You're dead on, HD. Maturity, or the lack of it, is a key component in how players of this or any game or sport comport themselves. In Dogfight the age limit, 13, seems to me to be fairly loosely enforced. I know of players who are 8, 9, 10 years old. And many of them are a delight. Id be sorry to see them thrown out with the bathwater, but, as you say, there's a problem with in-game behavior that demands attention. The character of the game, always driven by the character of the player base and community, has changed dramatically in the past year and a half. While I'm thrilled to see DF growing I'm troubled by the exponential increase in the number of players with no regard for their fellow gamers. I'm quite sure it's a symptom of the interweb age; the veil of anonymity is training these younger (not only kids but also young adult) players to treat others as disposable pixels, not as real people, and they don't recognize the need to approach the game with anything like respect. It's hard to expect much better when most of their "friends" they know via Facebook. How many times have we seen abusive behavior justified away with, "It's only a game."?
Polecat is a consistently good guy and always a pleasure to see in a mission, red or blue. Preferably blue. I'm disappointed to hear about your experience with Arkangel. I'm afraid I'm drawing a blank on who that really is but I know it's one of the highest ranked players in the game. And I thought I remembered it being someone I like. Perhaps he was having a bad day...I know I've had 'em and left a less than wiggy impression on some players! Nothing like being spawn-raped repeatedly to bring out the worst in the best of us.
As for your thoughts on those uncanny long range hits, I suspect there's a combination of several factors involved. Accurate aiming, sure, but there has to be more to it, as you point out. What we've come to refer to as the "golden connection", those players who can hit anything they aim at but can't, themselves, be hit no matter how accurately you aim, is most likely not merely connection strength but a magic confluence of that, device model, operating system, DF update version, lag...and luck. Luck in that having the other handful of factors in alignment isn't something you can control. Until we start talking about "cheating". I've traditionally rejected the notion, and Joaquin would always back me up, that there was any way to cheat or "hack" this game. I no longer believe that's the case. As recently as within the last two days we know of at least one player being encountered by several of my squadmates and I, a mid-level ranker playing at a level no-one we know can touch, and admitting to using "a script". With the introduction of Windows the range of possibilities of what a player can do to crook the system has been blown wide open. I'm pretty sure all bets are now off.
--w--