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Re: Rules 13 years 6 months ago #11787

  • Hamers
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I agree.
lets eat grandma. lets eat, grandma. commas save lives

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Re: Rules 13 years 6 months ago #11797

  • veidar2
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Slenderman wrote: Mhm. I love long distance shooting, hahahah.


Like many of the other small peculiarities of this game, it may be fun, although extremely unrealistic.

Since realism is a key element in the success of the game, my guess is there wouldn't be many protests if the ability to shoot right across the map was taken away.

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Re: Rules 13 years 6 months ago #11801

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i disagree. our aces that specialize in head on (i.e. every single one of them execpt dawsonn, sky, and 420) would get pretty mad if they couldn't start their battles before they could even see their opponets well. think about it: its 1-7, and you have to defend your base to have any hope of survival. you see an enemy name pop up, you start shooting NOW. you dont wait, you blow them up before they can get a shot off.

sorry if this sounded a bit harsh, just trying to make a point. :P :) :) :P
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Re: Rules 13 years 6 months ago #11802

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veidar2 wrote:

Slenderman wrote: Mhm. I love long distance shooting, hahahah.


Like many of the other small peculiarities of this game, it may be fun, although extremely unrealistic.

Since realism is a key element in the success of the game, my guess is there wouldn't be many protests if the ability to shoot right across the map was taken away.


veidar, always know I respect and agree with most of the things you say. But I have to say -- you over analyze things, mate. All of the most successful games ever produced aren't exactly realistic. Such as (the biggest franchise) Super Mario Brothers, Grand Theft Auto, Final Fantasy, etc.

Some players WANT a little fantasy, amirite? ;)

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Re: Rules 13 years 6 months ago #11811

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completely. if i had a REAL Spad, then i'd want the original crappy aim with it. that is, until I had to actually use it. then i'd want the biggest, baddest sniper rifle/ machine guns on it! lol thatd be awesome!
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Re: Rules 13 years 4 months ago #16939

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Bump for our newbies! :)
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Re: Rules 13 years 4 months ago #16951

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Makes people want to stab you in the face with a nuclear weapon. Calvin that is an awesome quote!!!!
By the way I consider it a challenge when someone is spawn killing. I try my hardest to get airborne then make it my mission to kill you. Now if I had a nuclear weapon I would definately stab them in the face with it!! :)

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Re: Rules 13 years 4 months ago #16967

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Lol :P yes it is. Yes it is.
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Re: Rules 13 years 2 months ago #23794

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Another bump for the new flyers.
Blue Skies.
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Re: Rules 13 years 1 month ago #31770

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veidar2 wrote: Nice list Calvin :)


...a tactic new to me I find of dubious merit: in the CTC game a pilot downed on the boat gets to morph into a grunt....not only can he hang around sniping planes but his time on the boat counts toward capture. TOO MUCH influence on the game! Most of the time piots cannot see these folks to take them out, so they can stay invisible and win a game. Makes tanks look like a lame alternative... :angry:

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Re: Rules 13 years 1 month ago #31793

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That tactic has many levels ...

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Re: Rules 13 years 1 month ago #31803

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bopes wrote: That tactic has many levels ...


?

I think my major objection is that, as a flyer, when I land on the carrier I've got about 90 second before I'm thrown off as a disgraced "camper". These snipers just get to hang out forever...they should be keelhauled after 90 seconds as well... B)

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Re: Rules 13 years 1 month ago #31865

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They would be, but there's a way to reset the timer.
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Re: Rules 13 years 1 month ago #31875

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...and that's a good thing, why??? :huh:

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Re: Rules 13 years 1 month ago #31880

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I think it's a glitch, but it's there so it's exploitable for better or worse.

Theres a risk to the soldier of falling through the deck to the interior of the carrier where, AFAIK, the timer cannot be reset. That's what I meant by "levels".

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Re: Rules 13 years 1 month ago #31882

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...maybe Z should write the program to include sailors who physically subdue these snipers and beat them to a pulp...all after the requisite 90 seconds of course :lol:

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Re: Rules 13 years 1 month ago #31904

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Every time I have managed to get on the ship as a walking soldier the timer is still in effect and I am destroyed when it hits 0

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Re: Rules 13 years 1 month ago #31912

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I didnt say its good, just that its there. ;)
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Re: Rules 13 years 1 month ago #31927

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Jacob10000 wrote: Every time I have managed to get on the ship as a walking soldier the timer is still in effect and I am destroyed when it hits 0


The glitch is location-specific. When your little soldier finds the ... ahem ... [. . . contact-sensitive locality] the clock is reset. But occasionally the soldier will fall through the deck [. . .], to be swept deeper into the ship's [. . . nether regions], shall we say, never to reach those heights again before the clock runs out.

[Editor's note: to avoid indelicate associations (Calvin!! I'm shocked, SHOCKED! :blush: ), the original of this post has been sanitized edited slightly, as indicated by brackets and ellipses. Henceforth, all unstated conclusions, inferences, implications and feverish, shameful imaginings are solely the responsibility of the reader. :) ]
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Last edit: by bopes. Reason: sanitization

Re: Rules 13 years 1 month ago #31943

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.... G-spot? Really? I can find you a forum for Hustler if that's what you want. Let's keep that talk away from here, though, please. :)
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Re: Rules 13 years 1 month ago #31960

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CalvinIsAwesome wrote: .... G-spot? Really? I can find you a forum for Hustler if that's what you want. Let's keep that talk away from here, though, please. :)


...I hate to even think what our kids learn in this age of modern technology... :woohoo: :sick:

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Re: Rules 10 years 8 months ago #236498

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In light of current events...
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Re: Rules 10 years 8 months ago #236764

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Things never change, Cal.
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In-Game and Forum Rules (Zuperman, please read) 10 years 8 months ago #236824

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Yeahhh... maybe jacob could get master Zup's attention and get this post stickyed for the players who are... =aahmmm=.... slower at grasping the rules than others....
What I did, I did without choice. In the name of peace, and sanity.

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In-Game and Forum Rules (Zuperman, please read) 10 years 8 months ago #237125

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Hangars gents not hangers :oops:

Hangars are for planes hangers are for clothes ;)
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Re: Rules 10 years 8 months ago #237138

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I've only been playing for a month and some, but I always figured that if you were coming in to bomb (be it carrier or base) that it was acceptable to clear the runway on your approach?


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Re: Rules 10 years 8 months ago #237141

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It's kinda controversial. I'm against it personally, butwe've never had a mod who would've so much as kicked you for it.

Of any spawnkilling, that's by far the least irritating, though, as long as you let up once you drop the bomb and don't try to cover for your teammates.
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Re: Rules 10 years 8 months ago #237145

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CalvinIsAwesome wrote: It's kinda controversial. I'm against it personally, butwe've never had a mod who would've so much as kicked you for it.

Of any spawnkilling, that's by far the least irritating, though, as long as you let up once you drop the bomb and don't try to cover for your teammates.


I used to be against it on a personal level, but if I had a nickel for every time I got shot down after I let them get off the runway without trying to hammer to the ground, I'd ... Well, I'd have a lot of nickels. Definitely don't appreciate planes hanging around after bombing, but I do understand the tactical aspect of clearing the way for incoming bombers. Whenever I'm in that position, I definitely give them time to get off the ground though.


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Re: Rules 10 years 8 months ago #237490

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Husky Dog [WP] wrote:

CalvinIsAwesome wrote: It's kinda controversial. I'm against it personally, butwe've never had a mod who would've so much as kicked you for it.

Of any spawnkilling, that's by far the least irritating, though, as long as you let up once you drop the bomb and don't try to cover for your teammates.


I used to be against it on a personal level, but if I had a nickel for every time I got shot down after I let them get off the runway without trying to hammer to the ground, I'd ... Well, I'd have a lot of nickels. Definitely don't appreciate planes hanging around after bombing, but I do understand the tactical aspect of clearing the way for incoming bombers. Whenever I'm in that position, I definitely give them time to get off the ground though.

In my personal experience, cutting a way to the hangar is fine, and it's become accepted by most everyone. I tend not to, instead relying on my sheer insanity and circus flying to slice and dice past the enemy. It's somehow more entertaining for me, I guess. But once I've bombed, I'm gone, incoming or not. why? A lot of time the enemy is A) already chasing me, or B.) mad as hell, and is GOING to come after me. This distracts the enemy from my fellow bombers. If there are no incoming, obviously, i'm still gone, but the second I see a tracer, I'm turning. If I make it to the half way point, and the enemy is following me, but not shooting, sorry sport, you had ample time to kill me, I'll turn then as well. The spawn killing referred to here is when you have absolutely no reason to be on the enemy base. Spawnkilling in this situation involves people flying over the enemy base for the sole purpose of making it impossible for you to fly, whether you're outnumbered, in a dogfight mission, or just because they can. Some may call it a "tactic" and it is in SOME situations, but abusing it is just a way for weak players to make themselves look better.
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Re: Rules 10 years 8 months ago #237527

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The War Doctor wrote:

Husky Dog [WP] wrote:

CalvinIsAwesome wrote: It's kinda controversial. I'm against it personally, butwe've never had a mod who would've so much as kicked you for it.

Of any spawnkilling, that's by far the least irritating, though, as long as you let up once you drop the bomb and don't try to cover for your teammates.


I used to be against it on a personal level, but if I had a nickel for every time I got shot down after I let them get off the runway without trying to hammer to the ground, I'd ... Well, I'd have a lot of nickels. Definitely don't appreciate planes hanging around after bombing, but I do understand the tactical aspect of clearing the way for incoming bombers. Whenever I'm in that position, I definitely give them time to get off the ground though.

In my personal experience, cutting a way to the hangar is fine, and it's become accepted by most everyone. I tend not to, instead relying on my sheer insanity and circus flying to slice and dice past the enemy. It's somehow more entertaining for me, I guess. But once I've bombed, I'm gone, incoming or not. why? A lot of time the enemy is A) already chasing me, or B.) mad as hell, and is GOING to come after me. This distracts the enemy from my fellow bombers. If there are no incoming, obviously, i'm still gone, but the second I see a tracer, I'm turning. If I make it to the half way point, and the enemy is following me, but not shooting, sorry sport, you had ample time to kill me, I'll turn then as well. The spawn killing referred to here is when you have absolutely no reason to be on the enemy base. Spawnkilling in this situation involves people flying over the enemy base for the sole purpose of making it impossible for you to fly, whether you're outnumbered, in a dogfight mission, or just because they can. Some may call it a "tactic" and it is in SOME situations, but abusing it is just a way for weak players to make themselves look better.

Have to agree that there are several sides to this. Having been on the receiving end of Campers and SK's, I apply this general rule for myself. After I make it to a hangar, I will not fire on any pilot until he is well off the ground. I will circle and attempt to draw them away if team mates are inbound with bombs. I usually extend and make a run for my base. If they fire on me, I will turn and fight, always trying to extend the fight away from their base. I usually regret it, but it makes me feel better by giving them a chance to fight.

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