Husky Dog [WP] wrote:
CalvinIsAwesome wrote: It's kinda controversial. I'm against it personally, butwe've never had a mod who would've so much as kicked you for it.
Of any spawnkilling, that's by far the least irritating, though, as long as you let up once you drop the bomb and don't try to cover for your teammates.
I used to be against it on a personal level, but if I had a nickel for every time I got shot down after I let them get off the runway without trying to hammer to the ground, I'd ... Well, I'd have a lot of nickels. Definitely don't appreciate planes hanging around after bombing, but I do understand the tactical aspect of clearing the way for incoming bombers. Whenever I'm in that position, I definitely give them time to get off the ground though.
In my personal experience, cutting a way to the hangar is fine, and it's become accepted by most everyone. I tend not to, instead relying on my sheer insanity and circus flying to slice and dice past the enemy. It's somehow more entertaining for me, I guess. But once I've bombed, I'm gone, incoming or not. why? A lot of time the enemy is A) already chasing me, or B.) mad as hell, and is GOING to come after me. This distracts the enemy from my fellow bombers. If there are no incoming, obviously, i'm still gone, but the second I see a tracer, I'm turning. If I make it to the half way point, and the enemy is following me, but not shooting, sorry sport, you had ample time to kill me, I'll turn then as well. The spawn killing referred to here is when you have absolutely no reason to be on the enemy base. Spawnkilling in this situation involves people flying over the enemy base for the sole purpose of making it impossible for you to fly, whether you're outnumbered, in a dogfight mission, or just because they can. Some may call it a "tactic" and it is in SOME situations, but abusing it is just a way for weak players to make themselves look better.