enough. 2 are inactive so that makes it 4 for 200,000. I would love a mod in every game I play.

I am not a power hungry maniac, I am a fair honest player. Never been blacklisted, or banned. I would like to throw my hat in the ring. I would do my best to help clean the streets of DogFight. How does one go about getting a Badge. Sign me up.


Aye, i nominate von kopp as well and would like to throw myself into the mix as well. Ive already pledged the wraiths to help plug the holes the mods cant get to. Id be fair and just as well. I'd love to see dogfight become a game with a reputation for keeping it clean and enjoyable at all times and am willing to do my part to help see that happen.

Hell I'd do it. It would suck having to be politically correct though. :pinch: i don't think we are voting though. :) there are many good candidates. Foust, bellsaj, porkfinger, kes, kopp, HD, Jacklpe, jasonmc, Yemx, Martin, TR, Tbuilt, MANFRED!, and several others come to mind. Active in the game and forum. Both should be a must.


I agree, activity in both should be a requirement. Nothing is less effective than an absentee judge who must make decisions without knowing the full story.

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Official blacklist thread 11 years 9 months ago #152563

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I'm honored that my name has been thrown up into the mix.

I'd be happy if the moderators simply got their teeth back. Nothing gets done now since there powers where limited. And it was crippled when manfred left his mod powers :(
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Official blacklist thread 11 years 9 months ago #152568

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Badges!! We don't need no stinking badges!!! Sorry, had to go there. I'd be cool with almost any MORAF being a mod. They have the in game experience, and have been around a while. I wouldn't mind seeing players tracked by email with a tree of all of their in game names. When the ban comes, slap the email account and kill all of the aliases. YOu guys might already do this. I say ban them all and let God sort them out! :evil:

Vonkopp wrote:

BlueMaxYoung wrote: I really think J was spot on. When you suggested more moderators, that is the way to go. If there were say, 30 global mods you would have one in all servers. All the time if you picked really active guys. 30 mods out of 200,000 players is a small percentage. 6 mods for 200,000 players is just not enough. 2 are inactive so that makes it 4 for 200,000. I would love a mod in every game I play.

I am not a power hungry maniac, I am a fair honest player. Never been blacklisted, or banned. I would like to throw my hat in the ring. I would do my best to help clean the streets of DogFight. How does one go about getting a Badge. Sign me up.
I think me peers will back me up on this, I ask all who have encountered me in game and on forum, to speak up. Tell me if I would make a good Moderator.





RIP CRAZYWOLF
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Official blacklist thread 11 years 9 months ago #152572

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I would also volunteer to be moderator of the chat room. I'm in a unique position whereas im almost always able to get on the ipad. I would be ok with giving several of the regulars my phone number that they could text me and then I could go into chat and mute away immediately.




Not sure if I could do it from an ipad though, does anyone know?


IS THIS A PAYING POSITION LOLOL.
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Official blacklist thread 11 years 9 months ago #152575

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A few points of clarification as this discussion evolves:

There are eight, not four, current Moderators. Including Joaquin, there are nine: Slenderman, Viggy, Reid, --J--, Jacob10000, Gen~~~Jack, Kevy, me. Slenderman and Joaquin play infrequently but still participate in Moderator discussions. Viggy has never been an active player. There are six of us regularly on the forum and in the game.

With the departure of Manfred and Michael/Kane adding Moderators is a valid suggestion, one which I've just made to Joaquin. So far the other Mods who've weighed in agree.

Thirty Mods will never fly! Joaquin prefers to err on the side of less, not more, policing. Vigilance, sure, but a lighter hand with disciplinary action. I've recommended a total of ten active, full time Mods.

While Mod powers are somewhat limited there's a misapprehension as to how much power we had as compared to how much we have now. We can still Kick, Mute and Ban. We have access to player information during a game in progress. We can Mute and Ban outside the game via the online Moderator console. A Ban or Mute can last from hours to days to indefinitely depending on how and where it's imposed.

We do, in fact, enforce permanent Bans across a player's entire IP address. The unfortunate fact is, if a banned player wants back in desperately enough he/she can always get back in. We have no power over people initiating new accounts on new devices with new IP addresses the server/database doesn't recognize as banned. You all know of cases where a player has come back several times after being "banned for life".

The age requirement for Moderators is eighteen. (Sorry, Kestrel! You'd make a fine Mod.)

The suggestion has also been made by Reid that World Chat be restricted to only players of Level 8 or above. Again, all Mods who've responded have agreed. Users who have invested the time and energy in ranking up are much less likely to abuse the privilege. It's primarily noobs with nothing to lose who clutter World Chat with infantile trash. I have no idea if it's possible or practical to segregate Chat the way the servers are segregated. When we hear from Joaquin I'll pass the info along.

--w--

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Official blacklist thread 11 years 9 months ago #152593

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Once again, I think everyone is ignoring where all these bad players get the idea that what they are doing is right. We NEED mods below level 8. While they can be experienced ones with new games, in order to not give the illusion of a double standard for the servers when the new guys are promoted, we must moderate the lower servers. You think the global chat is hell? Go to a game in the lower servers, it'll make the global chat look like grandmas house.

Also, if new mods are incorporated, there must be a fair way to do it. I say that if ten new mods are added, 3 from MOM, 2 from misfits, one from all the other small squads. (This is based on population of the squads) the numbers right now mightn't be right, but look at the idea.
"Age is an issue of mind over matter, if you don't mind, it doesn't matter" -Mark Twain
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Official blacklist thread 11 years 9 months ago #152594

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Why not make the chat available only to those who actually bought the game?
No free world chat.
Don´t live life faster then your guardian angel can fly
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Official blacklist thread 11 years 9 months ago #152603

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Good suggestions both Big C and Bellsaj. If there's a way to introduce game cops into the low-rank server I'd be all for it, the idea makes a ton of sense. I'll be happy to float it by Joaquin. (though there's little on the forum he doesn't already see without prompting from us)

C, I didn't make myself clear; my suggestion was that we expand the existing ModSquad to a total of ten, not that we add ten more. We'd be adding four to the current six. Of course it's all up to Joaquin. I've endorsed four candidates, a list that pretty closely reflects your suggestion; a Misfit, a M.O.M, one each from two smaller squads. Squad affiliations are meaningless in Mod Country, it's all about the individual. But for the sake of some screwy bragging rights we (and by we I mean Z) do try to maintain a balance. Ideally every Mod would be unaffiliated, but at least we strive to maintain that sort of impartiality.

I can't stress strongly enough that we're just spitballing here, nothing's been approved or even commented on by Z-daddy. Who would the low-rank-server Mods be? What rank would they be? Would experienced higher ranked players want to forego their hard earned level to play nursemaid to a pack of unruly noobs? What would happen when a Mod on that server reached the matriculation rank? It might be as simple as adding a line of code or a server permission to a player that would allow him/her to retain a higher rank while policing the noob server...or it might be crazy complicated. And, again, it would require trustworthy, veteran players willing to suspend all competitive playing to devote their time and attention to busting cretins who just learned their first four letter words. I wouldn't do it if that chick with the wig over there << begged me on her naked hands and knees! And I digs me that chick...

Wigipedia
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Official blacklist thread 11 years 9 months ago #152604

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A few more mods would round out a good number especially given the inactives and lesser active mods on that list.

But NONE of it would help if (a) the ban/mute time limit remains at the ineffective 40 hours, and (b) Z gets on anyone for making a lot of legitimate, documented, and player-supported bans and mutes.

Hell, if those two issues got reversed, I might throw my hat back in the ring too.

Manfred

EDIT: As for the lower rank server, it's simple: allow each mod to create an alternate account, no stupid facebook (not everyone facebooks), that won't push up to the big kid server when they rank up. Heck, mods patrolling the lower servers shouldn't be killing much anyway, although it's boring to not even participate in a game, so maybe they should shoot. But it really is unfair to play lower server as a rank 25+. Anyway, make it easier for mods to login as the 2nd account - if it requires new login and password and isn't pushbutton, people simply won't do it enough. My 2 cents.
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Official blacklist thread 11 years 9 months ago #152615

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I like the idea of more mods and think each squad should have one but if that is too many, then maybe like Big C said base it on squad population, 2 from biggest squads and 1 from smaller. And they have got to be active. Do we have any that are not active? If so they need replacing. Not trying to punish them or anything but inactive is no good to us or the other mods.



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Official blacklist thread 11 years 9 months ago #152617

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Or simply pick Mods that are willing to NEVER fire a shot. You are there to police after all. And it would make it much easier to keep you down there if you never rank up. You will have to power of the MUTE and the BAN that alone should get their attention.
I could care....But I dont

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Official blacklist thread 11 years 9 months ago #152618

  • tKestrel old
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Wigbomb wrote: A few points of clarification as this discussion evolves:

There are eight, not four, current Moderators. Including Joaquin, there are nine: Slenderman, Viggy, Reid, --J--, Jacob10000, Gen~~~Jack, Kevy, me. Slenderman and Joaquin play infrequently but still participate in Moderator discussions. Viggy has never been an active player. There are six of us regularly on the forum and in the game.

With the departure of Manfred and Michael/Kane adding Moderators is a valid suggestion, one which I've just made to Joaquin. So far the other Mods who've weighed in agree.

Thirty Mods will never fly! Joaquin prefers to err on the side of less, not more, policing. Vigilance, sure, but a lighter hand with disciplinary action. I've recommended a total of ten active, full time Mods.

While Mod powers are somewhat limited there's a misapprehension as to how much power we had as compared to how much we have now. We can still Kick, Mute and Ban. We have access to player information during a game in progress. We can Mute and Ban outside the game via the online Moderator console. A Ban or Mute can last from hours to days to indefinitely depending on how and where it's imposed.

We do, in fact, enforce permanent Bans across a player's entire IP address. The unfortunate fact is, if a banned player wants back in desperately enough he/she can always get back in. We have no power over people initiating new accounts on new devices with new IP addresses the server/database doesn't recognize as banned. You all know of cases where a player has come back several times after being "banned for life".

The age requirement for Moderators is eighteen. (Sorry, Kestrel! You'd make a fine Mod.)

The suggestion has also been made by Reid that World Chat be restricted to only players of Level 8 or above. Again, all Mods who've responded have agreed. Users who have invested the time and energy in ranking up are much less likely to abuse the privilege. It's primarily noobs with nothing to lose who clutter World Chat with infantile trash. I have no idea if it's possible or practical to segregate Chat the way the servers are segregated. When we hear from Joaquin I'll pass the info along.

--w--

Crap two more months lol.



On another note, MANFRED, MANFRED, MANFRED, MANFRED, MANFRED!!!!!! Come back we need u!!!
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