Since this has swayed into the topic of dropping in "bombing games", lets keep some facts straight:
* Nowhere does the description of a "BTB" game say anything about "bombing".
* The instructions say "first to destroy enemy airfield wins".
* The hangars can be destroyed by either bombs or by tank salvos.
* There are no rules about the methods you must use to reach the mission objective.
* The difference in the plane's performance when carrying or dropping is a game design which promotes the use of different tactics. Think about it: what other reason is there for the difference? If it was a glitch Zup could have fixed it a long time ago.
* It may be true that many players drop and only go after bomb laden reds. It is also true that some actually do use it to further the mission objective. If you try to say this is not true you are calling me a liar. Although I don't do it very often, I have done it very effectively to help my teammates be able to deliver their bombs. In my thinking it is a disadvantage to just go out to kill the reds because it makes them spawn back to the best position to defend from.
* If you do not change your tactics when you meet an enemy dropper you are usually at a disadvantage. (I say "usually" because a concerted wave of blue "marksmen" can still overcome a red dropper.) There are many ways you can coordinate your team to counter a dropper. It all depends on your ability to be strategically creative.
* Dogfight requires a mix of skill and strategy. Trying to limit the strategic element makes as much sense as trying to limit the skill element.
* No one has the authority to tell anyone how to play the game. If no rules are being broken, you cannot force anyone to play a particular way. By adopting any particular strategy someone is not forcing you to play their way. You can keep doing what you always do, but it is foolish if you are continually getting shot to pieces. Still, you have options.
* Games do not "go on forever" because people are dropping . The longest games are typically ones in which people stay in the valley of death. Looking through the posts of the longest games there is often (not always) a complaint of how someone eventually did a sneak to end it.
* There is no tangible gain form a high KDR and there is no tangible loss from having a low one and you do not lose any points from being shot down. If someone is "taking advantage" by shooting reds and not going for a win they are not actually harming anything except your ego.
* Historically speaking, war has always been fought not only on the battle field but also in the planning rooms and laboratories. There is a reason wars are no longer fought by long infantry lines facing each other on open ground. Is that dishonorable?
* If you just don't like the way games go when someone drops, I'm sorry but no one owes you a head-on up the middle game. The game is designed with options. It is up to you whether you would rather complain or if you would rather rise to the challenge.
And Finally:
* Lots has been said about
the "Chivalry" of pilots in WW1. Sure there were cases where particular pilots would not finish off a disabled enemy. At the beginning of the war airplanes were used for reconnaissance and were unarmed. It was common for pilots from opposing sides to see each other as "fellow aviators". The trouble is that there was still a war going on and having the enemy able to see your ground troops was enough of a disadvantage that the "fellowship of aviators" was counterproductive for trying to win the war. In July of 1915 the interrupter gear made the German E111 able to fire straight ahead. They annihilated the allied pilots who were only outfitted with hand held weapons, chivalry be damned. It was known as "
The Fokker Scourge
" It was unfair to say the least.
From the article:
... hundreds, nay thousands of machines have been ordered which have been referred to by our pilots as "Fokker Fodder" ... I would suggest that quite a number of our gallant officers in the Royal Flying Corps have been rather murdered than killed.
— Pemberton Billing
The allies did not file a complaint and ask the Germans for mercy, they got busy and built new planes such as the DH2 and the Nieuport 11 which did not need to fire bullets through the propeller. What they did was to "innovate".
"Innovate": To make changes in something established, especially by introducing new methods, ideas or products.
If the allies did not innovate and change their hardware and tactics they would have lost the war very quickly. If you do not change your tactics or hardware when someone chooses to drop you will probably have a hard time. "Chivalry" is a nice concept but it does nothing to bring anyone back from the dead.
* Cry or fly. Your choice.